Beispiel #1
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        public void TestNPuzzleProblemAcceptableAction()
        {
            int[] state = { 5, 6, 2, 8, 9, 3, 1, 4, 7 };
            NPuzzleState <int[]> initialState = new NPuzzleState <int[]>(state);

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem = CreateProblem(initialState);
            Assert.True(problem.AcceptableAction(initialState.State, 4, -1));
            Assert.True(problem.AcceptableAction(initialState.State, 4, 1));

            Assert.True(problem.AcceptableAction(initialState.State, 4, -2));

            Assert.True(problem.AcceptableAction(initialState.State, 4, 2));
            Assert.False(problem.AcceptableAction(initialState.State, 4, 3));

            Assert.False(problem.AcceptableAction(initialState.State, 4, 0));
            int[] state2 = { 4, 9, 8, 2, 3, 5, 6, 7, 1 };
            NPuzzleState <int[]> state2State = new NPuzzleState <int[]>(state2);

            problem = CreateProblem(state2State);

            NPuzzleState <int[]> initialState2 = new NPuzzleState <int[]>(state2);

            Assert.True(problem.AcceptableAction(initialState2.State, 1, -1));

            Assert.True(problem.AcceptableAction(initialState2.State, 1, 1));

            Assert.True(problem.AcceptableAction(initialState2.State, 1, -2));
        }
Beispiel #2
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        public void TestNPuzzleInitialState()
        {
            int[] goal    = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
            int[] initial = { 1, 2, 3, 4, 5, 6, 7, 9, 8 };
            NPuzzleState <int[]> goalState    = new NPuzzleState <int[]>(goal);
            NPuzzleState <int[]> initialState = new NPuzzleState <int[]>(initial);


            try {
                Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem = new Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int>(goalState, initialState);
                Assert.NotNull(problem);
                Assert.NotNull(problem.InitialState);
                Assert.AreEqual(problem.InitialState, initialState);
                Problem.AbstractProblem <NPuzzleState <int[]>, int, int> p2 = new Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int>(goalState, initialState);
                Assert.NotNull(p2);
                Assert.True(p2.GoalTest(goalState));
                Assert.AreEqual(p2.Result(initialState, 1), goalState);
                List <int> results = new List <int>();
                results.Add(1);
                results.Add(-1);
                results.Add(2);
                Assert.AreEqual(p2.Actions(initialState), results);
            } catch (NPuzzleUtils.InvalidNPuzzleStatesException ex) {
            }
        }
        public void TestSearchClassCreation()
        {
            int size = 9;

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int>       problem = NPuzzleUtils.CreateProblem(size);
            Heuristics.HeuristicFunction <NPuzzleState <int[]>, int, int> handler = Heuristics.NPuzzleHeuristics.ManhattanDistance;
            //Search.BestFirstGraphSearch<int[], int, int, int> bfgs = new Search.BestFirstGraphSearch<int[], int, int, int>(problem, handler);
        }
Beispiel #4
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        public void TestExpand()
        {
            int[] goal = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };

            NPuzzleState <int[]> goalState = new NPuzzleState <int[]>(goal);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> rootNode = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(goalState);

            List <SearchTreeNode.Node <NPuzzleState <int[]>, int, int> > expandedNodes;

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem = NPuzzleUtils.CreateProblem(9);
            expandedNodes = rootNode.Expand(problem);


            List <SearchTreeNode.Node <NPuzzleState <int[]>, int, int> > testNodes = new List <SearchTreeNode.Node <NPuzzleState <int[]>, int, int> >();

            //! actions for goal are -1 and 2
            //! state resulting from action 2
            int[] s1 = { 1, 2, 3, 4, 5, 9, 7, 8, 6 };
            NPuzzleState <int[]> s1State = new NPuzzleState <int[]>(s1);

            //! state resulting from -1
            int[] s2 = { 1, 2, 3, 4, 5, 6, 7, 9, 8 };
            NPuzzleState <int[]> s2State = new NPuzzleState <int[]>(s2);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> node2 = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(s1State, rootNode, 2, 1);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> node3 = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(s2State, rootNode, -1, 1);
            testNodes.Add(node3);
            testNodes.Add(node2);
            Assert.AreEqual(testNodes.Count, expandedNodes.Count);
            Assert.AreEqual(expandedNodes[0].state, node3.state);

