Beispiel #1
0
 /// <summary>
 /// The constructor is private: loading screens should
 /// be activated via the static Load method instead.
 /// </summary>
 private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                       GameScreen[] screensToLoad)
 {
     this.loadingIsSlow = loadingIsSlow;
     this.screensToLoad = screensToLoad;
     AudioManager.StopMusic();
     TransitionOnTime = TimeSpan.FromSeconds(0.5);
 }
Beispiel #2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
Beispiel #3
0
        //GraphicsDeviceManager graphics;
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public Pong_ComponentGame()
        {
            Content.RootDirectory = "Content";

            // start the audio manager
            AudioManager.Initialize(this, @"Content\Pong.xgs",   @"Content\Pong.xwb", @"Content\Pong.xsb");

            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 600;

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);
        }