Beispiel #1
0
        private static void flipEdgeEvent(DTSweepContext tcx,
                                          TriangulationPoint ep,
                                          TriangulationPoint eq,
                                          DelaunayTriangle t,
                                          TriangulationPoint p)
        {
            TriangulationPoint op, newP;
            DelaunayTriangle   ot;
            bool _inScanArea;

            ot = t.neighborAcross(p);
            op = ot.oppositePoint(t, p);

            if (ot == null)
            {
                // If we want to integrate the fillEdgeEvent do it here
                // With current implementation we should never get here
                throw new Exception("[BUG:FIXME] FLIP failed due to missing triangle");
            }

            if (t.getConstrainedEdgeAcross(p))
            {
                throw new Exception("Intersecting Constraints");
            }

            if (tcx.isDebugEnabled())
            {
                tcx.getDebugContext().setPrimaryTriangle(t);
                tcx.getDebugContext().setSecondaryTriangle(ot);
            } // TODO: remove

            _inScanArea = inScanArea(p,
                                     t.pointCCW(p),
                                     t.pointCW(p),
                                     op);
            if (_inScanArea)
            {
                // Lets rotate shared edge one vertex CW
                rotateTrianglePair(t, p, ot, op);
                tcx.mapTriangleToNodes(t);
                tcx.mapTriangleToNodes(ot);

                if (p == eq && op == ep)
                {
                    if (eq == tcx.edgeEvent.constrainedEdge.getQ() &&
                        ep == tcx.edgeEvent.constrainedEdge.getP())
                    {
                        if (tcx.isDebugEnabled())
                        {
                            Console.Out.WriteLine("[FLIP] - constrained edge done");
                        } // TODO: remove
                        t.markConstrainedEdge(ep, eq);
                        ot.markConstrainedEdge(ep, eq);
                        legalize(tcx, t);
                        legalize(tcx, ot);
                    }
                    else
                    {
                        if (tcx.isDebugEnabled())
                        {
                            Console.Out.WriteLine("[FLIP] - subedge done");
                        } // TODO: remove
                          // XXX: I think one of the triangles should be legalized here?
                    }
                }
                else
                {
                    if (tcx.isDebugEnabled())
                    {
                        Console.Out.WriteLine("[FLIP] - flipping and continuing with triangle still crossing edge");
                    } // TODO: remove
                    Orientation o = orient2d(eq, op, ep);
                    t = nextFlipTriangle(tcx, o, t, ot, p, op);
                    flipEdgeEvent(tcx, ep, eq, t, p);
                }
            }
            else
            {
                newP = nextFlipPoint(ep, eq, ot, op);
                flipScanEdgeEvent(tcx, ep, eq, t, ot, newP);
                edgeEvent(tcx, ep, eq, t, p);
            }
        }