public bool IsNeedRun() { bool run = false; if (Intellect != null) { run = Intellect.IsAlwaysRun(); } else { run = false; } if (Intellect != null && Intellect.IsControlKeyPressed(GameControlKeys.Run)) { run = !run; } return(run); }
public bool IsNeedRun() { bool run = false; if (Intellect != null) { run = Intellect.IsAlwaysRun(); } else { run = false; } if (Intellect != null && Intellect.IsControlKeyPressed(GameControlKeys.Run)) { run = !run; } return(run); }