Beispiel #1
0
 private static void Init()
 {
     using (var dbgFont = new Util.RandTempContentFile <SpriteFont>("Prism.Resources.FakeContent.DebugFont.xnb"))
     {
         DebugFont = dbgFont.Load();
     }
     Node        = new DebugMenuNode("Prism Debug Menu");
     NavDirInit  = new Dictionary <Ctrl, bool>();
     NavDirTimer = new Dictionary <Ctrl, float>();
     for (byte i = (byte)Ctrl.Up; i <= (byte)Ctrl.Right; i++)
     {
         NavDirInit[(Ctrl)i]  = true;
         NavDirTimer[(Ctrl)i] = 0;
     }
 }
Beispiel #2
0
        /// <summary>
        /// Call before the debug update hook so they can get the input from this
        /// </summary>
        internal static void Update(GameTime gt)
        {
            if (!Main.gameMenu && (GetKey(Keys.LeftShift) || GetKey(Keys.RightShift)) && (GetKey(Keys.LeftAlt) || GetKey(Keys.RightAlt)) && GetKey(Keys.H, KeyState.Down))
            {
                if (!IsOpen)
                {
                    IsOpen = true;
                    Main.PlaySound(10);
                }
                else
                {
                    IsOpen = false;
                    Main.PlaySound(11);
                }
            }

            if (!HasBeenOpened)
            {
                if (IsOpen)
                {
                    Init();
                    Main.NewText("Debug menu initialized.", 0, 255, 255, true);
                    Main.NewText("Press I/K to move the selection up/down.", 0, 255, 255, true);
                    Main.NewText("Press J/L to adjust the selected entry.", 0, 255, 255, true);
                    Main.NewText("Press U/O to expand/collapse nodes.", 0, 255, 255, true);
                    Main.NewText("Hold Shift/Alt while moving the selection or adjusting the selected entry to multiply the action by 10x/100x", 0, 255, 255, true);
                    HasBeenOpened = true;
                }
                else
                {
                    return;
                }
            }

            UpdateNav(gt);

            if (IsOpen)
            {
                if ((Nav & Ctrl.Up) == Ctrl.Up)
                {
                    DebugSelection -= DbgModMult;
                    Main.PlaySound(12);
                }

                if ((Nav & Ctrl.Down) == Ctrl.Down)
                {
                    DebugSelection += DbgModMult;
                    Main.PlaySound(12);
                }

                if ((Nav & Ctrl.Enter) == Ctrl.Enter && SelectedNode.Count > 0)
                {
                    if (!SelectedNode.IsExpanded)
                    {
                        SelectedNode.Expand();
                        Main.PlaySound(10);
                    }
                    else
                    {
                        foreach (var c in SelectedNode)
                        {
                            DebugSelection = c.Value.VisibleIndex;
                            Main.PlaySound(12);
                            break;
                        }
                    }
                }

                if ((Nav & Ctrl.Back) == Ctrl.Back)
                {
                    if (SelectedNode.Count > 0 && SelectedNode.IsExpanded)
                    {
                        SelectedNode.Collapse();
                        Main.PlaySound(11);
                    }
                    else if (SelectedNode.Parent != null)
                    {
                        SelectedNode   = SelectedNode.Parent;
                        DebugSelection = SelectedNode.VisibleIndex;
                        Main.PlaySound(11);
                    }
                }

                DebugSelection = (int)MathHelper.Clamp(DebugSelection, 0, Node.RecursiveChildVisibleCount);
            }
            prevKeyState = Main.keyState;
        }