Beispiel #1
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var distanceFromStart = LocationUtils.CalculateDistanceInMeters(
                session.Settings.DefaultLatitude, session.Settings.DefaultLongitude,
                session.Client.CurrentLatitude, session.Client.CurrentLongitude);

            // Edge case for when the client somehow ends up outside the defined radius
            if (session.LogicSettings.MaxTravelDistanceInMeters != 0 &&
                distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters)
            {
                Logger.Write(
                    session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart),
                    LogLevel.Warning);

                await session.Navigation.Move(
                    new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, LocationUtils.getElevation(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude)),
                    session.LogicSettings.WalkingSpeedInKilometerPerHour, null, cancellationToken, session.LogicSettings.DisableHumanWalking);
            }

            var pokestopList = await GetPokeStops(session);

            var stopsHit = 0;
            var rc       = new Random(); //initialize pokestop random cleanup counter first time

            storeRI = rc.Next(8, 15);
            var eggWalker = new EggWalker(1000, session);

            if (pokestopList.Count <= 0)
            {
                session.EventDispatcher.Send(new WarnEvent
                {
                    Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound)
                });
            }

            session.EventDispatcher.Send(new PokeStopListEvent {
                Forts = pokestopList
            });

            while (pokestopList.Any())
            {
                cancellationToken.ThrowIfCancellationRequested();

                //resort
                pokestopList =
                    pokestopList.OrderBy(
                        i =>
                        LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();
                var pokeStop = pokestopList[0];
                pokestopList.RemoveAt(0);

                var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude);
                var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                session.EventDispatcher.Send(new FortTargetEvent {
                    Name = fortInfo.Name, Distance = distance
                });

                await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude, LocationUtils.getElevation(pokeStop.Latitude, pokeStop.Longitude)),
                                              session.LogicSettings.WalkingSpeedInKilometerPerHour,
                                              async() =>
                {
                    // Catch normal map Pokemon
                    await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                    //Catch Incense Pokemon
                    await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                    return(true);
                }, cancellationToken, session.LogicSettings.DisableHumanWalking);

                //Catch Lure Pokemon
                if (pokeStop.LureInfo != null)
                {
                    await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
                }

                FortSearchResponse fortSearch;
                var       timesZeroXPawarded = 0;
                var       fortTry            = 0;  //Current check
                const int retryNumber        = 50; //How many times it needs to check to clear softban
                const int zeroCheck          = 5;  //How many times it checks fort before it thinks it's softban
                do
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    fortSearch =
                        await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                    if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0)
                    {
                        timesZeroXPawarded = 0;
                    }
                    if (fortSearch.ExperienceAwarded == 0)
                    {
                        timesZeroXPawarded++;

                        if (timesZeroXPawarded > zeroCheck)
                        {
                            if ((int)fortSearch.CooldownCompleteTimestampMs != 0)
                            {
                                break;
                                // Check if successfully looted, if so program can continue as this was "false alarm".
                            }

                            fortTry += 1;

                            session.EventDispatcher.Send(new FortFailedEvent
                            {
                                Name = fortInfo.Name,
                                Try  = fortTry,
                                Max  = retryNumber - zeroCheck
                            });

                            DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0);
                        }
                    }
                    else
                    {
                        session.EventDispatcher.Send(new FortUsedEvent
                        {
                            Id            = pokeStop.Id,
                            Name          = fortInfo.Name,
                            Exp           = fortSearch.ExperienceAwarded,
                            Gems          = fortSearch.GemsAwarded,
                            Items         = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                            Latitude      = pokeStop.Latitude,
                            Longitude     = pokeStop.Longitude,
                            InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull
                        });

                        if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull)
                        {
                            storeRI = 1;
                        }

                        break; //Continue with program as loot was succesfull.
                    }
                } while (fortTry < retryNumber - zeroCheck);
                //Stop trying if softban is cleaned earlier or if 40 times fort looting failed.

                await eggWalker.ApplyDistance(distance, cancellationToken);

                if (++stopsHit >= storeRI)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
                {
                    storeRI  = rc.Next(6, 12); //set new storeRI for new random value
                    stopsHit = 0;

                    await RecycleItemsTask.Execute(session, cancellationToken);

                    if (fortSearch.ItemsAwarded.Count > 0)
                    {
                        await session.Inventory.RefreshCachedInventory();
                    }

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        await FavoritePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken);
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken);
                }

                if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                {
                    await SnipePokemonTask.Execute(session, cancellationToken);
                }
            }
        }
Beispiel #2
0
        private static async Task DoActionAtPokeStop(ISession session, CancellationToken cancellationToken, FortData pokeStop, FortDetailsResponse fortInfo, bool doNotTrySpin = false)
        {
            //Catch Lure Pokemon
            if (pokeStop.LureInfo != null)
            {
                // added for cooldowns
                await Task.Delay(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000)).ConfigureAwait(false);

                await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken).ConfigureAwait(false);
            }

            // Spin as long as we haven't reached the user defined limits
            if (!_pokestopLimitReached && !_pokestopTimerReached)
            {
                await FarmPokestop(session, pokeStop, fortInfo, cancellationToken, doNotTrySpin).ConfigureAwait(false);
            }
            else
            {
                // We hit the pokestop limit but not the pokemon limit. So we want to set the cooldown on the pokestop so that
                // we keep moving and don't walk back and forth between 2 pokestops.
                pokeStop.CooldownCompleteTimestampMs = DateTime.UtcNow.ToUnixTime() + 5 * 60 * 1000; // 5 minutes to cooldown for pokestop.
            }

            if (++_stopsHit >= _storeRi)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
            {
                _storeRi  = _rc.Next(6, 12); //set new storeRI for new random value
                _stopsHit = 0;

                if (session.LogicSettings.UseNearActionRandom)
                {
                    await HumanRandomActionTask.Execute(session, cancellationToken).ConfigureAwait(false);
                }
                else
                {
                    await RecycleItemsTask.Execute(session, cancellationToken).ConfigureAwait(false);

