Beispiel #1
0
        private void secondColumnButtonsGUI()
        {
            // only show posting actions if we have permission to do them
            if (_hasPublishActions)
            {
                if (GUILayout.Button("Post Image"))
                {
                    var pathToImage = Application.persistentDataPath + "/" + FacebookGUIManager.screenshotFilename;
#if UNITY_EDITOR
                    pathToImage = Application.dataPath.Replace("Assets", screenshotFilename);
#endif
                    if (!System.IO.File.Exists(pathToImage))
                    {
                        Debug.LogError("there is no screenshot available at path: " + pathToImage);
                        return;
                    }

                    var bytes = System.IO.File.ReadAllBytes(pathToImage);
                    Facebook.instance.postImage(bytes, "im an image posted from iOS", completionHandler);
                }


                if (GUILayout.Button("Post Message"))
                {
                    Facebook.instance.postMessage("im posting this from Unity: " + Time.deltaTime, completionHandler);
                }


                if (GUILayout.Button("Post Message & Extras"))
                {
                    Facebook.instance.postMessageWithLinkAndLinkToImage("link post from Unity: " + Time.deltaTime, "http://prime31.com", "Prime31 Studios", "http://prime31.com/assets/images/prime31logo.png", "Prime31 Logo", completionHandler);
                }
            }
            else
            {
                GUILayout.Label("Reauthorize with publish_actions permissions to show posting buttons");
            }


            if (GUILayout.Button("Graph Request (me)"))
            {
                Facebook.instance.getMe((error, result) =>
                {
                    // if we have an error we dont proceed any further
                    if (error != null)
                    {
                        return;
                    }

                    if (result == null)
                    {
                        return;
                    }

                    // grab the userId and persist it for later use
                    _userId = result.id;

                    Debug.Log("me Graph Request finished: ");
                    Debug.Log(result);
                });
            }


            if (GUILayout.Button("Show stream.publish Dialog"))
            {
                // parameters are optional. See Facebook's documentation for all the dialogs and parameters that they support
                var parameters = new Dictionary <string, string>
                {
                    { "link", "http://prime31.com" },
                    { "name", "link name goes here" },
                    { "picture", "http://prime31.com/assets/images/prime31logo.png" },
                    { "caption", "the caption for the image is here" }
                };
                FacebookBinding.showDialog("stream.publish", parameters);
            }


            if (GUILayout.Button("Show apprequests Dialog"))
            {
                // see Facebook's documentation for all the dialogs and parameters that they support
                var parameters = new Dictionary <string, string>
                {
                    { "title", "This Is The Title" },
                    { "message", "message goes here" }
                };
                FacebookBinding.showDialog("apprequests", parameters);
            }


            if (GUILayout.Button("Get Friends"))
            {
                Facebook.instance.getFriends(completionHandler);
            }


            if (_canUserUseFacebookComposer)
            {
                if (GUILayout.Button("Show Facebook Composer"))
                {
                    // ensure the image exists before attempting to add it!
                    var pathToImage = Application.persistentDataPath + "/" + FacebookGUIManager.screenshotFilename;
                    if (!System.IO.File.Exists(pathToImage))
                    {
                        pathToImage = null;
                    }

                    FacebookBinding.showFacebookComposer("I'm posting this from Unity with a fancy image: " + Time.deltaTime, pathToImage, "http://prime31.com");
                }
            }


            if (GUILayout.Button("Show Facebook Share Dialog"))
            {
                var parameters = new Dictionary <string, object>
                {
                    { "link", "http://prime31.com" },
                    { "name", "link name goes here" },
                    { "picture", "http://prime31.com/assets/images/prime31logo.png" },
                    { "caption", "the caption for the image is here" },
                    { "description", "description of what this share dialog is all about" }
                };
                FacebookBinding.showFacebookShareDialog(parameters);
            }
        }
Beispiel #2
0
 // Shows the native Facebook Share Dialog. Valid dictionary keys (from FBShareDialogParams) are: link, name, caption, description, picture, friends (array)
 public static void showFacebookShareDialog(Dictionary <string, object> parameters)
 {
     FB.showFacebookShareDialog(parameters);
 }