Beispiel #1
0
        public static bool TryParse(TextSpan value, [NotNullWhen(true)] out Condition?result)
        {
            bool invert = false;

            if (value.StartsWith('!'))
            {
                invert = true;
                value  = value.Substring(1);
            }

            if (!value.Value.Contains(':'))
            {
                result = null;
                return(false);
            }

            var(k, v) = value.SplitTuple(':');

            switch (k.Value)
            {
            case "PREABILITY":
                result = AbilityCondition.Parse(v, invert);
                return(true);

            // EQ , LT , LTEQ , GT , GTEQ , or NEQ
            case "PREVAREQ":
            case "PREVARLT":
            case "PREVARLTEQ":
            case "PREVARGT":
            case "PREVARGTEQ":
            case "PREVARNEQ":
                result = VariableCondition.Parse(v, invert, k.Value.Substring("PREVAR".Length));
                return(true);

            case "PREMULT":
                result = OrCondition.Parse(v, invert);
                return(true);

            case "PREALIGN":
                result = AlignmentCondition.Parse(v, invert);
                return(true);

            case "PRECLASS":
                result = ClassCondition.Parse(v, invert);
                return(true);

            case "PREPCLEVEL":
                result = PCLevelCondition.Parse(v, invert);
                return(true);

            case "PRESPELLTYPE":
                result = KnownSpellTypeCondition.Parse(v, invert);
                return(true);

            case "PRESKILL":
                result = SkillCondition.Parse(v, invert);
                return(true);

            case "PRETOTALAB":
                result = TotalAttackBonusCondition.Parse(v, invert);
                return(true);

            case "PRESPELL":
                result = SpellCondition.Parse(v, invert);
                return(true);

            case "PRELANG":
                result = LanguageCondition.Parse(v, invert);
                return(true);

            case "PREFACT":
                result = FactCondition.Parse(v, invert);
                return(true);

            case "PRESPELLCAST":
                result = SpellCastingCondition.Parse(v, invert);
                return(true);

            case "PRERACE":
                result = RaceCondition.Parse(v, invert);
                return(true);

            case "PRETEMPLATE":
                result = TemplateCondition.Parse(v, invert);
                return(true);

            case "PRESPELLSCHOOL":
                result = SpellSchoolCondition.Parse(v, invert);
                return(true);

            default:
                if (k.Value.StartsWith("PRE"))
                {
                    throw new ParseFailedException(value, $"Unknown Condition type '{k}'");
                }

                result = null;
                return(false);
            }
        }
Beispiel #2
0
        public static bool TryParse(TextSpan value, bool isEquipment, [NotNullWhen(true)] out Condition?result)
        {
            bool invert = false;

            if (value.StartsWith('!'))
            {
                invert = true;
                value  = value.Substring(1);
            }

            if (!value.Value.Contains(':'))
            {
                result = null;
                return(false);
            }

            var(k, v) = value.SplitTuple(':');

            switch (k.Value)
            {
            case "PREABILITY":
                result = AbilityCondition.Parse(v, invert);
                return(true);

            case "PREHANDSEQ":
            case "PREHANDSLT":
            case "PREHANDSLTEQ":
            case "PREHANDSGT":
            case "PREHANDSGTEQ":
            case "PREHANDSNEQ":
                result = HandsCondition.Parse(v, invert, k.Value.Substring("PREHANDS".Length));
                return(true);

            case "PREVAREQ":
            case "PREVARLT":
            case "PREVARLTEQ":
            case "PREVARGT":
            case "PREVARGTEQ":
            case "PREVARNEQ":
                result = VariableCondition.Parse(v, invert, k.Value.Substring("PREVAR".Length));
                return(true);

            case "PRESIZEEQ":
            case "PRESIZELT":
            case "PRESIZELTEQ":
            case "PRESIZEGT":
            case "PRESIZEGTEQ":
            case "PRESIZENEQ":
                result = SizeCondition.Parse(v, invert, k.Value.Substring("PRESIZE".Length));
                return(true);

            case "PREBASESIZEEQ":
            case "PREBASESIZELT":
            case "PREBASESIZELTEQ":
            case "PREBASESIZEGT":
            case "PREBASESIZEGTEQ":
            case "PREBASESIZENEQ":
                result = BaseSizeCondition.Parse(v, invert, k.Value.Substring("PREBASESIZE".Length));
                return(true);