                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        await UseLuckyEggConstantlyTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        await UseIncenseConstantlyTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }
                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken).ConfigureAwait(false);
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken).ConfigureAwait(false);
                }
            }
        }
Beispiel #3
0
        private static async Task DoActionAtPokeStop(ISession session, CancellationToken cancellationToken, FortData pokeStop, FortDetailsResponse fortInfo, bool doNotTrySpin = false)
        {
            if (pokeStop.Type != FortType.Checkpoint)
            {
                return;
            }

            //Catch Lure Pokemon
            if (pokeStop.LureInfo != null)
            {
                // added for cooldowns
                await Task.Delay(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000));

                await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
            }

            // Spin as long as we haven't reached the user defined limits
            if (!_pokestopLimitReached && !_pokestopTimerReached)
            {
                await FarmPokestop(session, pokeStop, fortInfo, cancellationToken, doNotTrySpin);
            }

            if (++_stopsHit >= _storeRi)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
            {
                _storeRi  = _rc.Next(6, 12); //set new storeRI for new random value
                _stopsHit = 0;

                if (session.LogicSettings.UseNearActionRandom)
                {
                    await HumanRandomActionTask.Execute(session, cancellationToken);
                }
                else
                {
                    await RecycleItemsTask.Execute(session, cancellationToken);

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken);
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken);
                }
            }
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var randomCommand = Enumerable.Range(1, 8).OrderBy(x => ActionRandom.Next()).Take(8).ToList();

            for (int i = 0; i < 8; i++)
            {
                cancellationToken.ThrowIfCancellationRequested();
                TinyIoC.TinyIoCContainer.Current.Resolve <MultiAccountManager>().ThrowIfSwitchAccountRequested();
                switch (randomCommand[i])
                {
                case 1:
                    // Handling of Eggs and Incubators preferably needs to happen every time.
                    // While monitoring the previous setting of 50% propability we ended up with
                    // over an hour of execution without setting any new Eggs for incubation (entering
                    // UseEggIncubators).
                    if (session.LogicSettings.UseEggIncubators)
                    {
                        if (ActionRandom.Next(1, 10) > 0)
                        {
                            await UseIncubatorsTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 2:
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await TransferWeakPokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    if (ActionRandom.Next(1, 10) > 4)
                    {
                        if (session.LogicSettings.EvolveAllPokemonAboveIv ||
                            session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                            session.LogicSettings.UseLuckyEggsWhileEvolving ||
                            session.LogicSettings.KeepPokemonsThatCanEvolve)
                        {
                            await EvolvePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 3:
                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 4:
                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 5:
                    if (session.LogicSettings.RenamePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await RenamePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 6:
                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await FavoritePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 7:
                    if (ActionRandom.Next(1, 10) > 4)
                    {
                        await RecycleItemsTask.Execute(session, cancellationToken);
                    }
                    break;

                case 8:
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await LevelUpPokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;
                }
            }

            GetPokeDexCount.Execute(session, cancellationToken);
        }
        private static async Task FortAction(ISession session, FortData pokeStop, FortDetailsResponse fortInfo, CancellationToken cancellationToken)
        {
            //Catch Lure Pokemon
            if (pokeStop.LureInfo != null)
            {
                // added for cooldowns
                await Task.Delay(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000));

                await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
            }

            await FarmPokestop(session, pokeStop, fortInfo, cancellationToken);

            if (++stopsHit >= storeRI)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
            {
                storeRI  = rc.Next(6, 12); //set new storeRI for new random value
                stopsHit = 0;

                if (session.LogicSettings.UseNearActionRandom)
                {
                    await HumanRandomActionTask.Execute(session, cancellationToken);
                }
                else
                {
                    await RecycleItemsTask.Execute(session, cancellationToken);

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        await FavoritePokemonTask.Execute(session, cancellationToken);
                    }
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken);
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken);
                }
            }
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var pokestopList = await GetPokeStops(session);

            while (pokestopList.Any())
            {
                cancellationToken.ThrowIfCancellationRequested();
                await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken);

                pokestopList =
                    pokestopList.OrderBy(
                        i =>
                        LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();

                // randomize next pokestop between first and second by distance
                var pokestopListNum = 0;
                if (pokestopList.Count > 1)
                {
                    pokestopListNum = rc.Next(0, 2);
                }

                var pokeStop = pokestopList[pokestopListNum];
                pokestopList.RemoveAt(pokestopListNum);

                await FortPokestop(session, cancellationToken, pokeStop);

                if (++stopsHit >= storeRI)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
                {
                    storeRI  = rc.Next(6, 12); //set new storeRI for new random value
                    stopsHit = 0;

                    if (session.LogicSettings.UseNearActionRandom)
                    {
                        if (NearRandom.Next(1, 10) > 4)
                        {
                            await RecycleItemsTask.Execute(session, cancellationToken);
                        }
                    }
                    else
                    {
                        await RecycleItemsTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await EvolvePokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await EvolvePokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await TransferWeakPokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await TransferWeakPokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.RenamePokemon)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await RenamePokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await RenamePokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await FavoritePokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await FavoritePokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        if (session.LogicSettings.UseNearActionRandom)
                        {
                            if (NearRandom.Next(1, 10) > 4)
                            {
                                await LevelUpPokemonTask.Execute(session, cancellationToken);
                            }
                        }
                        else
                        {
                            await LevelUpPokemonTask.Execute(session, cancellationToken);
                        }
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken);
                }

                if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                {
                    await SnipePokemonTask.Execute(session, cancellationToken);
                }

