Beispiel #1
0
 //public readonly WildPokemon[] OldRodWild = { };
 //public readonly WildPokemon[] GoodRodWild = { };
 //public readonly WildPokemon[] SuperRodWild = { };
 public Map(int h, int w, Bitmap b, Event[] e, string m, string mu, string n, bool sl, WildPokemon[] tg = null)
 {
     height = h;
     width = w;
     border = b;
     events = e;
     tiles = new Block[height, width];
     string[] nums = m.Replace("\r", "").Replace("\n", "").Split(',');
     for (int i = 0, k = 0; i < height; i++)
     {
         for (int j = 0; j < width; j++, k++)
         {
             tiles[i, j] = global[Int32.Parse(nums[k])];
         }
     }
     music = mu;
     name = n;
     showLabel = sl;
     tallGrassWild = tg;
 }
Beispiel #2
0
        private void World_KeyDown(object sender, KeyEventArgs e)
        {
            e.Handled = true;
            Array.Clear(this.OBJ, Player.Instance.location.Y * 10 + Player.Instance.location.X, 1);
            if (Player.Instance.location.Y == -1)
            {
                Connection connection = Player.Instance.currentMap.connections.Single((Connection c) => c.dir == Direction.Up);
                Player.Instance.currentMap = connection.toMap;
                Player expr_A5_cp_0 = Player.Instance;
                expr_A5_cp_0.location.X = expr_A5_cp_0.location.X + connection.shift;
                Player.Instance.location.Y = Player.Instance.currentMap.height - 1;
                MusicPlayer.playBG(Player.Instance.currentMap.music);
                this.readMap();
            }
            else
            {
                if (Player.Instance.location.Y == Player.Instance.currentMap.height)
                {
                    Connection connection = Player.Instance.currentMap.connections.Single((Connection c) => c.dir == Direction.Down);
                    Player.Instance.currentMap = connection.toMap;
                    Player expr_176_cp_0 = Player.Instance;
                    expr_176_cp_0.location.X = expr_176_cp_0.location.X + connection.shift;
                    Player.Instance.location.Y = 0;
                    MusicPlayer.playBG(Player.Instance.currentMap.music);
                    this.readMap();
                }
                else
                {
                    if (Player.Instance.location.X == Player.Instance.currentMap.width)
                    {
                        Connection connection = Player.Instance.currentMap.connections.Single((Connection c) => c.dir == Direction.Right);
                        Player.Instance.currentMap = connection.toMap;
                        Player expr_237_cp_0 = Player.Instance;
                        expr_237_cp_0.location.Y = expr_237_cp_0.location.Y + connection.shift;
                        Player.Instance.location.X = 0;
                        MusicPlayer.playBG(Player.Instance.currentMap.music);
                        this.readMap();
                    }
                    else
                    {
                        if (Player.Instance.location.X == -1)
                        {
                            Connection connection = Player.Instance.currentMap.connections.Single((Connection c) => c.dir == Direction.Left);
                            Player.Instance.currentMap = connection.toMap;
                            Player expr_2EA_cp_0 = Player.Instance;
                            expr_2EA_cp_0.location.Y = expr_2EA_cp_0.location.Y + connection.shift;
                            Player.Instance.location.X = Player.Instance.currentMap.width - 1;
                            MusicPlayer.playBG(Player.Instance.currentMap.music);
                            this.readMap();
                        }
                    }
                }
            }
            Player.Instance.currentMap[Player.Instance.location.Y, Player.Instance.location.X].Occupied = false;
            switch (e.KeyCode)
            {
            case Keys.Space:
            {
                Event[] events = Player.Instance.currentMap.events;
                for (int i = 0; i < events.Length; i++)
                {
                    Event @event = events[i];
                    if ((Player.Instance.dir == Direction.Up && Player.Instance.location.Y == @event.location.Y + 1 && Player.Instance.location.X == @event.location.X) || (Player.Instance.dir == Direction.Down && Player.Instance.location.Y == @event.location.Y - 1 && Player.Instance.location.X == @event.location.X) || (Player.Instance.dir == Direction.Right && Player.Instance.location.X == @event.location.X - 1 && Player.Instance.location.Y == @event.location.Y) || (Player.Instance.dir == Direction.Left && Player.Instance.location.X == @event.location.X + 1 && Player.Instance.location.Y == @event.location.Y))
                    {
                        @event.script();
                    }
                }
                break;
            }
            case Keys.Left:
            {
                Direction dir = Player.Instance.dir;
