Beispiel #1
0
        protected internal override void Execute(IOnlineConnection Sender)
        {
            IRoomInformations CreatedRoom = Owner.Database.GenerateNewRoom(RoomName, RoomType, RoomSubtype, "", Owner.IP, Owner.Port, MaxNumberOfPlayer);

            CreatedGroup = ClientGroupTemplate.CreateFromTemplate(CreatedRoom);
            CreatedGroup.Room.AddOnlinePlayer(Sender, "Host");

            Owner.DicLocalRoom.Add(CreatedRoom.RoomID, CreatedGroup);
            Owner.DicAllRoom.Add(CreatedRoom.RoomID, CreatedRoom);
            Owner.ListPlayerToRemove.Add(Sender);

            Owner.SharedWriteBuffer.ClearWriteBuffer();
            Owner.SharedWriteBuffer.WriteScript(new RoomListScriptServer(Owner, new List <IRoomInformations>()
            {
                CreatedRoom
            }));

            foreach (IOnlineConnection ActivePlayer in Owner.ListPlayer)
            {
                if (ActivePlayer == Sender)
                {
                    continue;
                }

                ActivePlayer.SendWriteBuffer();
            }

            Sender.Send(new SendRoomIDScriptServer(CreatedRoom.RoomID));
        }
Beispiel #2
0
        protected internal override void Execute(IOnlineConnection ActivePlayer)
        {
            ClientGroup ActiveTransferingRoom;

            if (Owner.DicTransferingRoom.TryGetValue(RoomID, out ActiveTransferingRoom) && ActiveTransferingRoom.Room.ListOnlinePlayer.Count < ActiveTransferingRoom.Room.CurrentPlayerCount)
            {
                ActiveTransferingRoom.Room.AddOnlinePlayer(ActivePlayer, "Host");
            }
            else if (Owner.DicAllRoom.ContainsKey(RoomID))
            {
                ClientGroup NewRoom = ClientGroupTemplate.CreateFromTemplate(Owner.TransferRoom(RoomID));
                Owner.DicTransferingRoom.Add(RoomID, NewRoom);
                NewRoom.Room.AddOnlinePlayer(ActivePlayer, "Host");
                ActivePlayer.Send(new AskGameDataScriptServer());
            }
        }