public void MarkEdge(DelaunayTriangle triangle)
 {
     for (int i = 0; i < 3; i++)
         if (EdgeIsConstrained[i])
         {
             triangle.MarkConstrainedEdge(Points[(i + 1)%3], Points[(i + 2)%3]);
         }
 }
Beispiel #2
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 public void AddTriangle(DelaunayTriangle t)
 {
     _triangles.Add(t);
 }
 /// <param name="t">Opposite triangle</param>
 /// <param name="p">The point in t that isn't shared between the triangles</param>
 public TriangulationPoint OppositePoint(DelaunayTriangle t, TriangulationPoint p)
 {
     Debug.Assert(t != this, "self-pointer error");
     return PointCW(t.PointCW(p));
 }
 public void ClearNeighbor(DelaunayTriangle triangle)
 {
     if (Neighbors[0] == triangle)
     {
         Neighbors[0] = null;
     }
     else if (Neighbors[1] == triangle)
     {
         Neighbors[1] = null;
     }
     else
     {
         Neighbors[2] = null;
     }
 }
 /// <summary>
 /// Exhaustive search to update neighbor pointers
 /// </summary>
 public void MarkNeighbor(DelaunayTriangle t)
 {
     if (t.Contains(Points[1], Points[2]))
     {
         Neighbors[0] = t;
         t.MarkNeighbor(Points[1], Points[2], this);
     }
     else if (t.Contains(Points[0], Points[2]))
     {
         Neighbors[1] = t;
         t.MarkNeighbor(Points[0], Points[2], this);
     }
     else if (t.Contains(Points[0], Points[1]))
     {
         Neighbors[2] = t;
         t.MarkNeighbor(Points[0], Points[1], this);
     }
     else
     {
         Debug.WriteLine("markNeighbor failed");
     }
 }
 /// <summary>
 /// Update neighbor pointers
 /// </summary>
 /// <param name="p1">Point 1 of the shared edge</param>
 /// <param name="p2">Point 2 of the shared edge</param>
 /// <param name="t">This triangle's new neighbor</param>
 private void MarkNeighbor(TriangulationPoint p1, TriangulationPoint p2, DelaunayTriangle t)
 {
     if ((p1 == Points[2] && p2 == Points[1]) || (p1 == Points[1] && p2 == Points[2]))
     {
         Neighbors[0] = t;
     }
     else if ((p1 == Points[0] && p2 == Points[2]) || (p1 == Points[2] && p2 == Points[0]))
     {
         Neighbors[1] = t;
     }
     else if ((p1 == Points[0] && p2 == Points[1]) || (p1 == Points[1] && p2 == Points[0]))
     {
         Neighbors[2] = t;
     }
     else
     {
         Debug.WriteLine("Neighbor error, please report!");
         // throw new Exception("Neighbor error, please report!");
     }
 }
 /// <param name="t">Opposite triangle</param>
 /// <param name="p">The point in t that isn't shared between the triangles</param>
 public TriangulationPoint OppositePoint(DelaunayTriangle t, TriangulationPoint p)
 {
     Debug.Assert(t != this, "self-pointer error");
     return(PointCW(t.PointCW(p)));
 }