/// <summary> /// Fires given transition in fitting manner based on number of input and output places. /// </summary> /// <param name="transition">A transition to be fired.</param> private void FireTransition(TransitionTokenTraverseOverlay transition) { { List <FootprintAnalysisToken> inputFootprints = GetFootprintsFromPlaces(transition.InputPlaces); FootprintAnalysisToken newFootprint; if (transition.OutputPlaces.Count > 1) { if (transition.InputPlaces.Count > 1) { newFootprint = TokenManipulationUtils.MergeTokens(inputFootprints, ActiveGlobalIdMonitor); } else { newFootprint = transition.InputPlaces[0].TokenFootprint; } transition.SetFootprint(newFootprint); FireParallel(transition.OutputPlaces, newFootprint); return; } if (transition.InputPlaces.Count > 1 && transition.OutputPlaces.Count > 0) { newFootprint = TokenManipulationUtils.MergeTokens(inputFootprints, ActiveGlobalIdMonitor); foreach (PlaceTokenTraverseOverlay p in transition.OutputPlaces) { p.SetFootprint(newFootprint); } transition.SetFootprint(newFootprint); return; } if (transition.InputPlaces.Count == 1 && transition.OutputPlaces.Count == 1) { newFootprint = transition.InputPlaces[0].TokenFootprint; transition.SetFootprint(newFootprint); transition.OutputPlaces[0].SetFootprint(newFootprint); } } }
/// <summary> /// Checks whether given transition overlays are not "falsely parallel" (A does not directly precede B, but A always comes before B). /// </summary> /// <param name="fromTransition">Transition overlay A.</param> /// <param name="toTransition">Transition overlay B.</param> /// <returns>True if A is falsely parallel with B, else returns false.</returns> private static bool IsFalseParallelism(TransitionTokenTraverseOverlay fromTransition, TransitionTokenTraverseOverlay toTransition) { return(fromTransition.TokenFootprint.ActiveLevels.Exists(a => toTransition.TokenFootprint.MergedLevels.Contains(a)) || fromTransition.TokenFootprint.ActiveLevels.Exists(a => toTransition.TokenFootprint.ActiveLevels.Contains(a))); }
/// <summary> /// Finds and sets up start place in the Petri Net overlay (marks it with empty FootprintAnalysisToken). /// </summary> private void SetUpStartPlace() { TransitionTokenTraverseOverlay start = TransitionsWithFootprints.Find(a => a.InputPlaces.Exists(b => b.Place.Id == PetriNet.StartPlace.Id)); start.InputPlaces[0].SetFootprint(new FootprintAnalysisToken()); }