                //samuraitruong: temoporary not allow human walk snipe until we implement a good logic to use.
                if (session.LogicSettings.EnableHumanWalkingSnipe && !session.LogicSettings.UseGpxPathing)
                {
                    //refactore to move this code inside the task later.
                    await HumanWalkSnipeTask.Execute(session, cancellationToken,
                                                     async (double lat, double lng) =>
                    {
                        //idea of this function is to spin pokestop on way. maybe risky.
                        var reachablePokestops = pokestopList.Where(i =>
                                                                    LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                            session.Client.CurrentLongitude, i.Latitude, i.Longitude) < 30.0)
                                                 .ToList();
                        reachablePokestops = reachablePokestops.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                                     session.Client.CurrentLongitude, i.Latitude, i.Longitude))
                                             .ToList();
                        foreach (var ps in reachablePokestops)
                        {
                            pokestopList.Remove(ps);
                            await FortPokestop(session, cancellationToken, ps);
                        }
                    },
                                                     async() =>
                    {
                        var nearestStop = pokestopList.OrderBy(i =>
                                                               LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                       session.Client.CurrentLongitude, i.Latitude, i.Longitude)).FirstOrDefault();

                        var walkedDistance = LocationUtils.CalculateDistanceInMeters(nearestStop.Latitude, nearestStop.Longitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude);
                        if (walkedDistance > session.LogicSettings.HumanWalkingSnipeWalkbackDistanceLimit)
                        {
                            await Task.Delay(3000);
                            var nearbyPokeStops = await UpdateFortsData(session);
                            var notexists       = nearbyPokeStops.Where(p => !pokestopList.Any(x => x.Id == p.Id)).ToList();
                            pokestopList.AddRange(notexists);
                            session.EventDispatcher.Send(new PokeStopListEvent {
                                Forts = pokestopList
                            });
                            session.EventDispatcher.Send(new HumanWalkSnipeEvent()
                            {
                                Type           = HumanWalkSnipeEventTypes.PokestopUpdated,
                                Pokestops      = notexists,
                                NearestDistane = walkedDistance
                            });
                        }
                    });
                }
            }
        }
Beispiel #7
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            var tracks    = GetGpxTracks(session);
            var eggWalker = new EggWalker(1000, session);

            for (var curTrk = 0; curTrk < tracks.Count; curTrk++)
            {
                cancellationToken.ThrowIfCancellationRequested();

                var track         = tracks.ElementAt(curTrk);
                var trackSegments = track.Segments;

                if (curTrkSeg >= trackSegments.Count)
                {
                    curTrkSeg = 0;
                }
                for (; curTrkSeg < trackSegments.Count; curTrkSeg++)
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    var trackPoints = track.Segments.ElementAt(curTrkSeg).TrackPoints;

                    if (curTrkPt >= trackPoints.Count)
                    {
                        curTrkPt = 0;
                    }
                    for (; curTrkPt < trackPoints.Count; curTrkPt++)
                    {
                        cancellationToken.ThrowIfCancellationRequested();

                        var nextPoint = trackPoints.ElementAt(curTrkPt);
                        var distance  = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                session.Client.CurrentLongitude,
                                                                                Convert.ToDouble(nextPoint.Lat, CultureInfo.InvariantCulture),
                                                                                Convert.ToDouble(nextPoint.Lon, CultureInfo.InvariantCulture));

                        if (distance > 5000)
                        {
                            session.EventDispatcher.Send(new ErrorEvent
                            {
                                Message =
                                    session.Translation.GetTranslation(TranslationString.DesiredDestTooFar,
                                                                       nextPoint.Lat, nextPoint.Lon, session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude)
                            });
                            break;
                        }

                        var pokestopList = await GetPokeStops(session);

                        while (pokestopList.Any())
                        // warning: this is never entered due to ps cooldowns from UseNearbyPokestopsTask
                        {
                            cancellationToken.ThrowIfCancellationRequested();

                            pokestopList =
                                pokestopList.OrderBy(
                                    i =>
                                    LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                            session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();
                            var pokeStop = pokestopList[0];
                            pokestopList.RemoveAt(0);

                            var fortInfo =
                                await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                            if (pokeStop.LureInfo != null)
                            {
                                await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
                            }

                            var fortSearch =
                                await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                            if (fortSearch.ExperienceAwarded > 0)
                            {
                                session.EventDispatcher.Send(new FortUsedEvent
                                {
                                    Id        = pokeStop.Id,
                                    Name      = fortInfo.Name,
                                    Exp       = fortSearch.ExperienceAwarded,
                                    Gems      = fortSearch.GemsAwarded,
                                    Items     = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                                    Latitude  = pokeStop.Latitude,
                                    Longitude = pokeStop.Longitude
                                });
                            }
                            else
                            {
                                await RecycleItemsTask.Execute(session, cancellationToken);
                            }

                            if (fortSearch.ItemsAwarded.Count > 0)
                            {
                                await session.Inventory.RefreshCachedInventory();
                            }
                        }

                        if (DateTime.Now > _lastTasksCall)
                        {
                            _lastTasksCall =
                                DateTime.Now.AddMilliseconds(Math.Min(session.LogicSettings.DelayBetweenPlayerActions,
                                                                      3000));

                            await RecycleItemsTask.Execute(session, cancellationToken);

