Beispiel #1
0
        void handleTableActionMore(UITableViewRowAction action, NSIndexPath indexPath)
        {
            activeAsset = saved ? savedAssets [indexPath.Row] : allAssets [indexPath.Row];

            Log.Debug($"More: {activeAsset?.Music?.DisplayName}");

            var alertController = UIAlertController.Create(activeAsset.Music.DisplayName, null, UIAlertControllerStyle.ActionSheet);

            var downloadState = AssetPersistenceManager.Shared.DownloadState(activeAsset);

            alertController.AddAction(UIAlertAction.Create("Share", UIAlertActionStyle.Default, handleAlertControllerActionShare));

            switch (downloadState)
            {
            case MusicAssetDownloadState.NotDownloaded:
                alertController.AddAction(UIAlertAction.Create("Download", UIAlertActionStyle.Default, handleAlertControllerActionDownload));
                break;

            case MusicAssetDownloadState.Downloading:
                alertController.AddAction(UIAlertAction.Create("Cancel", UIAlertActionStyle.Destructive, handleAlertControllerActionCancel));
                break;

            case MusicAssetDownloadState.Downloaded:
                alertController.AddAction(UIAlertAction.Create("Delete", UIAlertActionStyle.Destructive, handleAlertControllerActionDelete));
                break;
            }

            alertController.AddAction(UIAlertAction.Create("Cancel", UIAlertActionStyle.Cancel, handleAlertControllerActionDismiss));

            PresentViewController(alertController, true, null);
        }
        public void MockDownloadAsset(MusicAsset asset)
        {
            mockDownloadAsset = asset;

            AssetDownloadStateChanged?.Invoke(this, new MusicAssetDownloadStateChangeArgs(asset.Music, MusicAssetDownloadState.Downloading));

            var rand = new Random();

            double progress = 0;

            Task.Run(async() =>
            {
                while (progress <= 1)
                {
                    await Task.Delay(TimeSpan.FromSeconds(1));

                    AssetDownloadProgressChanged?.Invoke(this, new MusicAssetDownloadProgressChangeArgs(asset.Music, progress));

                    double inc = (double)rand.Next(1, 15) / 100;

                    progress += inc;
                }

                await Task.Delay(TimeSpan.FromSeconds(1));

                mockDownloadAsset = null;

                AssetDownloadProgressChanged?.Invoke(this, new MusicAssetDownloadProgressChangeArgs(asset.Music, 1));

                AssetDownloadStateChanged?.Invoke(this, new MusicAssetDownloadStateChangeArgs(asset.Music, MusicAssetDownloadState.Downloaded));
            });
        }
Beispiel #3
0
        /// Restores the Application state by getting all the AVAssetDownloadTasks and restoring their Asset structs.
        public async Task RestorePersistenceManagerAsync(List <AvContent> music)
        {
            if (baseDownloadURL == null)
            {
                throw new InvalidOperationException("must call Setup() before anything else");
            }

            if (didRestorePersistenceManager)
            {
                return;
            }

            didRestorePersistenceManager = true;

            // Grab all the tasks associated with the assetDownloadURLSession
            var tasks = await assetDownloadURLSession.GetAllTasksAsync();

            // For each task, restore the state in the app by recreating Asset structs and reusing existing AVURLAsset objects.
            foreach (var task in tasks)
            {
                if (task is AVAssetDownloadTask assetDownloadTask)
                {
                    var song = music.FirstOrDefault(s => s.Id == assetDownloadTask.TaskDescription);

                    if (song != null)
                    {
                        var asset = new MusicAsset(song, assetDownloadTask.UrlAsset);

                        activeDownloadsMap [assetDownloadTask] = asset;
                    }
                }
            }

            DidRestore?.Invoke(this, EventArgs.Empty);
        }
 /// Cancels an AVAssetDownloadTask given an Asset.
 public void CancelDownload(MusicAsset asset)
 {
     foreach (var item in activeDownloadsMap)
     {
         if (asset == item.Value)
         {
             item.Key.Cancel();
         }
     }
 }
Beispiel #5
0
        /// Deletes an Asset on disk if possible.
        public void DeleteAsset(MusicAsset asset)
        {
            var localPath = localFilePath(asset.Id);

