public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            var currentTotalItems = await session.Inventory.GetTotalItemCount();

            var recycleInventoryAtUsagePercentage = session.LogicSettings.RecycleInventoryAtUsagePercentage > 1
                ? session.LogicSettings.RecycleInventoryAtUsagePercentage / 100 : session.LogicSettings.RecycleInventoryAtUsagePercentage;

            if (session.Runtime == null || session.Client?.Rnd == null || session.Profile?.PlayerData == null)
            {
                return;
            }

            if (session.Runtime.StopsHit + session.Client.Rnd.Next(5) > 13 || session.Profile.PlayerData.MaxItemStorage * recycleInventoryAtUsagePercentage < currentTotalItems)
            {
                await session.Inventory.RefreshCachedInventory(true);

                // need updated stardust information for upgrading, so refresh your profile now
                await DownloadProfile(session);

                await RecycleItemsTask.Execute(session, cancellationToken);

                if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                    session.LogicSettings.EvolveAllPokemonAboveIv)
                {
                    await EvolvePokemonTask.Execute(session, cancellationToken);
                }
                if (session.LogicSettings.AutoFavoritePokemon)
                {
                    await FavoritePokemonTask.Execute(session, cancellationToken);
                }
                if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                {
                    await LevelUpPokemonTask.Execute(session, cancellationToken);
                }
                if (session.LogicSettings.TransferDuplicatePokemon)
                {
                    await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                }
                if (session.LogicSettings.RenamePokemon)
                {
                    await RenamePokemonTask.Execute(session, cancellationToken);
                }
                session.Runtime.StopsHit = 0;
            }
        }
Beispiel #2
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            var prevState = session.State;

            session.State = BotState.Busy;
            var currentTotalItems = await session.Inventory.GetTotalItemCount();

            var recycleInventoryAtUsagePercentage = session.LogicSettings.RecycleInventoryAtUsagePercentage > 1
                ? session.LogicSettings.RecycleInventoryAtUsagePercentage / 100 : session.LogicSettings.RecycleInventoryAtUsagePercentage;

            if (session.Runtime.StopsHit % 5 + session.Client.rnd.Next(5) == 0 || session.Profile.PlayerData.MaxItemStorage * recycleInventoryAtUsagePercentage < currentTotalItems)
            {
                session.Runtime.StopsHit = 0;
                // need updated stardust information for upgrading, so refresh your profile now
                await DownloadProfile(session);

                await RecycleItemsTask.Execute(session, cancellationToken);

                if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                    session.LogicSettings.EvolveAllPokemonAboveIv)
                {
                    await EvolvePokemonTask.Execute(session, cancellationToken);
                }
                if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                {
                    await LevelUpPokemonTask.Execute(session, cancellationToken);
                }
                if (session.LogicSettings.TransferDuplicatePokemon)
                {
                    await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                }
                if (session.LogicSettings.RenamePokemon)
                {
                    await RenamePokemonTask.Execute(session, cancellationToken);
                }
                //Do we need this?
                //await DisplayPokemonStatsTask.Execute(session);
            }
            session.State = prevState;
        }
Beispiel #3
0
        public void Run(CancellationToken cancellationToken)
        {
            if (_session.LogicSettings.EvolveAllPokemonAboveIv || _session.LogicSettings.EvolveAllPokemonWithEnoughCandy)
            {
                EvolvePokemonTask.Execute(_session, cancellationToken).Wait(cancellationToken);
            }
            if (_session.LogicSettings.AutomaticallyLevelUpPokemon)
            {
                LevelUpPokemonTask.Execute(_session, cancellationToken).Wait(cancellationToken);
            }
            if (_session.LogicSettings.TransferDuplicatePokemon)
            {
                TransferDuplicatePokemonTask.Execute(_session, cancellationToken).Wait(cancellationToken);
            }

            if (_session.LogicSettings.RenamePokemon)
            {
                RenamePokemonTask.Execute(_session, cancellationToken).Wait(cancellationToken);
            }