            // Assert.True(expandedNodes[0].state.Equals( node3.state));
            Assert.AreEqual(expandedNodes[0].parent, node3.parent);

            Assert.True(expandedNodes[0].parent.Equals(node3.parent));
            Assert.AreEqual(expandedNodes[0].action, node3.action);

            Assert.True(expandedNodes[0].action.Equals(node3.action));
            Assert.AreEqual(expandedNodes[0].depth, node3.depth);
            Assert.True(expandedNodes[0].depth.Equals(node3.depth));

            Assert.AreEqual(expandedNodes[0].pathCost, node3.pathCost);

            Assert.True(expandedNodes[0].pathCost.Equals(node3.pathCost));
            // Assert.True(expandedNodes[0].Equals(node3));
            // Assert.AreEqual(expandedNodes[0], node3);

            // Assert.AreEqual(expandedNodes[1], node2);
            // CollectionAssert.AreEqual(testNodes, expandedNodes);
            // Assert.That(testNodes, Is.EquivalentTo(expandedNodes));
        }
Beispiel #5
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        public void TestNPuzzleProblemCreation()
        {
            int[] goal    = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
            int[] initial = { 1, 2, 3, 4, 5, 6, 7, 9, 8 };
            NPuzzleState <int[]> goalState    = new NPuzzleState <int[]>(goal);
            NPuzzleState <int[]> initialState = new NPuzzleState <int[]>(initial);

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem = new Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int>(goalState, initialState);
            problem.Actions(goalState);

            Assert.Throws <NPuzzleUtils.InvalidNPuzzleStatesException>(() => new Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int>(initialState, goalState));
        }
Beispiel #6
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        public void TestNPuzzleProblemResult()
        {
            int[] state = { 7, 6, 4, 9, 8, 2, 5, 3, 1 };
            NPuzzleState <int[]> initialState = new NPuzzleState <int[]>(state);

            //! acceptable actions are -2, 2, 1
            //! -2
            int[] r1 = { 7, 6, 4, 5, 8, 2, 9, 3, 1 };

            NPuzzleState <int[]> r1State = new NPuzzleState <int[]>(r1);

            int[] r2 = { 9, 6, 4, 7, 8, 2, 5, 3, 1 };

            NPuzzleState <int[]> r2State = new NPuzzleState <int[]>(r2);

            int[] r3 = { 7, 6, 4, 8, 9, 2, 5, 3, 1 };

            NPuzzleState <int[]> r3State = new NPuzzleState <int[]>(r3);

            int[] s2 = { 8, 5, 2, 9, 3, 7, 4, 6, 1 };

            NPuzzleState <int[]> s2State = new NPuzzleState <int[]>(s2);

            // 2
            int[] s2r1 = { 9, 5, 2, 8, 3, 7, 4, 6, 1 };

            NPuzzleState <int[]> s2r1State = new NPuzzleState <int[]>(s2r1);

            // -2
            int[] s2r2 = { 8, 5, 2, 4, 3, 7, 9, 6, 1 };

            NPuzzleState <int[]> s2r2State = new NPuzzleState <int[]>(s2r2);

            // 1
            int[] s2r3 = { 8, 5, 2, 3, 9, 7, 4, 6, 1 };

            NPuzzleState <int[]> s2r3State = new NPuzzleState <int[]>(s2r3);

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem = CreateProblem(initialState);

            CollectionAssert.AreEquivalent(r1State, problem.Result(initialState, -2));

            CollectionAssert.AreEquivalent(r2State, problem.Result(initialState, 2));

            CollectionAssert.AreEquivalent(r3State, problem.Result(initialState, 2));

            CollectionAssert.AreEquivalent(s2r1State, problem.Result(s2State, 2));

            CollectionAssert.AreEquivalent(s2r2State, problem.Result(s2State, -2));

            CollectionAssert.AreEquivalent(s2r3State, problem.Result(s2State, 1));
            Assert.Throws <NPuzzleUtils.ResultAcceptableActionException>(() => problem.Result(initialState, 0));
        }
Beispiel #7
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        public void TestNPuzzleProblemGoalTest()
        {
            int[] state = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };

            NPuzzleState <int[]> initialState = new NPuzzleState <int[]>(state);

            int[] state2 = { 1, 2, 3, 4, 5, 6, 7, 9, 8 };

            NPuzzleState <int[]> initialState2 = new NPuzzleState <int[]>(state2);