                            if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                                session.LogicSettings.EvolveAllPokemonAboveIv ||
                                session.LogicSettings.UseLuckyEggsWhileEvolving ||
                                session.LogicSettings.KeepPokemonsThatCanEvolve)
                            {
                                await EvolvePokemonTask.Execute(session, cancellationToken);
                            }
                            await GetPokeDexCount.Execute(session, cancellationToken);

                            if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                            {
                                await LevelUpPokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.UseLuckyEggConstantly)
                            {
                                await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.UseIncenseConstantly)
                            {
                                await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.TransferDuplicatePokemon)
                            {
                                await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.TransferWeakPokemon)
                            {
                                await TransferWeakPokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.RenamePokemon)
                            {
                                await RenamePokemonTask.Execute(session, cancellationToken);
                            }

                            if (session.LogicSettings.AutoFavoritePokemon)
                            {
                                await FavoritePokemonTask.Execute(session, cancellationToken);
                            }

                            if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                            {
                                await SnipePokemonTask.Execute(session, cancellationToken);
                            }
                        }

                        var geo = new GeoCoordinate(Convert.ToDouble(trackPoints.ElementAt(curTrkPt).Lat, CultureInfo.InvariantCulture),
                                                    Convert.ToDouble(trackPoints.ElementAt(curTrkPt).Lon, CultureInfo.InvariantCulture));

                        await session.Navigation.Move(geo,
                                                      async() =>
                        {
                            await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                            //Catch Incense Pokemon
                            await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                            await UseNearbyPokestopsTask.Execute(session, cancellationToken);
                            return(true);
                        },
                                                      session,
                                                      cancellationToken);

                        await eggWalker.ApplyDistance(distance, cancellationToken);
                    } //end trkpts
                }     //end trksegs
            }         //end tracks
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var randomCommand = Enumerable.Range(1, 9).OrderBy(x => ActionRandom.Next()).Take(9).ToList();

            for (int i = 0; i < 9; i++)
            {
                cancellationToken.ThrowIfCancellationRequested();

                switch (randomCommand[i])
                {
                case 1:
                    if (session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await EvolvePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 2:
                    if (session.LogicSettings.UseEggIncubators)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await UseIncubatorsTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 3:
                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 4:
                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 5:
                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 6:
                    if (session.LogicSettings.RenamePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await RenamePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 7:
                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await FavoritePokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;

                case 8:
                    if (ActionRandom.Next(1, 10) > 4)
                    {
                        await RecycleItemsTask.Execute(session, cancellationToken);
                    }
                    break;

                case 9:
                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        if (ActionRandom.Next(1, 10) > 4)
                        {
                            await LevelUpPokemonTask.Execute(session, cancellationToken);
                        }
                    }
                    break;
                }
            }

            await GetPokeDexCount.Execute(session, cancellationToken);
        }
Beispiel #9
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var distanceFromStart = LocationUtils.CalculateDistanceInMeters(
                session.Settings.DefaultLatitude, session.Settings.DefaultLongitude,
                session.Client.CurrentLatitude, session.Client.CurrentLongitude);

            // Edge case for when the client somehow ends up outside the defined radius
            if (session.LogicSettings.MaxTravelDistanceInMeters != 0 &&
                distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters)
            {
                Logger.Write(
                    session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart),
                    LogLevel.Warning);

                await session.Navigation.Move(
                    new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, LocationUtils.getElevation(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude)),
                    session.LogicSettings.WalkingSpeedInKilometerPerHour, null, cancellationToken, session.LogicSettings.DisableHumanWalking);
            }

            var pokestopList = await GetPokeStops(session);

            var stopsHit = 0;
            var rc       = new Random(); //initialize pokestop random cleanup counter first time

            storeRI = rc.Next(8, 15);
            var eggWalker = new EggWalker(1000, session);

            if (pokestopList.Count <= 0)
            {
                session.EventDispatcher.Send(new WarnEvent
                {
                    Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound)
                });
            }

            session.EventDispatcher.Send(new PokeStopListEvent {
                Forts = pokestopList
            });

            while (pokestopList.Any())
            {
                cancellationToken.ThrowIfCancellationRequested();

                //resort
                var pokestopListWithDetails = pokestopList
                                              .Select(p =>
                {
                    Boolean useNav   = session.LogicSettings.UseOsmNavigation && LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, p.Latitude, p.Longitude) > session.LogicSettings.OsmMinDistanceInMeter;
                    String uri       = useNav ? string.Format(_CultureEnglish, "http://www.yournavigation.org/api/1.0/gosmore.php?flat={0:0.000000}&flon={1:0.000000}&tlat={2:0.000000}&tlon={3:0.000000}&v=foot", session.Client.CurrentLatitude, session.Client.CurrentLongitude, p.Latitude, p.Longitude) : null;
                    XDocument doc    = useNav ? XDocument.Load(uri) : null;
                    XNamespace kmlns = useNav ? XNamespace.Get("http://earth.google.com/kml/2.0") : null;
                    var points       = !useNav ? null :
                                       doc.Element(kmlns + "kml")
                                       .Element(kmlns + "Document")
                                       .Element(kmlns + "Folder")
                                       .Element(kmlns + "Placemark")
                                       .Element(kmlns + "LineString")
                                       .Element(kmlns + "coordinates")
                                       .Value
                                       .Trim()
                                       .Split(Environment.NewLine.ToCharArray(), StringSplitOptions.RemoveEmptyEntries)
                                       .Select(pp =>
                    {
                        String[] parts = pp.Split(',');
                        return(new
                        {
                            Latitude = double.Parse(parts[1], _CultureEnglish),
                            Longitude = double.Parse(parts[0], _CultureEnglish),
                        });
                    })
                                       .ToArray();
                    Double dist = useNav ?
                                  new Func <double>(() =>
                    {
                        Double d = 0d;
                        for (int i = 1; i < points.Length; i++)
                        {
                            d += LocationUtils.CalculateDistanceInMeters
                                 (
                                points[i - 1].Latitude,
                                points[i - 1].Longitude,
                                points[i].Latitude,
                                points[i].Longitude
                                 );
                        }
                        return(d);
                    })() :
                                  LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, p.Latitude, p.Longitude);
                    return(new
                    {
                        PokeStop = p,
                        UseOSM = useNav,
                        Distance = dist,
                        NavigationDocumentUri = uri,
                        NavigationDocument = doc,
                        NavigationDocumentNamespace = kmlns,
                        Points = points
                    });
                })
                                              .OrderBy(p => p.Distance)
                                              .ToList();
                // randomize next pokestop between first and second by distance
                var pokestopListNum = 0;
                if (pokestopList.Count > 1)
                {
                    pokestopListNum = rc.Next(0, 2);
                }

