public static void InitWithContent(Level levelProfile)
        {
            LevelEditorWindow window = GetWindow(typeof(LevelEditorWindow)) as LevelEditorWindow;

            window.level = levelProfile;

            window.environmentMap = window.level.map;

            //window.serializedElements = window.level.serializedObject.FindProperty(nameof(window.level.cellsEnvironments));

            Undo.RecordObject(window.level, "Edit Level");

            window.Show();
        }
        // Not Used
        public static void Init()
        {
            LevelEditorWindow window = GetWindow(typeof(LevelEditorWindow)) as LevelEditorWindow;

            window.Show();
        }