Beispiel #1
0
 public override void WorldLoaded()
 {
     base.WorldLoaded();
     save = Current.Game.GetComponent <PSaveData>();
 }
Beispiel #2
0
 public override void WorldLoaded()
 {
     base.WorldLoaded();
     save = UtilityWorldObjectManager.GetUtilityWorldObject <PSaveData>();
 }