                var pokeStop = pokestopListWithDetails[pokestopListNum];
                pokestopList.Remove(pokeStop.PokeStop);

                var distance = pokeStop.Distance;
                var fortInfo = await session.Client.Fort.GetFort(pokeStop.PokeStop.Id, pokeStop.PokeStop.Latitude, pokeStop.PokeStop.Longitude);

                session.EventDispatcher.Send(new FortTargetEvent {
                    Name = fortInfo.Name, Distance = distance
                });

                if (pokeStop.UseOSM)
                {
                    var points = pokeStop.Points;
                    if (points.Any())
                    {
                        foreach (var step in points)
                        {
                            await MoveToLocationAsync(session, cancellationToken, step.Latitude, step.Longitude);
                        }
                    }
                }
                //Why no else? Just to be sure =)
                await MoveToLocationAsync(session, cancellationToken, pokeStop.PokeStop.Latitude, pokeStop.PokeStop.Longitude);

                //Catch Lure Pokemon
                if (pokeStop.PokeStop.LureInfo != null)
                {
                    await CatchLurePokemonsTask.Execute(session, pokeStop.PokeStop, cancellationToken);
                }

                FortSearchResponse fortSearch;
                var       timesZeroXPawarded = 0;
                var       fortTry            = 0;  //Current check
                const int retryNumber        = 50; //How many times it needs to check to clear softban
                const int zeroCheck          = 5;  //How many times it checks fort before it thinks it's softban
                do
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    fortSearch =
                        await session.Client.Fort.SearchFort(pokeStop.PokeStop.Id, pokeStop.PokeStop.Latitude, pokeStop.PokeStop.Longitude);

                    if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0)
                    {
                        timesZeroXPawarded = 0;
                    }
                    if (fortSearch.ExperienceAwarded == 0)
                    {
                        timesZeroXPawarded++;

                        if (timesZeroXPawarded > zeroCheck)
                        {
                            if ((int)fortSearch.CooldownCompleteTimestampMs != 0)
                            {
                                break;
                                // Check if successfully looted, if so program can continue as this was "false alarm".
                            }

                            fortTry += 1;

                            session.EventDispatcher.Send(new FortFailedEvent
                            {
                                Name   = fortInfo.Name,
                                Try    = fortTry,
                                Max    = retryNumber - zeroCheck,
                                Looted = false
                            });

                            if (!session.LogicSettings.FastSoftBanBypass)
                            {
                                DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0);
                            }
                        }
                    }
                    else
                    {
                        if (fortTry != 0)
                        {
                            session.EventDispatcher.Send(new FortFailedEvent
                            {
                                Name   = fortInfo.Name,
                                Try    = fortTry + 1,
                                Max    = retryNumber - zeroCheck,
                                Looted = true
                            });
                        }

                        session.EventDispatcher.Send(new FortUsedEvent
                        {
                            Id            = pokeStop.PokeStop.Id,
                            Name          = fortInfo.Name,
                            Exp           = fortSearch.ExperienceAwarded,
                            Gems          = fortSearch.GemsAwarded,
                            Items         = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                            Latitude      = pokeStop.PokeStop.Latitude,
                            Longitude     = pokeStop.PokeStop.Longitude,
                            InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull
                        });

                        if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull)
                        {
                            storeRI = 1;
                        }

                        break; //Continue with program as loot was succesfull.
                    }
                } while (fortTry < retryNumber - zeroCheck);
                //Stop trying if softban is cleaned earlier or if 40 times fort looting failed.

                await eggWalker.ApplyDistance(distance, cancellationToken);

                if (++stopsHit >= storeRI)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
                {
                    storeRI  = rc.Next(6, 12); //set new storeRI for new random value
                    stopsHit = 0;

                    await RecycleItemsTask.Execute(session, cancellationToken);

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        await FavoritePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken);
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken);
                }

                if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                {
                    await SnipePokemonTask.Execute(session, cancellationToken);
                }
            }
        }
Beispiel #10
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var pokestopsTuple = await GetPokeStops(session);

            var allPokestops = pokestopsTuple.Item1;
            var pokestopList = pokestopsTuple.Item2;

            while (pokestopList.Any())
            {
                cancellationToken.ThrowIfCancellationRequested();
                await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken);

                pokestopList =
                    pokestopList.OrderBy(
                        i =>
                        LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();

                // randomize next pokestop between first and second by distance
                var pokestopListNum = 0;
                if (pokestopList.Count > 1)
                {
                    pokestopListNum = rc.Next(0, 2);
                }

                var pokeStop = pokestopList[pokestopListNum];
                pokestopList.RemoveAt(pokestopListNum);

