Beispiel #1
0
 public override void Update(GameTime gameTime)
 {
     _swimmers.ForEach((swimmer) =>
     {
         float yDiff = GameObject.Position.Y - swimmer.Position.Y;
         if (yDiff <= 0.0f)
         {
             swimmer.SendMessage("ChangeMotionState", new object[] { Pontification.Physics.DynamicObject.MotionStates.MS_MIDAIR });
             swimmer.SendMessage("SetVelocity", new object[] { _physics.GetVelocity() });
         }
     });
 }
Beispiel #2
0
 public override void Update(GameTime gameTime)
 {
     if (_physics.IsStatic == false)
     {
         var velocity = _physics.GetVelocity();
         if (velocity.Y == 0 && _previousVelocity.Y >= _treasholdVelocity)
         {
             AddImpulse();
         }
         _previousVelocity = velocity;
     }
 }