Beispiel #1
0
 public override void Initialize()
 {
     drag  = new Vector2(3, 3);
     _sb   = new SpriteBatch(Game.GraphicsDevice);
     _info = new PaddleInfo();
     base.Initialize();
 }
Beispiel #2
0
 public override void Initialize()
 {
     drag = new Vector2(3, 3);
     _sb = new SpriteBatch(Game.GraphicsDevice);
     _info = new PaddleInfo();
     base.Initialize();
 }
Beispiel #3
0
 public void ListenForCommands()
 {
     if (clientSocket.Connected) {
         Console.WriteLine("We're connected :D!"); //LOG
         OnConnect(EventArgs.Empty);
     }
     BinaryFormatter bf = new BinaryFormatter();
     while (clientSocket.Connected) {
         try {
             recieve = (PaddleInfo)bf.Deserialize(clientSocket.GetStream());
         } catch (ObjectDisposedException) {
             Console.WriteLine("Client stream is closed."); //LOG
             return;
         }
     }
 }
Beispiel #4
0
 public void Send(PaddleInfo info)
 {
     send = info;
 }