protected virtual void InitController()
        {
            _inputNames = new List <string>(new[] {
                "UP_DPAD", "DOWN_DPAD", "LEFT_DPAD", "RIGHT_DPAD", "JOY_LEFT", "JOY_RIGHT",
                "A", "B", "X", "Y", "L", "R", "L2", "R2", "CLICK_L", "CLICK_R", "START", "SELECT"
            });

            _leftStick  = new Stick(XAxisLeft, YAxisLeft);
            _rightStick = new Stick(XAxisRight, YAxisRight);

            _actionDPad = new DpadButton(UpDpad, DownDpad, LeftDpad, RightDpad);

            controllerInitted = true;
        }
        override protected void InitController()
        {
            _inputNames = new List <string>(new[] {
                "UP_DPAD", "DOWN_DPAD", "LEFT_DPAD", "RIGHT_DPAD", "JOY_LEFT", "JOY_RIGHT",
                "A", "B", "X", "Y", "L", "R", "L2", "R2", "CLICK_L", "CLICK_R", "START", "SELECT", "J_TOGGLE_L", "J_TOGGLE_R", "ALT_A"
            });

            _leftStick  = new Stick(XAxisLeft, YAxisLeft, ToggleLeftStick);
            _rightStick = new Stick(XAxisRight, YAxisRight, ToggleRightStick);
            _actionDPad = new DpadButton(UpDpad, DownDpad, LeftDpad, RightDpad);
            combinedA   = new MultiButton(new List <IButton> {
                MainA, AltA
            });
            controllerInitted = true;
        }
Beispiel #3
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        protected override void InitController()
        {
            _inputNames = new List <string>(new[] {
                "UP_DPAD", "DOWN_DPAD", "LEFT_DPAD", "RIGHT_DPAD", "JOY_LEFT", "JOY_RIGHT",
                "A", "B", "X", "Y", "L", "R", "L2", "R2", "CLICK_L", "CLICK_R", "START", "SELECT"
            });

            LeftStick         = new Stick(XAxisLeft, YAxisLeft);
            RightStick        = new Stick(XAxisRight, YAxisRight);
            _actionDPad       = new DpadButton(UpDpad, DownDpad, LeftDpad, RightDpad);
            _keyboardDPad     = new DpadButton(_upDpad, _downDPad, _leftDPad, _rightDPad);
            controllerInitted = true;

            _dpadActionStick = _actionDPad.GetEmulatedJoystick();
            _dpadStick       = _keyboardDPad.GetEmulatedJoystick();

            _globalActionStick = new AnalogueInput();
            _globalStick       = new AnalogueInput();
        }