public static OutputConfig ProduceOutput(ProducerRule producerRule, Object producer,
                                                 Func <int, int, bool> fuelSearch, Farmer who, GameLocation location
                                                 , ProducerConfig producerConfig = null, Object input = null
                                                 , bool probe = false, bool noSoundAndAnimation       = false)
        {
            if (who == null)
            {
                who = Game1.getFarmer((long)producer.owner);
            }
            Vector2      tileLocation = producer.TileLocation;
            Random       random       = ProducerRuleController.GetRandomForProducing(tileLocation);
            OutputConfig outputConfig = OutputConfigController.ChooseOutput(producerRule.OutputConfigs, random, fuelSearch, location, input);

            if (outputConfig != null)
            {
                Object output = producerRule.LookForInputWhenReady == null?OutputConfigController.CreateOutput(outputConfig, input, random) : new Object(outputConfig.OutputIndex, 1);

                producer.heldObject.Value = output;
                if (!probe)
                {
                    if (producerRule.LookForInputWhenReady == null)
                    {
                        OutputConfigController.LoadOutputName(outputConfig, producer.heldObject.Value, input, who);
                    }

                    if (!noSoundAndAnimation)
                    {
                        SoundUtil.PlaySound(producerRule.Sounds, location);
                        SoundUtil.PlayDelayedSound(producerRule.DelayedSounds, location);
                    }

                    producer.minutesUntilReady.Value = outputConfig.MinutesUntilReady ?? producerRule.MinutesUntilReady;
                    if (producerRule.SubtractTimeOfDay)
                    {
                        producer.minutesUntilReady.Value = Math.Max(producer.minutesUntilReady.Value - Utility.ConvertTimeToMinutes(Game1.timeOfDay) + 360, 1);
                    }

                    if (producerConfig != null)
                    {
                        producer.showNextIndex.Value = producerConfig.AlternateFrameProducing;
                    }

                    if (producerRule.PlacingAnimation.HasValue && !noSoundAndAnimation)
                    {
                        AnimationController.DisplayAnimation(producerRule.PlacingAnimation.Value,
                                                             producerRule.PlacingAnimationColor, location, tileLocation,
                                                             new Vector2(producerRule.PlacingAnimationOffsetX, producerRule.PlacingAnimationOffsetY));
                    }

                    if (location.hasLightSource(LightSourceConfigController.GenerateIdentifier(tileLocation)))
                    {
                        location.removeLightSource(LightSourceConfigController.GenerateIdentifier(tileLocation));
                    }
                    producer.initializeLightSource(tileLocation, false);

                    producerRule.IncrementStatsOnInput.ForEach(s => StatsController.IncrementStardewStats(s, producerRule.InputStack));
                }
            }
            return(outputConfig);
        }
Beispiel #2
0
 public static void PrepareOutput(Object producer, GameLocation location, Farmer who)
 {
     foreach (ProducerRule producerRule in ProducerController.GetProducerRules(producer.Name))
     {
         if (producerRule.LookForInputWhenReady is InputSearchConfig inputSearchConfig)
         {
             if (producerRule.OutputConfigs.Find(o => o.OutputIndex == producer.heldObject.Value.ParentSheetIndex) is
                 OutputConfig outputConfig)
             {
                 Object input = ProducerRuleController.SearchInput(location, producer.tileLocation,
                                                                   inputSearchConfig);
                 producer.heldObject.Value = OutputConfigController.CreateOutput(outputConfig, input,
                                                                                 ProducerRuleController.GetRandomForProducing(producer.tileLocation));
                 OutputConfigController.LoadOutputName(outputConfig, producer.heldObject.Value, input, who);
                 break;
             }
         }
     }
 }