Sync() public method

public Sync ( ) : void
return void
Beispiel #1
0
        private void DrawPixel(int x, int y, ConsolePixel pixel, ConsoleCharacter value)
        {
            x = Left + x;
            y = Top + y;

            if (Console.CursorLeft != x)
            {
                Console.CursorLeft = x;
            }

            if (Console.CursorTop != y)
            {
                Console.CursorTop = y;
            }

            if (Console.ForegroundColor != value.ForegroundColor)
            {
                Console.ForegroundColor = value.ForegroundColor;
            }

            if (Console.BackgroundColor != value.BackgroundColor)
            {
                Console.BackgroundColor = value.BackgroundColor;
            }

            Console.Write(value.Value);

            if (pixel != null)
            {
                pixel.Sync();
            }
        }
Beispiel #2
0
        private void DrawPixel(int x, int y, ConsolePixel pixel, ConsoleCharacter value)
        {
            x = Left + x;
            y = Top + y;

            if (x >= lastBufferWidth)
            {
                return;
            }
            try
            {
                if (Console.CursorLeft != x)
                {
                    Console.CursorLeft = x;
                }

                if (Console.CursorTop != y)
                {
                    Console.CursorTop = y;
                }

                if (Console.ForegroundColor != value.ForegroundColor)
                {
                    Console.ForegroundColor = value.ForegroundColor;
                }

                if (Console.BackgroundColor != value.BackgroundColor)
                {
                    Console.BackgroundColor = value.BackgroundColor;
                }

                Console.Write(value.Value);
            }catch (ArgumentOutOfRangeException)
            {
            }

            if (pixel != null)
            {
                pixel.Sync();
            }
        }
        private void DrawPixel(int x, int y, ConsolePixel pixel, ConsoleCharacter value)
        {
            x = Left + x;
            y = Top + y;

            if (Console.CursorLeft != x)
            {
                Console.CursorLeft = x;
            }

            if (Console.CursorTop != y)
            {
                Console.CursorTop = y;
            }

            if (Console.ForegroundColor != value.ForegroundColor)
            {
                Console.ForegroundColor = value.ForegroundColor;
            }

            if (Console.BackgroundColor != value.BackgroundColor)
            {
                Console.BackgroundColor = value.BackgroundColor;
            }

            Console.Write(value.Value);

            if(pixel != null)
            {
                pixel.Sync();
            }
        }
        private void DrawPixel(int x, int y, ConsolePixel pixel, ConsoleCharacter value)
        {
            x = Left + x;
            y = Top + y;

            if(x >= lastBufferWidth)
            {
                return;
            }
            try
            {
                if (Console.CursorLeft != x)
                {
                    Console.CursorLeft = x;
                }

                if (Console.CursorTop != y)
                {
                    Console.CursorTop = y;
                }

                if (Console.ForegroundColor != value.ForegroundColor)
                {
                    Console.ForegroundColor = value.ForegroundColor;
                }

                if (Console.BackgroundColor != value.BackgroundColor)
                {
                    Console.BackgroundColor = value.BackgroundColor;
                }

                Console.Write(value.Value);
            }catch(ArgumentOutOfRangeException)
            {

            }

            if(pixel != null)
            {
                pixel.Sync();
            }
        }