            RecycleItemsTask.Execute(_session, cancellationToken).Wait(cancellationToken);

            if (_session.LogicSettings.UseEggIncubators)
            {
                UseIncubatorsTask.Execute(_session, cancellationToken).Wait(cancellationToken);
            }

            if (_session.LogicSettings.UseGpxPathing)
            {
                FarmPokestopsGpxTask.Execute(_session, cancellationToken).Wait(cancellationToken);
            }
            else
            {
                FarmPokestopsTask.Execute(_session, cancellationToken).Wait(cancellationToken);
            }
        }
        public static async Task Teleport(ISession session, CancellationToken cancellationToken, Random random)
        {
            bool ShownSoftBanMessage = false;
            int  stopsToHit          = 20; //We should return to the main loop after some point, might as well limit this.
            //Not sure where else we could put this? Configs maybe if we incorporate
            //deciding how many pokestops in a row we want to hit before doing things like recycling?
            //might increase xp/hr not stopping every 5 stops. - Pocket


            //TODO: run through this with a fine-tooth comb and optimize it.
            var pokestopList = await GetPokeStops(session);

            for (int stopsHit = 0; stopsHit < stopsToHit; stopsHit++)
            {
                RuntimeSettings.BreakOutOfPathing = false;
                if (pokestopList.Count > 0)
                {
                    //start at 0 ends with 19 = 20 for the leechers{
                    cancellationToken.ThrowIfCancellationRequested();

                    var distanceFromStart = LocationUtils.CalculateDistanceInMeters(
                        session.Settings.DefaultLatitude, session.Settings.DefaultLongitude,
                        session.Client.CurrentLatitude, session.Client.CurrentLongitude);

                    // Edge case for when the client somehow ends up outside the defined radius
                    if (session.LogicSettings.MaxTravelDistanceInMeters != 0 &&
                        distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters)
                    {
                        session.EventDispatcher.Send(new WarnEvent()
                        {
                            Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart)
                        });
                        await Task.Delay(1000, cancellationToken);

                        await session.Navigation.Move(
                            new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude),
                            session.LogicSettings.WalkingSpeedMin, session.LogicSettings.WalkingSpeedMax, null, null, cancellationToken, session);
                    }
                    if (session.ForceMoveJustDone)
                    {
                        session.ForceMoveJustDone = false;
                    }
                    if (session.ForceMoveTo != null)
                    {
                        await ForceMoveTask.Execute(session, cancellationToken);

                        pokestopList = await GetPokeStops(session);
                    }


                    var displayStatsHit = 0;
                    var eggWalker       = new EggWalker(1000, session);

                    if (pokestopList.Count <= 0)
                    {
                        session.EventDispatcher.Send(new WarnEvent
                        {
                            Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound)
                        });
                    }

                    session.EventDispatcher.Send(new PokeStopListEvent {
                        Forts = session.MapCache.baseFortDatas.ToList()
                    });

                    cancellationToken.ThrowIfCancellationRequested();

                    //resort
                    pokestopList =
                        pokestopList.OrderBy(
                            i =>
                            LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                    session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();

                    if (session.LogicSettings.UsePokeStopLuckyNumber)
                    {
                        if (pokestopList.Count >= session.LogicSettings.PokestopSkipLuckyNumberMinUse)
                        {
                            int rng = random.Next(session.LogicSettings.PokestopSkipLuckyMin, session.LogicSettings.PokestopSkipLuckyMax);
#if DEBUG
                            Logger.Write("Skip Pokestop RNG: " + rng.ToString() + " against " + session.LogicSettings.PokestopSkipLuckyNumber.ToString(), LogLevel.Debug);
#endif
                            if (rng == session.LogicSettings.PokestopSkipLuckyNumber)
                            {
#if DEBUG
                                Logger.Write("Skipping Pokestop due to the rng god's will.", LogLevel.Debug);
#endif
                                pokestopList.RemoveAt(0);
                            }
                        }
                    }


