void audioRecorder_BufferReady(object sender, AudioDataEventArgs e)
        {
            int registerResult = 0;
            try
            {
                registerResult = speechRecognizer.RegisterAudioBytes(e.Data);
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex.Message);
                StopNativeRecorder();
                StopSpeechRecognizerProcessing();
                StateMessageBlock.Text = "all stoped because of error";
            }

            // incoming raw sound
            //Debug.WriteLine("{0} bytes of raw audio recieved, {1} frames processed at PocketSphinx", e.Data.Length, registerResult);
        }
Beispiel #2
0
 void audioRecorder_BufferReady(object sender, AudioDataEventArgs e)
 {
     int registerResult = 0;
     try
     {
         registerResult = speechRecognizer.RegisterAudioBytes(e.Data);
     }
     catch (Exception ex)
     {
         Debug.WriteLine(ex.Message);
         StopNativeRecorder();
         StopSpeechRecognizerProcessing();
         StateMessageBlock.Text = "all stoped because of error";
     }
 }