Beispiel #1
0
        public static List<Vector2D> FindPath(RoomUser User, bool Diag, Gamemap Map, Vector2D Start, Vector2D End)
        {
            var Path = new List<Vector2D>();

            PathFinderNode Nodes = FindPathReversed(User, Diag, Map, Start, End);

            if (Nodes != null)
            {
                Path.Add(End);

                while (Nodes.Next != null)
                {
                    Path.Add(Nodes.Next.Position);
                    Nodes = Nodes.Next;
                }
            }

            return Path;
        }
Beispiel #2
0
        public static PathFinderNode FindPathReversed(RoomUser User, bool Diag, Gamemap Map, Vector2D Start,
                                                      Vector2D End)
        {
            var OpenList = new MinHeap<PathFinderNode>(256);

            var PfMap = new PathFinderNode[Map.Model.MapSizeX, Map.Model.MapSizeY];
            PathFinderNode Node;
            Vector2D Tmp;
            int Cost;
            int Diff;

            var Current = new PathFinderNode(Start);
            Current.Cost = 0;

            var Finish = new PathFinderNode(End);
            PfMap[Current.Position.X, Current.Position.Y] = Current;
            OpenList.Add(Current);

            while (OpenList.Count > 0)
            {
                Current = OpenList.ExtractFirst();
                Current.InClosed = true;

                for (int i = 0; Diag ? i < DiagMovePoints.Length : i < NoDiagMovePoints.Length; i++)
                {
                    Tmp = Current.Position + (Diag ? DiagMovePoints[i] : NoDiagMovePoints[i]);
                    bool IsFinalMove = (Tmp.X == End.X && Tmp.Y == End.Y);

                    if (Map.IsValidStep(new Vector2D(Current.Position.X, Current.Position.Y), Tmp, IsFinalMove, User.AllowOverride))
                    {
                        if (PfMap[Tmp.X, Tmp.Y] == null)
                        {
                            Node = new PathFinderNode(Tmp);
                            PfMap[Tmp.X, Tmp.Y] = Node;
                        }
                        else
                        {
                            Node = PfMap[Tmp.X, Tmp.Y];
                        }

                        if (!Node.InClosed)
                        {
                            Diff = 0;

                            if (Current.Position.X != Node.Position.X)
                            {
                                Diff += 1;
                            }

                            if (Current.Position.Y != Node.Position.Y)
                            {
                                Diff += 1;
                            }

                            Cost = Current.Cost + Diff + Node.Position.GetDistanceSquared(End);

                            if (Cost < Node.Cost)
                            {
                                Node.Cost = Cost;
                                Node.Next = Current;
                            }

                            if (!Node.InOpen)
                            {
                                if (Node.Equals(Finish))
                                {
                                    Node.Next = Current;
                                    return Node;
                                }

                                Node.InOpen = true;
                                OpenList.Add(Node);
                            }
                        }
                    }
                }
            }

            return null;
        }
Beispiel #3
0
        /*internal bool IsValidMovement(int CoordX, int CoordY)
        {
            if (CoordX < 0 || CoordY < 0 || CoordX >= Model.MapSizeX || CoordY >= Model.MapSizeY)
                return false;

            if (SquareHasUsers(CoordX, CoordY))
                return false;

            if (GetCoordinatedItems(new Point(CoordX, CoordY)).Count > 0 && !SquareIsOpen(CoordX, CoordY, false))
                return false;

            return Model.SqState[CoordX, CoordY] == SquareState.OPEN;
        }*/
        public bool IsValidStep2(RoomUser User, Vector2D From, Vector2D To, bool EndOfPath, bool Override)
        {
            if (User == null)
                return false;

            if (!ValidTile(To.X, To.Y))
                return false;

            if (Override)
                return true;

            /*
             * 0 = blocked
             * 1 = open
             * 2 = last step
             * 3 = door
             * */

            List<Item> Items = _room.GetGameMap().GetAllRoomItemForSquare(To.X, To.Y);
            if (Items.Count > 0)
            {
                bool HasGroupGate = Items.ToList().Where(x => x.GetBaseItem().InteractionType == InteractionType.GUILD_GATE).ToList().Count() > 0;
                if (HasGroupGate)
                {
                    Item I = Items.FirstOrDefault(x => x.GetBaseItem().InteractionType == InteractionType.GUILD_GATE);
                    if (I != null)
                    {
                        Group Group = null;
                        if (!PlusEnvironment.GetGame().GetGroupManager().TryGetGroup(I.GroupId, out Group))
                            return false;

                        if (User.GetClient() == null || User.GetClient().GetHabbo() == null)
                            return false;

                        if (Group.IsMember(User.GetClient().GetHabbo().Id))
                        {
                            I.InteractingUser = User.GetClient().GetHabbo().Id;
                            I.ExtraData = "1";
                            I.UpdateState(false, true);

                            I.RequestUpdate(4, true);

                            return true;
                        }
                        else
                        {
                            if (User.Path.Count > 0)
                                User.Path.Clear();
                            User.PathRecalcNeeded = false;
                            return false;
                        }
                    }
                }
            }

            bool Chair = false;
            double HighestZ = -1;
            foreach (Item Item in Items.ToList())
            {
                if (Item == null)
                    continue;

                if (Item.GetZ < HighestZ)
                {
                    Chair = false;
                    continue;
                }

                HighestZ = Item.GetZ;
                if (Item.GetBaseItem().IsSeat)
                    Chair = true;
            }

            if ((mGameMap[To.X, To.Y] == 3 && !EndOfPath && !Chair) || (mGameMap[To.X, To.Y] == 0) || (mGameMap[To.X, To.Y] == 2 && !EndOfPath))
            {
                if (User.Path.Count > 0)
                    User.Path.Clear();
                User.PathRecalcNeeded = true;
            }

            double HeightDiff = SqAbsoluteHeight(To.X, To.Y) - SqAbsoluteHeight(From.X, From.Y);
            if (HeightDiff > 1.5 && !User.RidingHorse)
                return false;

            //Check this last, because ya.
            RoomUser Userx = _room.GetRoomUserManager().GetUserForSquare(To.X, To.Y);
            if (Userx != null)
            {
                if (!Userx.IsWalking && EndOfPath)
                    return false;
            }
            return true;
        }
Beispiel #4
0
        public bool IsValidStep(Vector2D From, Vector2D To, bool EndOfPath, bool Override, bool Roller = false)
        {
            if (!ValidTile(To.X, To.Y))
                return false;

            if (Override)
                return true;

            /*
             * 0 = blocked
             * 1 = open
             * 2 = last step
             * 3 = door
             * */

            if (_room.RoomBlockingEnabled == 0 && SquareHasUsers(To.X, To.Y))
                return false;

            List<Item> Items = _room.GetGameMap().GetAllRoomItemForSquare(To.X, To.Y);
            if (Items.Count > 0)
            {
                bool HasGroupGate = Items.ToList().Where(x => x != null && x.GetBaseItem().InteractionType == InteractionType.GUILD_GATE).Count() > 0;
                if (HasGroupGate)
                    return true;
            }

            if ((mGameMap[To.X, To.Y] == 3 && !EndOfPath) || mGameMap[To.X, To.Y] == 0 || (mGameMap[To.X, To.Y] == 2 && !EndOfPath))
                return false;

            if (!Roller)
            {
                double HeightDiff = SqAbsoluteHeight(To.X, To.Y) - SqAbsoluteHeight(From.X, From.Y);
                if (HeightDiff > 1.5)
                    return false;
            }

            return true;
        }