Beispiel #1
0
 void OnApplicationQuit()
 {
     if (Socket != null)
     {
         Socket.Close();
         Socket = null;
     }
 }
Beispiel #2
0
    //	gr: change this to throw on immediate error
    void Connect()
    {
        //	already connected
        if (Socket != null)
        {
            return;
        }

        if (SocketConnecting)
        {
            return;
        }

        var Port = CurrentPort;

        Debug_Log("Listening on " + Port + "...");
        OnConnecting.Invoke(Port);

        //	any failure from here should have a corresponding fail
        try
        {
            System.Action <int> OnOpen = (ListeningPort) =>
            {
                QueueJob(() => {
                    Debug.Log("Listening " + Port + " (actual " + ListeningPort + ")");
                    SocketConnecting = false;
                    //Socket = NewSocket;
                    OnListening.Invoke(ListeningPort);
                });
            };

            System.Action <string> OnClose = (Error) =>
            {
                QueueJob(() =>
                {
                    SocketConnecting = false;
                    OnError(Port, Error);
                });
            };

            System.Action <byte[]> OnPacket = (Packet) =>
            {
                QueueJob(() =>
                {
                    OnBinaryMessage(Packet);
                });
            };

            SocketConnecting = true;
            Socket           = new PopX.TcpServerSocket(Port, OnPacket, OnOpen, OnClose);
        }
        catch (System.Exception e)
        {
            SocketConnecting = false;
            OnError(Port, e.Message);
        }
    }
Beispiel #3
0
    void OnError(int Port, string Message)
    {
        //SetStatus("Error: " + Message );
        Debug_Log(Port + " error: " + Message);
        OnDisconnected.Invoke(Port, Message);
        SocketConnecting = false;

        if (Socket != null)
        {
            //	pop variable to avoid recursion
            var s = Socket;
            Socket = null;
            s.Close();
            s = null;
        }
    }