public void LevelTileChecker(int tileIndexNum, int x, int y)
        {
            switch (tileIndexNum)
            {
            case 1:
                break;

            case 2:     //Case for the pond tile
                colorNum = pond.GetPixelNum(x, y);
                colHandler.ColorCodeReturn(colorNum);
                break;

            case 3:
                break;

            case 4:
                break;

            case 5:
                break;

            case 6:
                break;

            case 7:
                break;

            case 8:
                break;

            case 9:     //Case for the grass tile
                colorNum = houseRoof.GetPixelNum(x, y);
                colHandler.ColorCodeReturn(colorNum);
                break;

            case 10:
                break;

            case 11:
                break;

            case 12:     //Case for the house roof tile
                colorNum = grass.GetPixelNum(x, y);
                colHandler.ColorCodeReturn(colorNum);
                break;

            case 13:
                break;

            case 14:
                break;

            case 15:
                break;

            case 16:
                break;
            }
        }