Beispiel #1
0
        public static Dictionary <int, string> PlaceBiomeAmbientMobs(WorldGenSettings settings, TerrainCell tc, SeededRandom rnd, Sim.Cell[] cells, float[] bgTemp, Sim.DiseaseCell[] dc, HashSet <int> avoidCells, bool isDebug)
        {
            Dictionary <int, string> spawnedMobs = new Dictionary <int, string>();
            Node          node = tc.node;
            HashSet <int> alreadyOccupiedCells = new HashSet <int>();
            List <Tag>    list = new List <Tag>();

            if (node.biomeSpecificTags == null)
            {
                tc.LogInfo("PlaceBiomeAmbientMobs", "No tags", (float)node.node.Id);
                return(null);
            }
            foreach (Tag biomeSpecificTag in node.biomeSpecificTags)
            {
                if (settings.HasMob(biomeSpecificTag.Name) && settings.GetMob(biomeSpecificTag.Name) != null)
                {
                    list.Add(biomeSpecificTag);
                }
            }
            if (list.Count <= 0)
            {
                tc.LogInfo("PlaceBiomeAmbientMobs", "No biome MOBS", (float)node.node.Id);
                return(null);
            }
            List <int> list2 = (!node.tags.Contains(WorldGenTags.PreventAmbientMobsInFeature)) ? tc.GetAvailableSpawnCellsAll() : tc.GetAvailableSpawnCellsBiome();

            tc.LogInfo("PlaceBiomAmbientMobs", "possibleSpawnPoints", (float)list2.Count);
            for (int num = list2.Count - 1; num > 0; num--)
            {
                int num2 = list2[num];
                if (ElementLoader.elements[cells[num2].elementIdx].id == SimHashes.Katairite || ElementLoader.elements[cells[num2].elementIdx].id == SimHashes.Unobtanium || avoidCells.Contains(num2))
                {
                    list2.RemoveAt(num);
                }
            }
            tc.LogInfo("mob spawns", "Id:" + node.node.Id + " possible cells", (float)list2.Count);
            if (list2.Count == 0)
            {
                if (isDebug)
                {
                    Debug.LogWarning("No where to put mobs possibleSpawnPoints [" + tc.node.node.Id + "]");
                }
                return(null);
            }
            list.ShuffleSeeded(rnd.RandomSource());
            for (int i = 0; i < list.Count; i++)
            {
                Mob mob = settings.GetMob(list[i].Name);
                if (mob == null)
                {
                    Debug.LogError("Missing sample description for tag [" + list[i].Name + "]");
                }
                else
                {
                    List <int> mobPossibleSpawnPoints = GetMobPossibleSpawnPoints(mob, list2, cells, alreadyOccupiedCells, rnd);
                    if (mobPossibleSpawnPoints.Count == 0)
                    {
                        if (!isDebug)
                        {
                            continue;
                        }
                    }
                    else
                    {
                        tc.LogInfo("\t\tpossible", list[i].ToString() + " mps: " + mobPossibleSpawnPoints.Count + " ps:", (float)list2.Count);
                        float num3 = mob.density.GetRandomValueWithinRange(rnd) * MobSettings.AmbientMobDensity;
                        if (num3 > 1f)
                        {
                            if (isDebug)
                            {
                                Debug.LogWarning("Got a mob density greater than 1.0 for " + list[i].Name + ". Probably using density as spacing!");
                            }
                            num3 = 1f;
                        }
                        tc.LogInfo("\t\tdensity:", string.Empty, num3);
                        int num4 = Mathf.RoundToInt((float)mobPossibleSpawnPoints.Count * num3);
                        tc.LogInfo("\t\tcount", list[i].ToString(), (float)num4);
                        Tag mobPrefab = (mob.prefabName != null) ? new Tag(mob.prefabName) : list[i];
                        SpawnCountMobs(mob, mobPrefab, num4, mobPossibleSpawnPoints, tc, ref spawnedMobs, ref alreadyOccupiedCells);
                    }
                }
            }
            return(spawnedMobs);
        }
Beispiel #2
0
        public static Dictionary <int, string> PlaceFeatureAmbientMobs(WorldGenSettings settings, TerrainCell tc, SeededRandom rnd, Sim.Cell[] cells, float[] bgTemp, Sim.DiseaseCell[] dc, HashSet <int> avoidCells, bool isDebug)
        {
            Dictionary <int, string> spawnedMobs = new Dictionary <int, string>();
            Node            node = tc.node;
            HashSet <int>   alreadyOccupiedCells = new HashSet <int>();
            FeatureSettings featureSettings      = null;

            foreach (Tag featureSpecificTag in node.featureSpecificTags)
            {
                if (settings.HasFeature(featureSpecificTag.Name))
                {
                    featureSettings = settings.GetFeature(featureSpecificTag.Name);
                    break;
                }
            }
            if (featureSettings == null)
            {
                return(spawnedMobs);
            }
            if (featureSettings.internalMobs == null || featureSettings.internalMobs.Count == 0)
            {
                return(spawnedMobs);
            }
            List <int> availableSpawnCellsFeature = tc.GetAvailableSpawnCellsFeature();

            tc.LogInfo("PlaceFeatureAmbientMobs", "possibleSpawnPoints", (float)availableSpawnCellsFeature.Count);
            for (int num = availableSpawnCellsFeature.Count - 1; num > 0; num--)
            {
                int num2 = availableSpawnCellsFeature[num];
                if (ElementLoader.elements[cells[num2].elementIdx].id == SimHashes.Katairite || ElementLoader.elements[cells[num2].elementIdx].id == SimHashes.Unobtanium || avoidCells.Contains(num2))
                {
                    availableSpawnCellsFeature.RemoveAt(num);
                }
            }
            tc.LogInfo("mob spawns", "Id:" + node.node.Id + " possible cells", (float)availableSpawnCellsFeature.Count);
            if (availableSpawnCellsFeature.Count == 0)
            {
                if (isDebug)
                {
                    Debug.LogWarning("No where to put mobs possibleSpawnPoints [" + tc.node.node.Id + "]");
                }
                return(null);
            }
            foreach (MobReference internalMob in featureSettings.internalMobs)
            {
                Mob mob = settings.GetMob(internalMob.type);
                if (mob == null)
                {
                    Debug.LogError("Missing mob description for internal mob [" + internalMob.type + "]");
                }
                else
                {
                    List <int> mobPossibleSpawnPoints = GetMobPossibleSpawnPoints(mob, availableSpawnCellsFeature, cells, alreadyOccupiedCells, rnd);
                    if (mobPossibleSpawnPoints.Count == 0)
                    {
                        if (!isDebug)
                        {
                            continue;
                        }
                    }
                    else
                    {
                        tc.LogInfo("\t\tpossible", internalMob.type + " mps: " + mobPossibleSpawnPoints.Count + " ps:", (float)availableSpawnCellsFeature.Count);
                        int num3 = Mathf.RoundToInt(internalMob.count.GetRandomValueWithinRange(rnd));
                        tc.LogInfo("\t\tcount", internalMob.type, (float)num3);
                        Tag mobPrefab = (mob.prefabName != null) ? new Tag(mob.prefabName) : new Tag(internalMob.type);
                        SpawnCountMobs(mob, mobPrefab, num3, mobPossibleSpawnPoints, tc, ref spawnedMobs, ref alreadyOccupiedCells);
                    }
                }
            }
            return(spawnedMobs);
        }