                    var pokeStop = pokestopList[0];
                    pokestopList.RemoveAt(0);
                    RuntimeSettings.TargetStopID = pokeStop.Id;
                    var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                           session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude);
                    var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                    session.EventDispatcher.Send(new FortTargetEvent {
                        Id = fortInfo.FortId, Name = fortInfo.Name, Distance = distance, Latitude = fortInfo.Latitude, Longitude = fortInfo.Longitude, Description = fortInfo.Description, url = fortInfo.ImageUrls[0]
                    });
                    if (session.LogicSettings.Teleport)
                    {
                        await session.Client.Player.UpdatePlayerLocation(fortInfo.Latitude, fortInfo.Longitude,
                                                                         session.Client.Settings.DefaultAltitude);
                    }

                    else
                    {
                        await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude),
                                                      session.LogicSettings.WalkingSpeedMin, session.LogicSettings.WalkingSpeedMax,
                                                      async() =>
                        {
                            if (session.LogicSettings.CatchWildPokemon)
                            {
                                // Catch normal map Pokemon
                                await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                                //Catch Incense Pokemon remove this for time contraints
                                //await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                            }
                            return(true);
                        },
                                                      async() =>
                        {
                            await UseNearbyPokestopsTask.Execute(session, cancellationToken);
                            return(true);
                        },

                                                      cancellationToken, session);
                    }
                    if (!session.ForceMoveJustDone)
                    {
                        FortSearchResponse fortSearch;
                        var       timesZeroXPawarded = 0;
                        var       fortTry            = 0;  //Current check
                        const int retryNumber        = 50; //How many times it needs to check to clear softban
                        const int zeroCheck          = 5;  //How many times it checks fort before it thinks it's softban
                        if (RuntimeSettings.BreakOutOfPathing)
                        {
                            continue;
                        }
                        do
                        {
                            cancellationToken.ThrowIfCancellationRequested();

                            fortSearch =
                                await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                            if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0)
                            {
                                timesZeroXPawarded = 0;
                            }
                            if (fortSearch.ExperienceAwarded == 0)
                            {
                                timesZeroXPawarded++;

                                if (timesZeroXPawarded > zeroCheck)
                                {
                                    if ((int)fortSearch.CooldownCompleteTimestampMs != 0)
                                    {
                                        break;
                                        // Check if successfully looted, if so program can continue as this was "false alarm".
                                    }

                                    fortTry += 1;

                                    if (!ShownSoftBanMessage)
                                    {
                                        session.EventDispatcher.Send(new FortFailedEvent
                                        {
                                            Name = fortInfo.Name,
                                            Try  = fortTry,
                                            Max  = retryNumber - zeroCheck
                                        });
                                        ShownSoftBanMessage = true;
                                    }
                                    await Task.Delay(session.LogicSettings.DelaySoftbanRetry);
                                }
                            }
                            else
                            {
                                session.EventDispatcher.Send(new FortUsedEvent
                                {
                                    Id            = pokeStop.Id,
                                    Name          = fortInfo.Name,
                                    Exp           = fortSearch.ExperienceAwarded,
                                    Gems          = fortSearch.GemsAwarded,
                                    Items         = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                                    Latitude      = pokeStop.Latitude,
                                    Longitude     = pokeStop.Longitude,
                                    InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull,
                                    Description   = fortInfo.Description,
                                    url           = fortInfo.ImageUrls[0]
                                });
                                session.MapCache.UsedPokestop(pokeStop);
                                session.EventDispatcher.Send(new InventoryNewItemsEvent()
                                {
                                    Items = fortSearch.ItemsAwarded.ToItemList()
                                });
                                break; //Continue with program as loot was succesfull.
                            }
                        } while (fortTry < retryNumber - zeroCheck);
                        //Stop trying if softban is cleaned earlier or if 40 times fort looting failed.

