Beispiel #1
0
        public static List <List <Vector2> > Simplify(List <Vector2> vertices, List <List <Vector2> > holes)
        {
            var vertexIndexSet = new HashSet <int>();

            for (var holeIndex = holes.Count - 1; holeIndex >= 0; holeIndex--)
            {
                var holeVertexIndex = 0;
                if (!TryFindASurgerySegment(vertices, holes, holeIndex, ref holeVertexIndex, new Segment(), vertexIndexSet, out var surgerySegment1))
                {
                    continue;
                }

                var removedHole    = holes[holeIndex];
                var surgerySegment = new Segment(removedHole[surgerySegment1.holeVertIndex], vertices[surgerySegment1.vertIndex]);
                holeVertexIndex++;
                if (!TryFindASurgerySegment(vertices, holes, holeIndex, ref holeVertexIndex, surgerySegment, vertexIndexSet, out var surgerySegment2))
                {
                    continue;
                }

                //Create subpolygons
                var vertexCount     = vertices.Count;
                var holeVertexCount = removedHole.Count;

                var polygon1   = new List <Vector2>();
                var startIndex = surgerySegment1.vertIndex;
                var endIndex   = surgerySegment2.vertIndex;
                var index      = startIndex;
                while (index != endIndex)
                {
                    polygon1.Add(vertices[index]);
                    index = (index + 1) % vertexCount;
                }
                polygon1.Add(vertices[endIndex]);

                startIndex = surgerySegment2.holeVertIndex;
                endIndex   = surgerySegment1.holeVertIndex;
                index      = startIndex;
                while (index != endIndex)
                {
                    polygon1.Add(removedHole[index]);
                    if (--index < 0)
                    {
                        index += holeVertexCount;
                    }
                }
                polygon1.Add(removedHole[endIndex]);

                var polygon2 = new List <Vector2>();
                startIndex = surgerySegment2.vertIndex;
                endIndex   = surgerySegment1.vertIndex;
                index      = startIndex;
                while (index != endIndex)
                {
                    polygon2.Add(vertices[index]);
                    index = (index + 1) % vertexCount;
                }
                polygon2.Add(vertices[endIndex]);

                startIndex = surgerySegment1.holeVertIndex;
                endIndex   = surgerySegment2.holeVertIndex;
                index      = startIndex;
                while (index != endIndex)
                {
                    polygon2.Add(removedHole[index]);
                    if (--index < 0)
                    {
                        index += holeVertexCount;
                    }
                }
                polygon2.Add(removedHole[endIndex]);

                holes.RemoveAt(holeIndex);

                var polygon1Holes = new List <List <Vector2> >();
                var polygon2Holes = new List <List <Vector2> >();

                for (var i = 0; i < holes.Count; i++)
                {
                    var hole = holes[i];
                    if (PolygonInclude(polygon1, hole[0]))
                    {
                        polygon1Holes.Add(hole);
                    }
                    else
                    {
                        polygon2Holes.Add(hole);
                    }
                }

                var subPolygons = new List <List <Vector2> >(2);

                if (polygon1Holes.Count > 0)
                {
                    var innerSubPolygons = Simplify(polygon1, polygon1Holes);
                    for (var i = 0; i < innerSubPolygons.Count; i++)
                    {
                        subPolygons.Add(innerSubPolygons[i]);
                    }
                }
                else
                {
                    subPolygons.Add(polygon1);
                }

                if (polygon2Holes.Count > 0)
                {
                    var innerSubPolygons = Simplify(polygon2, polygon2Holes);
                    for (var i = 0; i < innerSubPolygons.Count; i++)
                    {
                        subPolygons.Add(innerSubPolygons[i]);
                    }
                }
                else
                {
                    subPolygons.Add(polygon2);
                }

                return(subPolygons);
            }

            throw new Exception("Could not find the " + nameof(SurgerySegment) + " couple!");
        }
Beispiel #2
0
        private static bool TryFindASurgerySegment(List <Vector2> vertices, List <List <Vector2> > holes, int holeIndex, ref int holeVertexIndex,
                                                   Segment otherSurgerySegment, HashSet <int> vertexIndexSet, out SurgerySegment surgerySegment)
        {
            var holeCount       = holes.Count;
            var hole            = holes[holeIndex];
            var holeVertexCount = hole.Count;

            for (; holeVertexIndex < holeVertexCount; holeVertexIndex++)
            {
                var holeVertex  = hole[holeVertexIndex];
                var vertexCount = vertices.Count;
                for (var vertIndex = 0; vertIndex < vertexCount; vertIndex++)
                {
                    if (vertexIndexSet.Contains(vertIndex))
                    {
                        continue;
                    }

                    var vertex  = vertices[vertIndex];
                    var segment = new Segment(holeVertex, vertex);

                    var intersection = Segment.Intersect(segment, otherSurgerySegment);
                    if (intersection)
                    {
                        continue;
                    }

                    var nextHoleVertexIndex = (holeVertexIndex + 1) % holeVertexCount;
                    for (var j = 0; j < holeVertexCount - 2; j++)
                    {
                        var index           = (nextHoleVertexIndex + j) % holeVertexCount;
                        var comparedSegment = new Segment(hole[index], hole[(index + 1) % holeVertexCount]);
                        if (Segment.Intersect(segment, comparedSegment))
                        {
                            intersection = true;
                            break;
                        }
                    }

                    if (intersection)
                    {
                        continue;
                    }

                    for (var j = 0; j < holeCount; j++)
                    {
                        if (j == holeIndex)
                        {
                            continue;
                        }
                        var comparedHole = holes[j];
                        if (Segment.Intersect(segment, comparedHole))
                        {
                            intersection = true;
                            break;
                        }
                    }

                    if (intersection)
                    {
                        continue;
                    }

                    var nextVertexIndex = (vertIndex + 1) % vertexCount;
                    for (var j = 0; j < vertexCount - 2; j++)
                    {
                        var index           = (nextVertexIndex + j) % vertexCount;
                        var comparedSegment = new Segment(vertices[index], vertices[(index + 1) % vertexCount]);
                        if (Segment.Intersect(segment, comparedSegment))
                        {
                            intersection = true;
                            break;
                        }
                    }

                    if (!intersection)
                    {
                        // Debug.DrawLine(segment.p, segment.q, Color.red, 10);
                        vertexIndexSet.Add(vertIndex);
                        surgerySegment = new SurgerySegment(holeVertexIndex, vertIndex);
                        return(true);
                    }
                }
            }

            surgerySegment = new SurgerySegment();
            return(false);
        }