                // this logic should only be called when we reach a pokestop either via GPX path or normal walking
                // as when walk-sniping, we want to get to the snipe ASAP rather than stop for lured pokemon upon
                // calling FarmPokestop; in that situation we are also always within 40m of the pokestop, so no
                // need to walk to it
                var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                // we only move to the PokeStop, and send the associated FortTargetEvent, when not using GPX
                // also, GPX pathing uses its own EggWalker and calls the CatchPokemon tasks internally.
                if (!session.LogicSettings.UseGpxPathing)
                {
                    var eggWalker = new EggWalker(1000, session);

                    var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                           session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude);
                    cancellationToken.ThrowIfCancellationRequested();

                    if (!session.LogicSettings.UseGoogleWalk && !session.LogicSettings.UseYoursWalk)
                    {
                        session.EventDispatcher.Send(new FortTargetEvent {
                            Name = fortInfo.Name, Distance = distance, Route = "NecroBot"
                        });
                    }
                    else
                    {
                        BaseWalkStrategy.FortInfo = fortInfo;
                    }

                    await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude,
                                                                    LocationUtils.getElevation(session, pokeStop.Latitude, pokeStop.Longitude)),
                                                  async() =>
                    {
                        // Catch normal map Pokemon
                        await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                        //Catch Incense Pokemon
                        await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                        return(true);
                    },
                                                  session,
                                                  cancellationToken);

                    // we have moved this distance, so apply it immediately to the egg walker.
                    await eggWalker.ApplyDistance(distance, cancellationToken);
                }

                //Catch Lure Pokemon
                if (pokeStop.LureInfo != null)
                {
                    // added for cooldowns
                    await Task.Delay(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000));

                    await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
                }

                await FarmPokestop(session, pokeStop, fortInfo, cancellationToken);

                if (++stopsHit >= storeRI)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
                {
                    storeRI  = rc.Next(6, 12); //set new storeRI for new random value
                    stopsHit = 0;

                    if (session.LogicSettings.UseNearActionRandom)
                    {
                        await HumanRandomActionTask.Execute(session, cancellationToken);
                    }
                    else
                    {
                        await RecycleItemsTask.Execute(session, cancellationToken);

                        if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                            session.LogicSettings.EvolveAllPokemonAboveIv ||
                            session.LogicSettings.UseLuckyEggsWhileEvolving ||
                            session.LogicSettings.KeepPokemonsThatCanEvolve)
                        {
                            await EvolvePokemonTask.Execute(session, cancellationToken);
                        }
                        if (session.LogicSettings.UseLuckyEggConstantly)
                        {
                            await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                        }
                        if (session.LogicSettings.UseIncenseConstantly)
                        {
                            await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                        }
                        if (session.LogicSettings.TransferDuplicatePokemon)
                        {
                            await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                        }
                        if (session.LogicSettings.TransferWeakPokemon)
                        {
                            await TransferWeakPokemonTask.Execute(session, cancellationToken);
                        }
                        if (session.LogicSettings.RenamePokemon)
                        {
                            await RenamePokemonTask.Execute(session, cancellationToken);
                        }
                        if (session.LogicSettings.AutoFavoritePokemon)
                        {
                            await FavoritePokemonTask.Execute(session, cancellationToken);
                        }
                        if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                        {
                            await LevelUpPokemonTask.Execute(session, cancellationToken);
                        }

                        await GetPokeDexCount.Execute(session, cancellationToken);
                    }
                }

                if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                {
                    await SnipePokemonTask.Execute(session, cancellationToken);
                }

                if (session.LogicSettings.EnableHumanWalkingSnipe)
                {
                    //refactore to move this code inside the task later.
                    await HumanWalkSnipeTask.Execute(session, cancellationToken,
                                                     async (double lat, double lng) =>
                    {
                        //idea of this function is to spin pokestop on way. maybe risky.
                        var reachablePokestops = allPokestops.Where(i =>
                                                                    LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                            session.Client.CurrentLongitude, i.Latitude, i.Longitude) < 40).ToList();
                        reachablePokestops = reachablePokestops.OrderBy(i =>
                                                                        LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                                session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();
                        foreach (var ps in reachablePokestops)
                        {
                            if (!session.LogicSettings.UseGpxPathing || pokestopList.Contains(ps))
                            {
                                pokestopList.Remove(ps);
                            }

                            var fi = await session.Client.Fort.GetFort(ps.Id, ps.Latitude, ps.Longitude);
                            await FarmPokestop(session, ps, fi, cancellationToken);
                        }
                    },
                                                     async() =>
                    {
                        // if using GPX we have to move back to the original pokestop, to resume the path.
                        // we do not try to use pokestops on the way back, as we will have used them getting
                        // here.
                        if (session.LogicSettings.UseGpxPathing)
                        {
                            var eggWalker = new EggWalker(1000, session);

                            var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                   session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude);
                            var geo = new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude);

                            await session.Navigation.Move(geo,
                                                          async() =>
                            {
                                await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                                //Catch Incense Pokemon
                                await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                                return(true);
                            },
                                                          session,
                                                          cancellationToken);

                            await eggWalker.ApplyDistance(distance, cancellationToken);
                            return;
                        }

                        var nearestStop = pokestopList.OrderBy(i =>
                                                               LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                                       session.Client.CurrentLongitude, i.Latitude, i.Longitude)).FirstOrDefault();

