Beispiel #1
0
        public ShootingWorldView(ShootingWorld world)
        {
            _world = world;
            _dieFrame.Add(_world.Player, 0);
            foreach (Enemy enemy in world.Enemies)
            {
                _dieFrame.Add(enemy, 0);
                enemy.Damaged += (sender, args)
                    => _damagedEnemies.Add((Enemy)sender);
            }

            world.Cleared += (sender, args) =>
            {
                _backgroundView.Warp();
            };
        }
Beispiel #2
0
 public void Update(Input input)
 {
     if (input.DirectionToggled)
     {
         switch (input.Direction)
         {
             case 4:
                 _stageNo--;
                 if (_stageNo < 0)
                     _stageNo = 0;
                 _world = new ShootingWorld(
                     _stageFactory.GetEnemies(_stageNo));
                 _view = new ShootingWorldView(_world)
                 {
                     Renderer = Renderer
                 };
                 break;
             case 6:
                 _stageNo++;
                 if (_stageNo > _stageFactory.LastStage)
                 {
                     _stageFactory.AddStage();
                 }
                 _world = new ShootingWorld(
                     _stageFactory.GetEnemies(_stageNo));
                 _view = new ShootingWorldView(_world)
                 {
                     Renderer = Renderer
                 };
                 break;
         }
     }
     if (DX.CheckHitKey(DX.KEY_INPUT_1) == DX.TRUE)
     {
         int x, y;
         DX.GetMousePoint(out x, out y);
         _stageFactory.AddEnemy(
             _stageNo, EnemyType.Green, MergePoint(x, y));
         _world = new ShootingWorld(_stageFactory.GetEnemies(_stageNo));
     }
     if (DX.CheckHitKey(DX.KEY_INPUT_2) == DX.TRUE)
     {
         int x, y;
         DX.GetMousePoint(out x, out y);
         _stageFactory.AddEnemy(
             _stageNo, EnemyType.Blue, MergePoint(x, y));
         _world = new ShootingWorld(_stageFactory.GetEnemies(_stageNo));
     }
     if (DX.CheckHitKey(DX.KEY_INPUT_3) == DX.TRUE)
     {
         int x, y;
         DX.GetMousePoint(out x, out y);
         _stageFactory.AddEnemy(
             _stageNo, EnemyType.Red, MergePoint(x, y));
         _world = new ShootingWorld(_stageFactory.GetEnemies(_stageNo));
     }
     if (DX.CheckHitKey(DX.KEY_INPUT_4) == DX.TRUE)
     {
         int x, y;
         DX.GetMousePoint(out x, out y);
         _stageFactory.AddEnemy(
             _stageNo, EnemyType.Silver, MergePoint(x, y));
         _world = new ShootingWorld(_stageFactory.GetEnemies(_stageNo));
     }
     if (DX.CheckHitKey(DX.KEY_INPUT_5) == DX.TRUE)
     {
         int x, y;
         DX.GetMousePoint(out x, out y);
         _stageFactory.AddEnemy(
             _stageNo, EnemyType.Gold, MergePoint(x, y));
         _world = new ShootingWorld(_stageFactory.GetEnemies(_stageNo));
     }
     if (DX.CheckHitKey(DX.KEY_INPUT_Q) == DX.TRUE)
     {
         int x, y;
         DX.GetMousePoint(out x, out y);
         _stageFactory.RemoveEnemy(
             _stageNo, new Point((short)x, (short)y));
         _world = new ShootingWorld(_stageFactory.GetEnemies(_stageNo));
     }
     if (input.ShotToggled && input.Shot)
     {
         new File().SaveStages(_stageFactory.ToData());
     }
 }
Beispiel #3
0
 private void CreateWorld()
 {
     if (Cleared && World != null)
     {
         _allHitCount += World.AllHitCount;
         _shotCountHistory += World.Player.ShotCount;
     }
     Cleared = false;
     Failed = false;
     _intervalFrame = -1;
     World = new ShootingWorld(_stageFactory.GetEnemies(StageNo));
     World.Cleared += (sender, args) =>
     {
         Cleared = true;
         Time += TimeSpan.FromSeconds(BonusTime);
     };
     World.Failed += (sender, args) => Failed = true;
     foreach (var enemy in World.Enemies)
     {
         enemy.Damaged += (sender, args) =>
         {
             switch (((Enemy)sender).Type)
             {
                 case EnemyType.Silver:
                     Score += 50;
                     break;
                 case EnemyType.Gold:
                     Score += 100;
                     break;
             }
         };
         enemy.Died += (sender, args) =>
         {
             var e = (Enemy)sender;
             int score = 0;
             switch (e.Type)
             {
                 case EnemyType.Green:
                     score = 100;
                     break;
                 case EnemyType.Blue:
                     score = 200;
                     break;
                 case EnemyType.Red:
                     score = 300;
                     break;
                 case EnemyType.Silver:
                     score = 400;
                     break;
                 case EnemyType.Gold:
                     score = 500;
                     break;
             }
             if (e.State == Enemy.MovingState.SpinAttack)
                 score *= 4;
             else if (e.State != Enemy.MovingState.Group)
                 score *= 2;
             Score += score;
         };
     }
 }
Beispiel #4
0
 public void RenderWarp(ShootingWorld world)
 {
     _backgroundView.Render();
     _warpMove -= 20;
     Renderer.DrawClip("remilia.png", new Point(33, 98), new Size(33, 34),
         GetUnitPoint(world.Player.Point.Shift(0, _warpMove)));
 }
Beispiel #5
0
 public void Render(ShootingWorld world)
 {
     _backgroundView.Render();
     RenderCharactors(world);
 }
Beispiel #6
0
 public bool EqualsWorld(ShootingWorld world)
 {
     return _world == world;
 }
Beispiel #7
0
 private void RenderCharactors(ShootingWorld world)
 {
     RenderShots(world.Shots);
     foreach (Enemy enemy in world.Enemies)
     {
         if (enemy.Life > 0)
         {
             RenderEnemy(enemy);
         }
         else
         {
             int frame = _dieFrame[enemy];
             _dieFrame[enemy] = ++frame;
             RenderExplosion(enemy.Point, frame,
                 world.Enemies.Count(x => x.Life > 0) < 10);
         }
     }
     Player player = world.Player;
     if (player.Life > 0)
     {
         Renderer.DrawClip("remilia.png", new Point(33, 98), new Size(33, 34),
             GetUnitPoint(player.Point));
     }
     else
     {
         int frame = _dieFrame[player];
         _dieFrame[player] = ++frame;
         RenderExplosion(player.Point, frame, false);
     }
 }