protected override void OnClick()
        {
            activeMapView = ProSDKSampleModule.ActiveMapView;
            Camera activeCamera = activeMapView.Camera;

            if (activeMapView.Is2D)
            {
                // in 2D we are changing the scale
                double scaleStep = activeCamera.Scale / _zoomSteps;
                activeCamera.Scale = activeCamera.Scale + scaleStep;
            }
            else
            {
                // in 3D we are changing the Z-value and the pitch (for drama)
                double heightZStep = activeCamera.EyeXYZ.Z / _zoomSteps;
                double pitchStep   = 90.0 / _zoomSteps;

                activeCamera.Pitch    = activeCamera.Pitch + pitchStep;
                activeCamera.EyeXYZ.Z = activeCamera.EyeXYZ.Z + heightZStep;
            }

            // the heading changes the same in 2D and 3D
            activeCamera.Heading = HollywoodZoomUtils.StepHeading(activeCamera.Heading, -30);

            // assign the changed camera back to the view
            activeMapView.Camera = activeCamera;
        }
Beispiel #2
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        protected override async void OnClick()
        {
            activeMapView = ProSDKSampleModule.ActiveMapView;
            Camera camera = await activeMapView.GetCameraAsync();

            bool is2D = false;

            try
            {
                is2D = activeMapView.ViewMode == ViewMode.Map;
            }
            catch (System.ApplicationException)
            {
                return;
            }

            if (is2D)
            {
                // in 2D we are changing the scale
                double scaleStep = camera.Scale / _zoomSteps;
                camera.Scale = camera.Scale - scaleStep;
            }
            else
            {
                // in 3D we are changing the Z-value and the pitch (for drama)
                double heightZStep = camera.Z / _zoomSteps;
                double pitchStep   = 90.0 / _zoomSteps;

                camera.Pitch = camera.Pitch - pitchStep;
                camera.Z     = camera.Z - heightZStep;
            }

            // the heading changes the same in 2D and 3D
            camera.Heading = HollywoodZoomUtils.StepHeading(camera.Heading, 30);

            // assign the changed camera back to the view
            activeMapView.ZoomToAsync(camera);
        }