                        var walkedDistance = LocationUtils.CalculateDistanceInMeters(nearestStop.Latitude, nearestStop.Longitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude);
                        if (walkedDistance > session.LogicSettings.HumanWalkingSnipeWalkbackDistanceLimit)
                        {
                            await Task.Delay(3000);
                            var nearbyPokeStops = await UpdateFortsData(session);
                            var notexists       = nearbyPokeStops.Where(p => !pokestopList.Any(x => x.Id == p.Id)).ToList();
                            pokestopList.AddRange(notexists);
                            session.EventDispatcher.Send(new PokeStopListEvent {
                                Forts = pokestopList
                            });
                            session.EventDispatcher.Send(new HumanWalkSnipeEvent()
                            {
                                Type            = HumanWalkSnipeEventTypes.PokestopUpdated,
                                Pokestops       = notexists,
                                NearestDistance = walkedDistance
                            });
                        }
                    });
                }
            }
        }
Beispiel #11
0
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            cancellationToken.ThrowIfCancellationRequested();

            var pokestopList = await GetPokeStops(session);

            while (pokestopList.Any())
            {
                cancellationToken.ThrowIfCancellationRequested();
                await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken);

                pokestopList =
                    pokestopList.OrderBy(
                        i =>
                        LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList();

                // randomize next pokestop between first and second by distance
                var pokestopListNum = 0;
                if (pokestopList.Count > 1)
                {
                    pokestopListNum = rc.Next(0, 2);
                }

                var pokeStop = pokestopList[pokestopListNum];
                pokestopList.RemoveAt(pokestopListNum);

                var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                // we only move to the PokeStop, and send the associated FortTargetEvent, when not using GPX
                // also, GPX pathing uses its own EggWalker and calls the CatchPokemon tasks internally.
                if (!session.LogicSettings.UseGpxPathing)
                {
                    var eggWalker = new EggWalker(1000, session);

                    var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                           session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude);
                    cancellationToken.ThrowIfCancellationRequested();

                    if (!session.LogicSettings.UseGoogleWalk && !session.LogicSettings.UseYoursWalk)
                    {
                        session.EventDispatcher.Send(new FortTargetEvent {
                            Name = fortInfo.Name, Distance = distance, Route = "NecroBot"
                        });
                    }
                    else
                    {
                        BaseWalkStrategy.FortInfo = fortInfo;
                    }

                    await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude,
                                                                    LocationUtils.getElevation(pokeStop.Latitude, pokeStop.Longitude)),
                                                  async() =>
                    {
                        // Catch normal map Pokemon
                        await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                        //Catch Incense Pokemon
                        await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                        return(true);
                    },
                                                  session,
                                                  cancellationToken);

                    // we have moved this distance, so apply it immediately to the egg walker.
                    await eggWalker.ApplyDistance(distance, cancellationToken);
                }

                //Catch Lure Pokemon
                if (pokeStop.LureInfo != null)
                {
                    await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken);
                }

                FortSearchResponse fortSearch;
                var       timesZeroXPawarded = 0;
                var       fortTry            = 0;  //Current check
                const int retryNumber        = 50; //How many times it needs to check to clear softban
                const int zeroCheck          = 5;  //How many times it checks fort before it thinks it's softban
                do
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    if (SearchThresholdExceeds(session))
                    {
                        break;
                    }

                    fortSearch =
                        await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude);

                    if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0)
                    {
                        timesZeroXPawarded = 0;
                    }
                    if (fortSearch.ExperienceAwarded == 0)
                    {
                        timesZeroXPawarded++;

                        if (timesZeroXPawarded > zeroCheck)
                        {
                            if ((int)fortSearch.CooldownCompleteTimestampMs != 0)
                            {
                                break; // Check if successfully looted, if so program can continue as this was "false alarm".
                            }

                            fortTry += 1;

                            session.EventDispatcher.Send(new FortFailedEvent
                            {
                                Name   = fortInfo.Name,
                                Try    = fortTry,
                                Max    = retryNumber - zeroCheck,
                                Looted = false
                            });

                            if (!session.LogicSettings.FastSoftBanBypass)
                            {
                                DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0);
                            }
                        }
                    }
                    else
                    {
                        if (fortTry != 0)
                        {
                            session.EventDispatcher.Send(new FortFailedEvent
                            {
                                Name   = fortInfo.Name,
                                Try    = fortTry + 1,
                                Max    = retryNumber - zeroCheck,
                                Looted = true
                            });
                        }

                        session.EventDispatcher.Send(new FortUsedEvent
                        {
                            Id            = pokeStop.Id,
                            Name          = fortInfo.Name,
                            Exp           = fortSearch.ExperienceAwarded,
                            Gems          = fortSearch.GemsAwarded,
                            Items         = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded),
                            Latitude      = pokeStop.Latitude,
                            Longitude     = pokeStop.Longitude,
                            InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull
                        });

                        if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull)
                        {
                            storeRI = 1;
                        }

                        session.Stats.PokeStopTimestamps.Add(DateTime.Now.Ticks);
                        break; //Continue with program as loot was succesfull.
                    }
                } while (fortTry < retryNumber - zeroCheck);
                //Stop trying if softban is cleaned earlier or if 40 times fort looting failed.