            case "PREMULT":
                result = OrCondition.Parse(v, invert, isEquipment);
                return(true);

            case "PREALIGN":
                result = AlignmentCondition.Parse(v, invert);
                return(true);

            case "PREDEITYALIGN":
                result = DeityAlignmentCondition.Parse(v, invert);
                return(true);

            case "PRECLASS":
                result = ClassCondition.Parse(v, invert);
                return(true);

            case "PREPCLEVEL":
                result = LevelCondition.Parse(v, invert, true);
                return(true);

            case "PRESPELLTYPE":
                result = KnownSpellTypeCondition.Parse(v, invert);
                return(true);

            case "PRESKILL":
                result = SkillCondition.Parse(v, invert);
                return(true);

            case "PRECSKILL":
                result = ClassSkillCondition.Parse(v, invert);
                return(true);

            case "PRETOTALAB":
                result = TotalAttackBonusCondition.Parse(v, invert);
                return(true);

            case "PRESPELL":
                result = SpellCondition.Parse(v, invert);
                return(true);

            case "PRELANG":
                result = LanguageCondition.Parse(v, invert);
                return(true);

            case "PREFACT":
                result = FactCondition.Parse(v, invert);
                return(true);

            case "PRESPELLCAST":
                result = SpellCastingCondition.Parse(v, invert);
                return(true);

            case "PRERACE":
                result = RaceCondition.Parse(v, invert);
                return(true);

            case "PRETEMPLATE":
                result = TemplateCondition.Parse(v, invert);
                return(true);

            case "PRESPELLSCHOOL":
                result = SpellSchoolCondition.Parse(v, invert);
                return(true);

            case "PRERACETYPE":
                result = RaceTypeCondition.Parse(v, invert);
                return(true);

            case "PREAGESET":
                result = AgeSetCondition.Parse(v, invert);
                return(true);

            case "PREEQUIPPRIMARY":
            case "PREEQUIPSECONDARY":
            case "PREEQUIP":
            case "PREARMORTYPE":
                result = EquippedItemCondition.Parse(v, invert, k.Value == "PREEQUIPPRIMARY", k.Value == "PREEUQUIPSECONDARY");
                return(true);

            case "PREVISION":
                result = VisionCondition.Parse(v, invert);
                return(true);

            case "PREMOVE":
                result = MovementCondition.Parse(v, invert);
                return(true);

            case "PREITEM":
                result = ItemCondition.Parse(v, invert);
                return(true);

            case "PREDOMAIN":
                result = DomainCondition.Parse(v, invert);
                return(true);

            case "PREDEITY":
                result = DeityCondition.Parse(v, invert);
                return(true);

            case "PRESTAT":
                result = StatCondition.Parse(v, invert);
                return(true);

            case "PREPROFWITHARMOR":
                result = ProficiencyCondition.Parse(v, invert, ProficiencyKind.Armor);
                return(true);

            case "PREPROFWITHSHIELD":
                result = ProficiencyCondition.Parse(v, invert, ProficiencyKind.Shield);
                return(true);

            case "PREWEAPONPROF":
                result = ProficiencyCondition.Parse(v, invert, ProficiencyKind.Weapon);
                return(true);

            case "PRELEVEL":
                result = LevelCondition.Parse(v, invert, false);
                return(true);

            case "PREHD":
                result = HitDieCondition.Parse(v, invert);
                return(true);

            case "PRERULE":
                result = RuleCondition.Parse(v, invert);
                return(true);

            case "PRECHARACTERTYPE":
                result = CharacterTypeCondition.Parse(v, invert);
                return(true);

            case "PRECAMPAIGN":
                result = CampaignCondition.Parse(invert, v);
                return(true);

            case "PRETYPE":
                if (isEquipment)
                {
                    result = EquipmentTypeCondition.Parse(v, invert);
                }
                else
                {
                    goto default;
                }
                return(true);

            case "PREWIELD":
                if (isEquipment)
                {
                    result = WieldCondition.Parse(v, invert);
                }
                else
                {
                    goto default;
                }
                return(true);

            case "PRETEXT":
                // Handled in DataObject
                result = null;
                return(false);

            default:
                if (k.Value.StartsWith("PRE"))
                {
                    throw new ParseFailedException(value, $"Unknown Condition type '{k}'");
                }

                result = null;
                return(false);
            }
        }