                        ShownSoftBanMessage = false;
                        await Task.Delay(session.LogicSettings.DelayPokestop);


                        //Catch Lure Pokemon

                        if (session.LogicSettings.CatchWildPokemon)
                        {
                            if (pokeStop.LureInfo != null)
                            {
                                await CatchLurePokemonsTask.Execute(session, pokeStop.BaseFortData, cancellationToken);
                            }
                            // Catch normal map Pokemon
                            if (session.LogicSettings.Teleport)
                            {
                                await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                            }
                            //Catch Incense Pokemon
                            await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                        }


                        await eggWalker.ApplyDistance(distance, cancellationToken);

                        if (++stopsHit % 5 == 0) //TODO: OR item/pokemon bag is full
                        {
                            // need updated stardust information for upgrading, so refresh your profile now
                            await DownloadProfile(session);

                            if (fortSearch.ItemsAwarded.Count > 0)
                            {
                                await session.Inventory.RefreshCachedInventory();
                            }
                            await RecycleItemsTask.Execute(session, cancellationToken);

                            if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                                session.LogicSettings.EvolveAllPokemonAboveIv)
                            {
                                await EvolvePokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                            {
                                await LevelUpPokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.TransferDuplicatePokemon)
                            {
                                await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.RenamePokemon)
                            {
                                await RenamePokemonTask.Execute(session, cancellationToken);
                            }
                            if (++displayStatsHit >= 4)
                            {
                                await DisplayPokemonStatsTask.Execute(session);
                            }
                        }
                    }
                    if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                    {
                        await SnipePokemonTask.Execute(session, cancellationToken);
                    }
                }
            }
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var pokestopList = await GetPokeStops(session);

            var stopsHit  = 0;
            var eggWalker = new EggWalker(1000, session);

            if (pokestopList.Count <= 0)
            {
                session.EventDispatcher.Send(new WarnEvent
                {
                    Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound)
                });
            }

            session.EventDispatcher.Send(new PokeStopListEvent {
                Forts = pokestopList
            });


            while (pokestopList.Any())
            {
                cancellationToken.ThrowIfCancellationRequested();

                if (session.ForceMoveTo != null)
                {
                    await ForceMoveTask.Execute(session, cancellationToken);
                }

                var newPokestopList = (await GetPokeStops(session)).OrderBy(i =>
                                                                            LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                                    session.Client.CurrentLongitude, i.Latitude, i.Longitude)).Where(x => pokestopList.All(i => i.Id != x.Id) && LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                                                                                                                                                                                         session.Client.CurrentLongitude, x.Latitude, x.Longitude) < session.LogicSettings.MaxTravelDistanceInMeters).ToList();
                session.EventDispatcher.Send(new PokeStopListEvent {
                    Forts = newPokestopList
                });
                pokestopList.AddRange(newPokestopList);

                var pokeStop = pokestopList.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                 session.Client.CurrentLongitude, i.Latitude, i.Longitude)).First(x => x.CooldownCompleteTimestampMs < DateTime.UtcNow.ToUnixTime());
                pokeStop.CooldownCompleteTimestampMs = DateTime.UtcNow.ToUnixTime() + 300 * 1000;

                var tooFarPokestops = pokestopList.Where(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                      session.Client.CurrentLongitude, i.Latitude, i.Longitude) > session.LogicSettings.MaxTravelDistanceInMeters).ToList();

                foreach (var tooFar in tooFarPokestops)
                {
                    pokestopList.Remove(tooFar);
                }

                var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude);
                var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                session.EventDispatcher.Send(new FortTargetEvent {
                    Name = fortInfo.Name, Distance = distance
                });
                if (session.LogicSettings.Teleport)
                {
                    await session.Client.Player.UpdatePlayerLocation(fortInfo.Latitude, fortInfo.Longitude,
                                                                     session.Client.Settings.DefaultAltitude);
                }
                else
                {
                    await moveToPokestop(session, cancellationToken, pokeStop);
                }

                await CatchWildPokemonsTask.Execute(session, cancellationToken);

                FortSearchResponse fortSearch;
                var       timesZeroXPawarded = 0;
                var       fortTry            = 0;  //Current check
                const int retryNumber        = 50; //How many times it needs to check to clear softban
                const int zeroCheck          = 5;  //How many times it checks fort before it thinks it's softban
                do
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    fortSearch =
                        await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                    if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0)
                    {
                        timesZeroXPawarded = 0;
                    }
                    if (fortSearch.ExperienceAwarded == 0)
                    {
                        if (TimesZeroXPawarded == 0)
                        {
                            await moveToPokestop(session, cancellationToken, pokeStop);
                        }
                        timesZeroXPawarded++;

