private void OnEnable()
        {
            // ActionOnEnable(); // uncomment to use textures right away
            RuntimeBakedLightmapUtils.AddInstanceRef(this);

            PrefabBakerManager.AddInstance(this);
            SceneManager.sceneLoaded += OnSceneLoaded;
        }
        private void OnDisable()
        {
            // ActionOnDisable(); // uncomment to use textures right away
            RuntimeBakedLightmapUtils.RemoveInstanceRef(this);
            // RefAdded = false;

            PrefabBakerManager.RemoveInstance(this);
            SceneManager.sceneLoaded -= OnSceneLoaded;
        }