            // Check if there is a file URL stored for this asset.
            if (localPath != null)
            {
                NSFileManager.DefaultManager.Remove(localPath, out NSError error);

                if (error != null)
                {
                    Log.Debug($"An error occured trying to delete the contents on disk for {asset.Id}: {error.LocalizedDescription}");
                }

                Settings.SetSetting(asset.Id, string.Empty);

                AssetDownloadStateChanged?.Invoke(this, new MusicAssetDownloadStateChangeArgs(asset.Music, MusicAssetDownloadState.NotDownloaded));
            }
        }
Beispiel #6
0
        /// Triggers the initial AVAssetDownloadTask for a given Asset.
        public void DownloadAsset(MusicAsset asset)
        {
            Track.Download(asset.Music);

            // For the initial download, we ask the URLSession for an AVAssetDownloadTask
            // with a minimum bitrate corresponding with one of the lower bitrate variants in the asset.
            var taskOptions = new AVAssetDownloadOptions {
                MinimumRequiredMediaBitrate = 265000
            };

            var task = assetDownloadURLSession.GetAssetDownloadTask(asset.UrlAsset, asset.Id, null, taskOptions);

            // To better track the AVAssetDownloadTask we set the taskDescription to something unique for our sample.
            task.TaskDescription = asset.Id;

            activeDownloadsMap [task] = asset;

            task.Resume();

            AssetDownloadStateChanged?.Invoke(this, new MusicAssetDownloadStateChangeArgs(asset.Music, MusicAssetDownloadState.Downloading));
        }
        /// Triggers the initial AVAssetDownloadTask for a given Asset.
        public void DownloadAsset(MusicAsset asset)
        {
            // For the initial download, we ask the URLSession for an AVAssetDownloadTask
            // with a minimum bitrate corresponding with one of the lower bitrate variants
            // in the asset.

            // TODO: workaround for bug https://bugzilla.xamarin.com/show_bug.cgi?id=44201 to get it to build in Mobile Center
            var taskOptions = new NSDictionary(new NSString("AVAssetDownloadTaskMinimumRequiredMediaBitrateKey"), new NSNumber(265000));

            // should be this
            // var taskOptions = new AVAssetDownloadOptions { MinimumRequiredMediaBitrate = 265000 };

            var task = assetDownloadURLSession.GetAssetDownloadTask(asset.UrlAsset, asset.Id, null, taskOptions);

            // To better track the AVAssetDownloadTask we set the taskDescription to something unique for our sample.
            task.TaskDescription = asset.Id;

            activeDownloadsMap [task] = asset;

            task.Resume();

            AssetDownloadStateChanged?.Invoke(this, new MusicAssetDownloadStateChangeArgs(asset.Music, MusicAssetDownloadState.Downloading));
        }
        /// Returns the current download state for a given Asset.
        public MusicAssetDownloadState DownloadState(MusicAsset asset)
        {
#if DEBUG
            if (mockDownloadAsset == asset)
            {
                return(MusicAssetDownloadState.Downloading);
            }
#endif

            var localPath = localFilePath(asset.Id);

            // Check if there is a file URL stored for this asset.
            if (localPath != null)
            {
                // Check if the file exists on disk
                if (localPath.Path == baseDownloadURL.Path)
                {
                    return(MusicAssetDownloadState.NotDownloaded);
                }

                if (NSFileManager.DefaultManager.FileExists(localPath.Path))
                {
                    return(MusicAssetDownloadState.Downloaded);
                }
            }

            // Check if there are any active downloads in flight.
            foreach (var item in activeDownloadsMap)
            {
                if (item.Value.Id == asset.Id)
                {
                    return(MusicAssetDownloadState.Downloading);
                }
            }

            return(MusicAssetDownloadState.NotDownloaded);
        }
Beispiel #9
0
        public bool TogglePlayback(MusicAsset asset)
        {
            if (asset == null)
            {
                Asset = null;
                return(false);
            }

            if (Asset != asset)
            {
                Asset = asset;
                return(true);
            }

            if (Asset == asset && readyForPlayback)
            {
                if (Player?.Rate == 0)
                {
                    Player.Play();

                    updateCommandCenterNowPlayingInfo();

                    return(true);
                }

                if (Player?.Rate == 1)
                {
                    Player.Pause();

                    updateCommandCenterNowPlayingInfo();

                    return(false);
                }
            }

            return(false);
        }