                        if (timesZeroXPawarded > zeroCheck)
                        {
                            if ((int)fortSearch.CooldownCompleteTimestampMs != 0)
                            {
                                break;
                                // Check if successfully looted, if so program can continue as this was "false alarm".
                            }

                            fortTry += 1;

                            session.EventDispatcher.Send(new FortFailedEvent
                            {
                                Name = fortInfo.Name,
                                Try  = fortTry,
                                Max  = retryNumber - zeroCheck
                            });
                            if (session.LogicSettings.Teleport)
                            {
                                await Task.Delay(session.LogicSettings.DelaySoftbanRetry);
                            }
                            else
                            {
                                await DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 400);
                            }
                        }
                    }
                    else
                    {
                        session.EventDispatcher.Send(new FortUsedEvent
                        {
                            Id            = pokeStop.Id,
                            Name          = fortInfo.Name,
                            Exp           = fortSearch.ExperienceAwarded,
                            Gems          = fortSearch.GemsAwarded,
                            Items         = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                            Latitude      = pokeStop.Latitude,
                            Longitude     = pokeStop.Longitude,
                            InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull
                        });

                        break; //Continue with program as loot was succesfull.
                    }
                } while (fortTry < retryNumber - zeroCheck);
                //Stop trying if softban is cleaned earlier or if 40 times fort looting failed.


                if (session.LogicSettings.Teleport)
                {
                    await Task.Delay(session.LogicSettings.DelayPokestop);
                }
                else
                {
                    await Task.Delay(1000, cancellationToken);
                }


                //Catch Lure Pokemon


                if (pokeStop.LureInfo != null)
                {
                    await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
                }
                if (session.LogicSettings.Teleport)
                {
                    await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                }

                await eggWalker.ApplyDistance(distance, cancellationToken);

                if (stopsHit++ == 5 + session.Client.rnd.Next(5)) //TODO: OR item/pokemon bag is full
                {
                    stopsHit = 0;
                    if (fortSearch.ItemsAwarded.Count > 0)
                    {
                        await session.Inventory.RefreshCachedInventory();
                    }
                    await RecycleItemsTask.Execute(session, cancellationToken);

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken);
                    }
                }

                if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                {
                    await SnipePokemonTask.Execute(session, cancellationToken);
                }
            }
        }
Beispiel #6
0
        public static async Task NoTeleport(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var distanceFromStart = LocationUtils.CalculateDistanceInMeters(
                session.Settings.DefaultLatitude, session.Settings.DefaultLongitude,
                session.Client.CurrentLatitude, session.Client.CurrentLongitude);

            // Edge case for when the client somehow ends up outside the defined radius
            if (session.LogicSettings.MaxTravelDistanceInMeters != 0 &&
                distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters)
            {
                session.EventDispatcher.Send(new WarnEvent()
                {
                    Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart)
                });
                await Task.Delay(1000, cancellationToken);

                await session.Navigation.HumanLikeWalking(
                    new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude),
                    session.LogicSettings.WalkingSpeedInKilometerPerHour, null, cancellationToken);
            }

            var pokestopList = await GetPokeStops(session);

            var stopsHit        = 0;
            var displayStatsHit = 0;
            var eggWalker       = new EggWalker(1000, session);

            if (pokestopList.Count <= 0)
            {
                session.EventDispatcher.Send(new WarnEvent
                {
                    Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound)
                });
            }

            session.EventDispatcher.Send(new PokeStopListEvent {
                Forts = pokestopList
            });

            while (pokestopList.Any())
            {
                cancellationToken.ThrowIfCancellationRequested();