                if (session.LogicSettings.RandomlyPauseAtStops)
                {
                    if (++RandomStop >= RandomNumber)
                    {
                        RandomNumber = rc.Next(4, 11);
                        RandomStop   = 0;
                        int RandomWaitTime = rc.Next(30, 120);
                        Thread.Sleep(RandomWaitTime);
                    }
                }

                if (++stopsHit >= storeRI)     //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing.
                {
                    storeRI  = rc.Next(6, 12); //set new storeRI for new random value
                    stopsHit = 0;

                    await RecycleItemsTask.Execute(session, cancellationToken);

                    if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                        session.LogicSettings.EvolveAllPokemonAboveIv ||
                        session.LogicSettings.UseLuckyEggsWhileEvolving ||
                        session.LogicSettings.KeepPokemonsThatCanEvolve)
                    {
                        await EvolvePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.UseLuckyEggConstantly)
                    {
                        await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.UseIncenseConstantly)
                    {
                        await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferDuplicatePokemon)
                    {
                        await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.TransferWeakPokemon)
                    {
                        await TransferWeakPokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.RenamePokemon)
                    {
                        await RenamePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.AutoFavoritePokemon)
                    {
                        await FavoritePokemonTask.Execute(session, cancellationToken);
                    }

                    if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                    {
                        await LevelUpPokemonTask.Execute(session, cancellationToken);
                    }

                    await GetPokeDexCount.Execute(session, cancellationToken);
                }

                if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                {
                    await SnipePokemonTask.Execute(session, cancellationToken);
                }
            }
        }
        public static async Task Execute(ISession session, CancellationToken cancellationToken)
        {
            var tracks    = GetGpxTracks(session);
            var eggWalker = new EggWalker(1000, session);

            if (_resumeTrack + _resumeTrackSeg + _resumeTrackPt == 0)
            {
                _resumeTrack    = session.LogicSettings.ResumeTrack;
                _resumeTrackSeg = session.LogicSettings.ResumeTrackSeg;
                _resumeTrackPt  = session.LogicSettings.ResumeTrackPt;
            }

            for (var curTrk = _resumeTrack; curTrk < tracks.Count; curTrk++)
            {
                _resumeTrack = curTrk;
                cancellationToken.ThrowIfCancellationRequested();

                var track         = tracks.ElementAt(curTrk);
                var trackSegments = track.Segments;

                for (var curTrkSeg = _resumeTrackSeg; curTrkSeg < trackSegments.Count; curTrkSeg++)
                {
                    _resumeTrackSeg = curTrkSeg;
                    cancellationToken.ThrowIfCancellationRequested();

                    var trackPoints = trackSegments.ElementAt(curTrkSeg).TrackPoints;

                    for (var curTrkPt = _resumeTrackPt; curTrkPt < trackPoints.Count; curTrkPt++)
                    {
                        _resumeTrackPt = curTrkPt;
                        cancellationToken.ThrowIfCancellationRequested();

                        var nextPoint = trackPoints.ElementAt(curTrkPt);
                        var distance  = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude,
                                                                                session.Client.CurrentLongitude,
                                                                                Convert.ToDouble(nextPoint.Lat, CultureInfo.InvariantCulture),
                                                                                Convert.ToDouble(nextPoint.Lon, CultureInfo.InvariantCulture));

                        if (distance > 5000)
                        {
                            session.EventDispatcher.Send(new ErrorEvent
                            {
                                Message =
                                    session.Translation.GetTranslation(TranslationString.DesiredDestTooFar,
                                                                       nextPoint.Lat, nextPoint.Lon, session.Client.CurrentLatitude,
                                                                       session.Client.CurrentLongitude)
                            });
                            break;
                        }

                        if (DateTime.Now > _lastTasksCall)
                        {
                            _lastTasksCall =
                                DateTime.Now.AddMilliseconds(Math.Min(session.LogicSettings.DelayBetweenPlayerActions,
                                                                      3000));

                            await RecycleItemsTask.Execute(session, cancellationToken);

                            if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy ||
                                session.LogicSettings.EvolveAllPokemonAboveIv ||
                                session.LogicSettings.UseLuckyEggsWhileEvolving ||
                                session.LogicSettings.KeepPokemonsThatCanEvolve)
                            {
                                await EvolvePokemonTask.Execute(session, cancellationToken);
                            }
                            await GetPokeDexCount.Execute(session, cancellationToken);

                            if (session.LogicSettings.AutomaticallyLevelUpPokemon)
                            {
                                await LevelUpPokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.UseLuckyEggConstantly)
                            {
                                await UseLuckyEggConstantlyTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.UseIncenseConstantly)
                            {
                                await UseIncenseConstantlyTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.TransferDuplicatePokemon)
                            {
                                await TransferDuplicatePokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.TransferWeakPokemon)
                            {
                                await TransferWeakPokemonTask.Execute(session, cancellationToken);
                            }
                            if (session.LogicSettings.RenamePokemon)
                            {
                                await RenamePokemonTask.Execute(session, cancellationToken);
                            }

                            if (session.LogicSettings.AutoFavoritePokemon)
                            {
                                await FavoritePokemonTask.Execute(session, cancellationToken);
                            }

                            if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer)
                            {
                                await SnipePokemonTask.Execute(session, cancellationToken);
                            }
                        }

                        var geo = new GeoCoordinate(Convert.ToDouble(trackPoints.ElementAt(curTrkPt).Lat, CultureInfo.InvariantCulture),
                                                    Convert.ToDouble(trackPoints.ElementAt(curTrkPt).Lon, CultureInfo.InvariantCulture));

                        await session.Navigation.Move(geo,
                                                      async() =>
                        {
                            await CatchNearbyPokemonsTask.Execute(session, cancellationToken);
                            //Catch Incense Pokemon
                            await CatchIncensePokemonsTask.Execute(session, cancellationToken);
                            await UseNearbyPokestopsTask.Execute(session, cancellationToken);
                            return(true);
                        },
                                                      session,
                                                      cancellationToken);

                        await eggWalker.ApplyDistance(distance, cancellationToken);
                    } //end trkpts
                    _resumeTrackPt = 0;
                }     //end trksegs
                _resumeTrackSeg = 0;
            }         //end tracks
            _resumeTrack = 0;
        }