Beispiel #1
0
        public unsafe override void Write(ProcessedAudio input, ContentStream writer, WriterContext ctx)
        {
            try
            {
                writer.Write(input.FrameCount);
                writer.Write(input.SampleRate);
                writer.Write(input.Stereo);
                writer.Write(false);                 // true = lossy, false = lossless

                byte *    data = (byte *)input.Data.ToPointer();
                RLADAudio rlad = input as RLADAudio;

                uint lmod = input.Stereo ? 2u : 1;
                uint len  = 0;
                for (uint ci = 0; ci < rlad.ChunkCount; ++ci, data += len)
                {
                    var stype = rlad.Chunks[ci].Type;
                    var extra = rlad.Chunks[ci].Extra;
                    var head  = ((stype & 0x03) << 6) | (extra & 0x3F);
                    writer.Write((byte)(head & 0xFF));

                    // First calculate the length assuming one chunk of mono data, then correct for stereo and chunk count
                    len  = (stype == RLADAudio.SMALL_TYPE) ? 8u : (stype == RLADAudio.MED_TYPE) ? 12u : 16u;
                    len *= (lmod * (extra + 1u));
                    writer.Write(data, len);
                }
            }
            finally
            {
                input.Dispose();
            }
        }
Beispiel #2
0
        public unsafe override ProcessedAudio Process(RawAudio input, ProcessorContext ctx)
        {
            // Preprocessing step for mp3, convert from float to s16
            if (input.Format == AudioFormat.Mp3)
            {
                ConvertF32ToS16((short *)input.Data.ToPointer(), (float *)input.Data.ToPointer(), input.SampleCount);
            }

            // Perform the compression steps
            try
            {
                var proc = RLADAudio.Encode(input, ctx.UseStats, ctx.Logger);
                return(proc);
            }
            finally
            {
                input.Dispose();                 // Wont do anything if the encoding functions work properly
            }
        }