                //resort
                pokestopList =
                    pokestopList.OrderBy(
                        i =>
                        LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();
                var pokeStop = pokestopList[0];
                pokestopList.RemoveAt(0);

                var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude);
                var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                session.EventDispatcher.Send(new FortTargetEvent {
                    Id = fortInfo.FortId, Name = fortInfo.Name, Distance = distance, Latitude = fortInfo.Latitude, Longitude = fortInfo.Longitude, Description = fortInfo.Description, url = fortInfo.ImageUrls[0]
                });
                if (session.LogicSettings.Teleport)
                {
                    await session.Client.Player.UpdatePlayerLocation(fortInfo.Latitude, fortInfo.Longitude,
                                                                     session.Client.Settings.DefaultAltitude);
                }

                else
                {
                    await session.Navigation.HumanLikeWalking(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude),
                                                              session.LogicSettings.WalkingSpeedInKilometerPerHour,
                                                              async() =>
                    {
                        // Catch normal map Pokemon
                        await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                        //Catch Incense Pokemon
                        await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                        return(true);
                    }, cancellationToken);
                }

                FortSearchResponse fortSearch;
                var       timesZeroXPawarded = 0;
                var       fortTry            = 0;  //Current check
                const int retryNumber        = 50; //How many times it needs to check to clear softban
                const int zeroCheck          = 5;  //How many times it checks fort before it thinks it's softban
                do
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    fortSearch =
                        await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                    if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0)
                    {
                        timesZeroXPawarded = 0;
                    }
                    if (fortSearch.ExperienceAwarded == 0)
                    {
                        timesZeroXPawarded++;

                        if (timesZeroXPawarded > zeroCheck)
                        {
                            if ((int)fortSearch.CooldownCompleteTimestampMs != 0)
                            {
                                break;
                                // Check if successfully looted, if so program can continue as this was "false alarm".
                            }

                            fortTry += 1;

                            session.EventDispatcher.Send(new FortFailedEvent
                            {
                                Name = fortInfo.Name,
                                Try  = fortTry,
                                Max  = retryNumber - zeroCheck
                            });
                            if (session.LogicSettings.Teleport)
                            {
                                await Task.Delay(session.LogicSettings.DelaySoftbanRetry);
                            }
                            else
                            {
                                await DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 400);
                            }
                        }
                    }
                    else
                    {
                        session.EventDispatcher.Send(new FortUsedEvent
                        {
                            Id            = pokeStop.Id,
                            Name          = fortInfo.Name,
                            Exp           = fortSearch.ExperienceAwarded,
                            Gems          = fortSearch.GemsAwarded,
                            Items         = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                            Latitude      = pokeStop.Latitude,
                            Longitude     = pokeStop.Longitude,
                            InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull,
                            Description   = fortInfo.Description,
                            url           = fortInfo.ImageUrls[0]
                        });

                        break; //Continue with program as loot was succesfull.
                    }
                } while (fortTry < retryNumber - zeroCheck);
                //Stop trying if softban is cleaned earlier or if 40 times fort looting failed.


                if (session.LogicSettings.Teleport)
                {
                    await Task.Delay(session.LogicSettings.DelayPokestop);
                }
                else
                {
                    await Task.Delay(1000, cancellationToken);
                }


                //Catch Lure Pokemon


                if (pokeStop.LureInfo != null)
                {
                    await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
                }
                if (session.LogicSettings.Teleport)
                {
                    await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                }

                await eggWalker.ApplyDistance(distance, cancellationToken);

                if (++stopsHit % 5 == 0) //TODO: OR item/pokemon bag is full
                {
                    stopsHit = 0;
                    // need updated stardust information for upgrading, so refresh your profile now
                    await DownloadProfile(session);

                    if (fortSearch.ItemsAwarded.Count > 0)
                    {
                        await session.Inventory.RefreshCachedInventory();
                    }
                    await RecycleItemsTask.Execute(session, cancellationToken);

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken);
                    }
                    if (++displayStatsHit >= 4)
                    {
                        await DisplayPokemonStatsTask.Execute(session);

                        displayStatsHit = 0;
                    }
                }

                if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                {
                    await SnipePokemonTask.Execute(session, cancellationToken);
                }
            }
        }