private void Betray(object sender, RoutedEventArgs e) { var prisoner1Choice = _prisoner1.TakeAction(); var prisoner2Choice = BETRAYAL; _prisoner1.ProcessOpponentAction(prisoner2Choice); CalculateScore(prisoner1Choice, prisoner2Choice); string p1 = prisoner1Choice ? "Współpracuje" : "Zdradził"; string p2 = prisoner2Choice ? "Współpracuje" : "Zdradził"; UpdateGUI($"W1: {p1}, W2: {p2}"); }