Beispiel #1
0
        public async Task <PreparedFoodLayoutOutputs> Handler(PreparedFoodLayoutInputs args, ILambdaContext context)
        {
            if (this.store == null)
            {
                // Preload the dependencies (if they exist),
                // so that they are available during model deserialization.
                var asmLocation = this.GetType().Assembly.Location;
                var asmDir      = Path.GetDirectoryName(asmLocation);
                var asmName     = Path.GetFileNameWithoutExtension(asmLocation);
                var depPath     = Path.Combine(asmDir, $"{asmName}.Dependencies.dll");

                if (File.Exists(depPath))
                {
                    Console.WriteLine($"Loading dependencies from assembly: {depPath}...");
                    Assembly.LoadFrom(depPath);
                    Console.WriteLine("Dependencies assembly loaded.");
                }

                this.store = new S3ModelStore <PreparedFoodLayoutInputs>(RegionEndpoint.USWest1);
            }

            var l      = new InvocationWrapper <PreparedFoodLayoutInputs, PreparedFoodLayoutOutputs>(store, PreparedFoodLayout.Execute);
            var output = await l.InvokeAsync(args);

            return(output);
        }
Beispiel #2
0
        /// <summary>
        /// The PreparedFoodLayout function.
        /// </summary>
        /// <param name="model">The input model.</param>
        /// <param name="input">The arguments to the execution.</param>
        /// <returns>A PreparedFoodLayoutOutputs instance containing computed results and the model with any new elements.</returns>
        public static PreparedFoodLayoutOutputs Execute(Dictionary <string, Model> inputModels, PreparedFoodLayoutInputs input)
        {
            var counterDepth = input.CounterDepth / 39.37; if (counterDepth == 0)
            {
                counterDepth = 1;
            }
            var counterHeight = input.CounterHeight / 39.37; if (counterHeight == 0)
            {
                counterHeight = 1;
            }

            var aisle = input.AisleFrontage / 39.37; if (aisle <= 0)
            {
                aisle = 1.0;
            }

            PreparedFoodLayoutOutputs output = new PreparedFoodLayoutOutputs();


            Model        model = null;
            IList <Room> rooms = null;

            //test inputModels.Clear();
            // we want Departments as inputs!
            if (inputModels.TryGetValue("Departments", out model))
            {
                rooms = model.AllElementsOfType <Room>().ToList();
            }
            else
            {
                //throw new ApplicationException("Need Departments as input!");



                // default:
                double inputLength = 55;
                double inputWidth  = 25;
                double inputHeight = 5;

                var rectangle = Polygon.Rectangle(inputLength, inputWidth);
                var mass      = new Mass(rectangle, inputHeight);
                output.model.AddElement(mass);
                var material = new Material("office", new Color(0, 0, 1, 0.5));


                var solid   = new Elements.Geometry.Solids.Extrude(rectangle, inputHeight, Vector3.ZAxis, false);
                var geomRep = new Representation(new List <Elements.Geometry.Solids.SolidOperation>()
                {
                    solid
                });
                Room r = new Room(rectangle, Vector3.ZAxis, "Section 1", "100", "prepared", "100", rectangle.Area(),
                                  1.0, 0, 0, inputHeight, rectangle.Area(), new Transform(), material, geomRep, false, System.Guid.NewGuid(), "Section 1");

                output.model.AddElement(r);


                rooms = new List <Room>();
                rooms.Add(r);
            }

// ok, now the real work begins... from the room

            // this function only deals with certain departments.

            var appropriateRooms =
                rooms.Where(r => r.Department == "prepared");

            if (appropriateRooms.Count() == 0)
            {
                throw new ApplicationException("This function works only on rooms with 'prepared' department");
            }


            foreach (var r in appropriateRooms)
            {
                var side1 = r.Perimeter.Segments()[0];
                var side2 = r.Perimeter.Segments()[1];

                Console.WriteLine("side1: " + side1.Direction());
                Console.WriteLine("side2: " + side2.Direction());

                var line1      = side1.DivideByLength(aisle).First();
                var line2      = side2.Reversed().DivideByLength(aisle).First();
                var roomCenter = r.Perimeter.GetCenter();

                //roomCenter.HighlightPoint(2, output.model);
                // var lineX = new Line( roomCenter, roomCenter + new Vector3(10,0,0));
                //var lineY = new Line( roomCenter, roomCenter + new Vector3(0,5,0));
                //lineX.HighlightThis(output.model);
                //lineY.HighlightThis(output.model);

                // ok - sweep is not working so we're going to have to build out the plan view and extrude up.
                // the "B" will be the inside curve.