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem = CreateProblem(initialState);
            Assert.False(problem.GoalTest(initialState2));
            Assert.True(problem.GoalTest(initialState));
        }
        public void TestSomething()
        {
            int size = 9;

            int[] goal = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
            NPuzzleState <int[]> goalState = new NPuzzleState <int[]>(goal);

            NPuzzleState <int[]> initial = NPuzzleUtils.GenerateInitState(size);

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> npuzzle = new Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int>(goalState, initial);

            HashSet <NPuzzleState <int[]> > explored = new HashSet <NPuzzleState <int[]> >();

            //! first node in the frontier is the initialState
            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> node = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(npuzzle.InitialState);
        }
        public void TestAStarGraphSearch()
        {
            int size = 9;

            int[] goal = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
            NPuzzleState <int[]> goalState = new NPuzzleState <int[]>(goal);
            NPuzzleState <int[]> initial   = NPuzzleUtils.GenerateInitState(size);

            Assert.True(NPuzzleUtils.AcceptableState(initial.State));

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> npuzzle = new Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int>(goalState, initial);

            Assert.AreEqual(npuzzle.InitialState, initial);
            Assert.AreEqual(npuzzle.GoalState, goal);

            //Heuristics.HeuristicFunction<NPuzzleState<int[]>,int, int> handler = Heuristics.NPuzzleHeuristics.ManhattanDistance;
            Heuristics.Heurfun <int, SearchTreeNode.Node <NPuzzleState <int[]>, int, int> > handler = Heuristics.NPuzzleHeuristics.AStarManhattanDistance;

            try
            {
                Assert.AreEqual(npuzzle.InitialState, initial);
                // Search.BestFirstGraphSearch<int[],int,int> bfgs = new Search.BestFirstGraphSearch<int[],int,int>(npuzzle, handler);
                SearchTreeNode.Node <NPuzzleState <int[]>, int, int> initialNode = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(npuzzle.InitialState);
//				Search.PriorityQueue<int, SearchTreeNode.Node<NPuzzleState<int[]>,int,int>> frontier = new Search.PriorityQueue<int, SearchTreeNode.Node<NPuzzleState<int[]>,int,int>>();

                Search.AStarGraphSearch <NPuzzleState <int[]>, int, int> asgs = new Search.AStarGraphSearch <NPuzzleState <int[]>, int, int>(npuzzle, handler);

                SearchTreeNode.Node <NPuzzleState <int[]>, int, int> node = asgs.Search();
                List <int> solution = node.Solution();
                Console.WriteLine("Printing solution to AStar:");
                solution.ForEach(delegate(int a) {
                    Console.Write("{0} ", a);
                });
                Console.WriteLine("");
            } catch (NPuzzleUtils.InvalidProblemException ex)
            {
                System.Console.WriteLine("There is an InvalidProblemException here doode");
                System.Console.WriteLine(ex.Message);
                throw ex;
            } catch (NPuzzleUtils.InvalidProblemPropertyException ex)
            {
                throw ex;
            } catch (System.NullReferenceException ex)
            {
                Console.WriteLine(ex);
            }
        }
Beispiel #10
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        public void TestNPuzzleProblemActions()
        {
            int[] initial = { 1, 2, 3, 4, 5, 6, 7, 9, 8 };

            NPuzzleState <int[]> initialState = new NPuzzleState <int[]>(initial);

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem = CreateProblem(initialState);
            List <int> actions  = problem.Actions(initialState);
            List <int> expected = new List <int>();

            expected.Add(-1);
            expected.Add(1);
            expected.Add(2);
            CollectionAssert.AreEquivalent(expected, actions);
            int[] initial2 = { 9, 7, 4, 2, 6, 3, 5, 8, 1 };

            NPuzzleState <int[]> initialState2 = new NPuzzleState <int[]>(initial2);

            problem  = CreateProblem(initialState2);
            actions  = problem.Actions(initialState2);
            expected = new List <int>();
            expected.Add(-2);
            expected.Add(1);
            CollectionAssert.AreEquivalent(expected, actions);
            int[] initial3 = { 2, 4, 8, 6, 3, 9, 7, 1, 5 };