                if (dir != Direction.Left)
                {
                    Player.Instance.dir = Direction.Left;
                }
                else
                {
                    if (Player.Instance.currentMap[Player.Instance.location.Y, Player.Instance.location.X - 1].attribute != TerrainType.NotWalkable && Player.Instance.currentMap[Player.Instance.location.Y, Player.Instance.location.X - 1].attribute != TerrainType.Water && !Player.Instance.currentMap[Player.Instance.location.Y, Player.Instance.location.X - 1].Occupied)
                    {
                        Player expr_73B_cp_0 = Player.Instance;
                        expr_73B_cp_0.location.X = expr_73B_cp_0.location.X - 1;
                    }
                }
                break;
            }
            case Keys.Up:
            {
                Direction dir = Player.Instance.dir;
                if (dir != Direction.Up)
                {
                    Player.Instance.dir = Direction.Up;
                }
                else
                {
                    if (Player.Instance.currentMap[Player.Instance.location.Y - 1, Player.Instance.location.X].attribute != TerrainType.NotWalkable && Player.Instance.currentMap[Player.Instance.location.Y - 1, Player.Instance.location.X].attribute != TerrainType.Water && !Player.Instance.currentMap[Player.Instance.location.Y - 1, Player.Instance.location.X].Occupied)
                    {
                        Player expr_474_cp_0 = Player.Instance;
                        expr_474_cp_0.location.Y = expr_474_cp_0.location.Y - 1;
                    }
                }
                break;
            }
            case Keys.Right:
            {
                Direction dir = Player.Instance.dir;
                if (dir != Direction.Right)
                {
                    Player.Instance.dir = Direction.Right;
                }
                else
                {
                    if (Player.Instance.currentMap[Player.Instance.location.Y, Player.Instance.location.X + 1].attribute != TerrainType.NotWalkable && Player.Instance.currentMap[Player.Instance.location.Y, Player.Instance.location.X + 1].attribute != TerrainType.Water && !Player.Instance.currentMap[Player.Instance.location.Y, Player.Instance.location.X + 1].Occupied)
                    {
                        Player expr_64E_cp_0 = Player.Instance;
                        expr_64E_cp_0.location.X = expr_64E_cp_0.location.X + 1;
                    }
                }
                break;
            }
            case Keys.Down:
            {
                Direction dir = Player.Instance.dir;
                if (dir != Direction.Down)
                {
                    Player.Instance.dir = Direction.Down;
                }
                else
                {
                    if (Player.Instance.currentMap[Player.Instance.location.Y + 1, Player.Instance.location.X].attribute != TerrainType.NotWalkable && Player.Instance.currentMap[Player.Instance.location.Y + 1, Player.Instance.location.X].attribute != TerrainType.Water && !Player.Instance.currentMap[Player.Instance.location.Y + 1, Player.Instance.location.X].Occupied)
                    {
                        Player expr_561_cp_0 = Player.Instance;
                        expr_561_cp_0.location.Y = expr_561_cp_0.location.Y + 1;
                    }
                }
                break;
            }
            }
            Player.Instance.currentMap[Player.Instance.location.Y, Player.Instance.location.X].Occupied = true;
            this.pnlScreen.Invalidate();

            if (Player.Instance.party.Count > 0)
            {
                WildPokemon[] array = new WildPokemon[0];

                switch (Player.Instance.currentMap[Player.Instance.location.Y, Player.Instance.location.X].attribute)
                {
                case TerrainType.TallGrass:
                    array = Player.Instance.currentMap.tallGrassWild;
                    break;
                case TerrainType.LongGrass:
                    array = Player.Instance.currentMap.longGrassWild;
                    break;
                case TerrainType.Water:
                    array = Player.Instance.currentMap.surfWild;
                    break;
                case TerrainType.Cave:
                    array = Player.Instance.currentMap.caveWild;
                    break;
                }

                WildPokemon[] array2 = array;

                for (int i = 0; i < array2.Length; i++)
                {
                    WildPokemon wildPokemon = array2[i];
                    if (PRNG.Instance.Next((int)(187.5 / (double)wildPokemon.rate)) == 1)
                    {
                        new Battle(new Pokemon(wildPokemon.mon, (int)PRNG.Instance.Next((int)wildPokemon.minLevel, (int)wildPokemon.maxLevel), null, null)).ShowDialog();
                        break;
                    }
                }
            }
        }