                //line1.HighlightThis(output.model);
                //line2.HighlightThis(output.model);

                var smallerSide = (Math.Min(side1.Length(), side2.Length()));
                var radius      = (input.CounterRadiusRatio / 100.0) * smallerSide;

                //var radius = (side1.Length() - line1.Length()) * 0.3;

                var p1 = line1.PointAt(1.0);
                var p2 = line2.PointAt(1.0);


                // p1.HighlightPoint(1,output.model);
                //p2.HighlightPoint(1,output.model);
                // p1b.HighlightPoint(0.5, output.model);
                //p2b.HighlightPoint(0.5, output.model);


                var dir1 = side2.Direction().WhichPointsTo(p1, roomCenter);
                var dir2 = side1.Direction().WhichPointsTo(p2, roomCenter);

                var line1Offset = new Line(p1, p1 + dir1 * 10);
                var line2Offset = new Line(p2, p2 + dir2 * 10);

                var line1bOffset = line1Offset.OffsetTowards(roomCenter, counterDepth);
                var line2bOffset = line2Offset.OffsetTowards(roomCenter, counterDepth);

                var p1b = line1bOffset.Start;
                var p2b = line2bOffset.Start;


                Console.WriteLine("L1Offset: " + line1Offset.Direction());
                Console.WriteLine("L2Offset: " + line2Offset.Direction());
                Console.WriteLine("L1bOffset: " + line1bOffset.Direction());
                Console.WriteLine("L2bOffset: " + line2bOffset.Direction());



                var arc  = line1Offset.Fillet(line2Offset, radius);
                var arcB = line1bOffset.Fillet(line2bOffset, radius - counterDepth);

                // which end will be nearest?
                var closest1  = (p1.DistanceTo(arc.Start) < p1.DistanceTo(arc.End))? arc.Start : arc.End;
                var closest2  = (p2.DistanceTo(arc.Start) < p2.DistanceTo(arc.End))? arc.Start : arc.End;
                var closest1b = (p1b.DistanceTo(arcB.Start) < p1b.DistanceTo(arcB.End))? arcB.Start : arcB.End;
                var closest2b = (p2b.DistanceTo(arcB.Start) < p2b.DistanceTo(arcB.End))? arcB.Start : arcB.End;

                //line1Offset.HighlightThis(output.model);
                // line2Offset.HighlightThis(output.model);

                // redefine to the arc points
                line1Offset = new Line(p1, closest1);
                line2Offset = new Line(p2, closest2);

                //line1Offset.HighlightThis(output.model);
                //line2Offset.HighlightThis(output.model);
                //line1bOffset.HighlightThis(output.model);
                //line2bOffset.HighlightThis(output.model);

                // arc.HighlightThis(output.model);
                // arcB.HighlightThis(output.model);

                // ok - we want to draw the lines now

                // ordered list of vectors
                int numSegments = 10;
                var list        = new List <Vector3>();
                list.Add(p1);
                if (arc.Start.DistanceTo(closest1) < arc.Start.DistanceTo(closest2))
                {
                    list.AddRange(arc.Divide(numSegments));
                }
                else
                {
                    list.AddRange(arc.Reversed().Divide(numSegments));
                }
                list.Add(p2);
                list.Add(p2b);
                if (arcB.Start.DistanceTo(closest2b) < arcB.Start.DistanceTo(closest1b))
                {
                    list.AddRange(arcB.Divide(numSegments));
                }
                else
                {
                    list.AddRange(arcB.Divide(numSegments));
                }
                list.Add(p1b);
                Polygon newP = new Polygon(list);
                newP = newP.Reversed(); // it was the wrong way.


//line1.ThickenThis(model);

                var counter         = new Material("Countertop", Colors.Granite);
                var prepFoodCounter = new Elements.Geometry.Solids.Extrude(new Profile(newP), counterHeight, Vector3.ZAxis, false);

                Representation geomRep = null; // new Representation(new Elements.Geometry.Solids.SolidOperation[] { prepFoodCounter});
                var            mass    = new Mass(new Profile(newP), counterHeight, counter, null, geomRep);

                output.model.AddElement(mass);

                // Console.WriteLine(output.model.ToJson(true));
                //System.IO.File.WriteAllText(@"C:\temp\model.json", output.model.ToJson(true));
            }


            return(output);
        }