            NPuzzleState <int[]> initialState3 = new NPuzzleState <int[]>(initial3);

            problem  = CreateProblem(initialState3);
            actions  = problem.Actions(initialState3);
            expected = new List <int>();
            expected.Add(-2);
            expected.Add(2);
            expected.Add(-1);
            CollectionAssert.AreEquivalent(expected, actions);
            int[] initial4 = { 2, 4, 8, 6, 9, 3, 7, 1, 5 };
            NPuzzleState <int[]> initialState4 = new NPuzzleState <int[]>(initial4);

            problem  = CreateProblem(initialState4);
            actions  = problem.Actions(initialState4);
            expected = new List <int>();
            expected.Add(-2);
            expected.Add(2);
            expected.Add(-1);
            expected.Add(1);
            CollectionAssert.AreEquivalent(expected, actions);
        }
Beispiel #11
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        public void TestNPuzzleProblemGetEmptyIndex()
        {
            int[] state = { 9, 7, 3, 6, 5, 2, 8, 1, 4 };
            NPuzzleState <int[]> initialState = new NPuzzleState <int[]>(state);

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem = CreateProblem(initialState);
            Assert.AreEqual(problem.GetEmptyIndex(initialState.State), 0);
            int[] state2 = { 1, 7, 6, 5, 4, 3, 8, 2, 9 };
            NPuzzleState <int[]> initialState2 = new NPuzzleState <int[]>(state2);

            Assert.AreEqual(problem.GetEmptyIndex(initialState2.State), 8);
            int[] state3 = { 1, 2, 3, 4, 5, 6, 7, 8, 8 };
            NPuzzleState <int[]> initialState3 = new NPuzzleState <int[]>(state3);

            // Assert.Throws<NPuzzleUtils.MissingEmptyElementException>(() =>problem.GetEmptyIndex(state3));
            Assert.AreEqual(problem.GetEmptyIndex(initialState3.State), -1);
        }
Beispiel #12
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        public void TestChildNode()
        {
            int[] goal = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
            NPuzzleState <int[]> goalState = new NPuzzleState <int[]>(goal);

            //! action -1
            int[] s1 = { 1, 2, 3, 4, 5, 9, 7, 8, 6 };
            NPuzzleState <int[]> s1State = new NPuzzleState <int[]>(s1);

            int[] s2 = { 1, 2, 3, 4, 5, 6, 7, 9, 8 };
            NPuzzleState <int[]> s2State = new NPuzzleState <int[]>(s2);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> node = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(goalState);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> childNode = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(s2State, node, -1, 1);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> childNode2 = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(s1State, node, 2, 1);

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem      = NPuzzleUtils.CreateProblem(9);
            SearchTreeNode.Node <NPuzzleState <int[]>, int, int>    expectedNode = node.ChildNode(problem, -1);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> expectedNode2 = node.ChildNode(problem, 2);

            //! Tests
            Assert.AreEqual(node.depth, 0);
            Assert.AreEqual(expectedNode.parent, childNode.parent);
            Assert.AreEqual(expectedNode.pathCost, childNode.pathCost);

            Assert.AreEqual(expectedNode.state, childNode.state);
            Assert.AreEqual(expectedNode.action, -1);
            Assert.AreEqual(expectedNode.depth, 1);
            Assert.AreEqual(expectedNode2.parent, childNode2.parent);
            Assert.AreEqual(expectedNode2.pathCost, childNode2.pathCost);

            Assert.AreEqual(expectedNode2.state, childNode2.state);
            Assert.AreEqual(expectedNode2.action, 2);
            Assert.AreEqual(expectedNode2.depth, 1);
        }
Beispiel #13
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    /*!
     * Create a random instance of a problem
     */
    public static Problem.NPuzzleProblem <Problem.NPuzzleState <int[]>, int, int> CreateProblem(int size)
    {
        if (!AcceptableLength(size))
        {
            string msg = String.Format("Length given: {0}", size);
            UnacceptableLengthException ex = new UnacceptableLengthException(msg);
            throw ex;
        }

        int[] goalState = new int[size];
        NPuzzleState <int[]> initial;

        for (int i = 0; i < size; i++)
        {
            goalState[i] = i + 1;
        }

        NPuzzleState <int[]> goal = new NPuzzleState <int[]>(goalState);

        initial = GenerateInitState(size);

        Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem = new Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int>(goal, initial);
        return(problem);
    }
Beispiel #14
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 private Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> CreateProblem(NPuzzleState <int[]> initial)
 {
     int[] goal = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
     Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem = new Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int>(new NPuzzleState <int[]>(goal), initial);
     return(problem);
 }