public CollisionManger(Game game, Ball ball, Bat playerOne, Bat playerTwo) : base(game) { this.ball = ball; this.playerOne = playerOne; this.playerTwo = playerTwo; }
public void AddNormalPlayer() { Bat player = new Bat( game: this, controller: new PlayerController(Keyboard.Key.Up, Keyboard.Key.Down), position: new PVector2F(width - 20, height / 2 - BarHeight / 2), size: new PVector2F(BarWidth, BarHeight), speed: BatSpeed); _entities.Add(player); }
public void AddAiPlayer() { Bat player = new Bat( game: this, controller: new AiController(this), position: new PVector2F(width - 10, height / 2 - BarHeight / 2), size: new PVector2F(BarWidth, BarHeight), speed: BatSpeed); _entities.Add(player); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); textFont = Content.Load <SpriteFont>("font/textFont"); backTexture = Content.Load <Texture2D>("backround/pongTable"); nameFont = Content.Load <SpriteFont>("font/nameFont"); stage = new Vector2(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); playerText = Content.Load <Texture2D>("images/Bat"); playerOnePosition = new Vector2(0, (stage.Y / 2) - (playerText.Height / 2)); playerTwoPosition = new Vector2(stage.X - playerText.Width, (stage.Y / 2) - (playerText.Height / 2)); gameBallText = Content.Load <Texture2D>("images/ball"); ballPosition = new Vector2((stage.X / 2) - (gameBallText.Width / 2), (stage.Y / 2) - (gameBallText.Height / 2)); ballSpeed = randomSpeed(); //Loading Game Objects playerOne = new Bat(this, spriteBatch, playerText, playerOnePosition, stage); playerTwo = new Bat(this, spriteBatch, playerText, playerTwoPosition, stage); ball = new Ball(this, spriteBatch, gameBallText, ballPosition, stage); collisionManager = new CollisionManger(this, ball, playerOne, playerTwo); playerOneString = new DrawString(this, spriteBatch, textFont, new Vector2(170, 50)); playerTwoString = new DrawString(this, spriteBatch, textFont, new Vector2(575, 50)); winnerString = new DrawString(this, spriteBatch, textFont, new Vector2(stage.X / 3, stage.Y / 2)); // TODO: use this.Content to load your game content here Components.Add(playerOne); Components.Add(playerTwo); Components.Add(ball); Components.Add(collisionManager); Components.Add(playerOneString); Components.Add(playerTwoString); Components.Add(winnerString); }
public void Update(Bat bat) { if (Keyboard.IsKeyPressed(_up)) { bat.Velocity = new PVector2F(0, -1); } else if (Keyboard.IsKeyPressed(_down)) { bat.Velocity = new PVector2F(0, 1); } else { bat.Velocity = new PVector2F(0, 0); } }
public bool Move(int ch, int cw, Bat u) { Shape = new Rect(Shape.X + dx, Shape.Y + dy, Shape.Height, Shape.Width); if (Shape.Top <= 0 || Shape.IntersectsWith(u.Shape)) { dy = -dy; } if (Shape.Left <= 0 || Shape.Right >= cw) { dx = -dx; } if (Shape.Top >= ch) { return(true); } return(false); }
public void Update(Bat bat) { var playerOne = _game.GetEntities <Bat>()[0]; var playerTwo = _game.GetEntities <Bat>()[1]; var ball = _game.GetEntities <Ball>()[0]; _clientWriter.Write("{0} {1} {2} {3} {4} {5} {6},", ball.Position.X, ball.Position.Y, ball.Velocity.X, ball.Velocity.Y, ball.EffectiveSpeed, playerOne.Position.Y, playerTwo.Position.Y); _clientWriter.Flush(); bat.Velocity = _velocity; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ContentLoader.Content = Content; player1 = new Bat(new Vector2(0, 176)); player2 = new Bat(new Vector2(768, 176)); balls = new List <Ball>(); for (int i = 0; i < 10; i++) { balls.Add(new Ball(new Vector2(392, 232))); } font = Content.Load <SpriteFont>("font"); foreach (Ball ball in balls) { BallReset(ball); } }
private void SetUpSingle() { rightBat = new AIBat(Content, new Vector2(screenWidth, screenHeight), false); leftBat = new Bat(Content, new Vector2(screenWidth, screenHeight), true); }
private int CheckHitLocation(Bat bat) { int block = 0; if (ball.GetPosition().Y < bat.GetPosition().Y + bat.GetSize().Height / 20) block = 1; else if (ball.GetPosition().Y < bat.GetPosition().Y + bat.GetSize().Height / 10 * 2) block = 2; else if (ball.GetPosition().Y < bat.GetPosition().Y + bat.GetSize().Height / 10 * 3) block = 3; else if (ball.GetPosition().Y < bat.GetPosition().Y + bat.GetSize().Height / 10 * 4) block = 4; else if (ball.GetPosition().Y < bat.GetPosition().Y + bat.GetSize().Height / 10 * 5) block = 5; else if (ball.GetPosition().Y < bat.GetPosition().Y + bat.GetSize().Height / 10 * 6) block = 6; else if (ball.GetPosition().Y < bat.GetPosition().Y + bat.GetSize().Height / 10 * 7) block = 7; else if (ball.GetPosition().Y < bat.GetPosition().Y + bat.GetSize().Height / 10 * 8) block = 8; else if (ball.GetPosition().Y < bat.GetPosition().Y + bat.GetSize().Height / 20 * 19) block = 9; else block = 10; return block; }
public ViewModel() { Balls = new List <Sphere>(); Slider = new Bat(); Lifes = 5; }