public bool SetFloorItem(Item item, int newX, int newY, double newZ) { if (_room == null) { return(false); } _room.GetGameMap().RemoveFromMap(item); item.SetState(newX, newY, newZ, Gamemap.GetAffectedTiles(item.GetBaseItem().Length, item.GetBaseItem().Width, newX, newY, item.Rotation)); if (item.GetBaseItem().InteractionType == InteractionType.TONER) { if (_room.TonerData == null) { _room.TonerData = new TonerData(item.Id); } } UpdateItem(item); _room.GetGameMap().AddItemToMap(item); return(true); }
public bool SetFloorItem(Player Session, Item Item, int newX, int newY, int newRot, bool newItem, bool OnRoller, bool sendMessage, bool updateRoomUserStatuses = false, double height = -1) { var NeedsReAdd = false; if (newItem) { if (Item.IsWired) { if (Item.GetBaseItem().WiredType == WiredBoxType.EffectRegenerateMaps && _room.GetRoomItemHandler().GetFloor.Count(x => x.GetBaseItem().WiredType == WiredBoxType.EffectRegenerateMaps) > 0) { return(false); } } } var ItemsOnTile = GetFurniObjects(newX, newY); if (Item.GetBaseItem().InteractionType == InteractionType.ROLLER && ItemsOnTile.Count(x => x.GetBaseItem().InteractionType == InteractionType.ROLLER && x.Id != Item.Id) > 0) { return(false); } if (!newItem) { NeedsReAdd = _room.GetGameMap().RemoveFromMap(Item); } var AffectedTiles = Gamemap.GetAffectedTiles(Item.GetBaseItem().Length, Item.GetBaseItem().Width, newX, newY, newRot); if (!_room.GetGameMap().ValidTile(newX, newY) || _room.GetGameMap().SquareHasUsers(newX, newY) && !Item.GetBaseItem().IsSeat) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } foreach (var Tile in AffectedTiles.Values) { if (!_room.GetGameMap().ValidTile(Tile.X, Tile.Y) || _room.GetGameMap().SquareHasUsers(Tile.X, Tile.Y) && !Item.GetBaseItem().IsSeat) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } } // Start calculating new Z coordinate double newZ = _room.GetGameMap().Model.SqFloorHeight[newX, newY]; if (height == -1) { if (!OnRoller) { // Make sure this tile is open and there are no users here if (_room.GetGameMap().Model.SqState[newX, newY] != SquareState.Open && !Item.GetBaseItem().IsSeat) { return(false); } foreach (var Tile in AffectedTiles.Values) { if (_room.GetGameMap().Model.SqState[Tile.X, Tile.Y] != SquareState.Open && !Item.GetBaseItem().IsSeat) { if (NeedsReAdd) { //AddItem(Item); _room.GetGameMap().AddToMap(Item); } return(false); } } // And that we have no users if (!Item.GetBaseItem().IsSeat&& !Item.IsRoller) { foreach (var Tile in AffectedTiles.Values) { if (_room.GetGameMap().GetRoomUsers(new Point(Tile.X, Tile.Y)).Count > 0) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } } } } // Find affected objects var ItemsAffected = new List <Item>(); var ItemsComplete = new List <Item>(); foreach (var Tile in AffectedTiles.Values.ToList()) { var Temp = GetFurniObjects(Tile.X, Tile.Y); if (Temp != null) { ItemsAffected.AddRange(Temp); } } ItemsComplete.AddRange(ItemsOnTile); ItemsComplete.AddRange(ItemsAffected); if (!OnRoller) { // Check for items in the stack that do not allow stacking on top of them foreach (var I in ItemsComplete.ToList()) { if (I == null) { continue; } if (I.Id == Item.Id) { continue; } if (I.GetBaseItem() == null) { continue; } if (!I.GetBaseItem().Stackable) { if (NeedsReAdd) { //AddItem(Item); _room.GetGameMap().AddToMap(Item); } return(false); } } } //if (!Item.IsRoller) { // If this is a rotating action, maintain item at current height if (Item.Rotation != newRot && Item.GetX == newX && Item.GetY == newY) { newZ = Item.GetZ; } // Are there any higher objects in the stack!? foreach (var i in ItemsComplete.ToList()) { if (i == null) { continue; } if (i.Id == Item.Id) { continue; } if (i.GetBaseItem().InteractionType == InteractionType.STACKTOOL) { newZ = i.GetZ; break; } if (i.TotalHeight > newZ) { newZ = i.TotalHeight; } } } // Verify the rotation is correct if (newRot != 0 && newRot != 2 && newRot != 4 && newRot != 6 && newRot != 8 && !Item.GetBaseItem().ExtraRot) { newRot = 0; } } else { newZ = height; } Item.Rotation = newRot; var oldX = Item.GetX; var oldY = Item.GetY; Item.SetState(newX, newY, newZ, AffectedTiles); if (!OnRoller && Session != null) { Item.Interactor.OnPlace(Session, Item); } if (newItem) { if (_floorItems.ContainsKey(Item.Id)) { if (Session != null) { Session.SendNotification(Program.LanguageManager.TryGetValue("room.item.already_placed")); } _room.GetGameMap().RemoveFromMap(Item); return(true); } if (Item.IsFloorItem && !_floorItems.ContainsKey(Item.Id)) { _floorItems.TryAdd(Item.Id, Item); } else if (Item.IsWallItem && !_wallItems.ContainsKey(Item.Id)) { _wallItems.TryAdd(Item.Id, Item); } if (sendMessage) { _room.SendPacket(new ObjectAddComposer(Item)); } } else { UpdateItem(Item); if (!OnRoller && sendMessage) { _room.SendPacket(new ObjectUpdateComposer(Item, _room.OwnerId)); } } _room.GetGameMap().AddToMap(Item); if (Item.GetBaseItem().IsSeat) { updateRoomUserStatuses = true; } if (updateRoomUserStatuses) { _room.GetRoomUserManager().UpdateUserStatusses(); } if (Item.GetBaseItem().InteractionType == InteractionType.TENT || Item.GetBaseItem().InteractionType == InteractionType.TENT_SMALL) { _room.RemoveTent(Item.Id); _room.AddTent(Item.Id); } using (var dbClient = Program.DatabaseManager.GetQueryReactor()) { dbClient.RunQuery("UPDATE `items` SET `room_id` = '" + _room.RoomId + "', `x` = '" + Item.GetX + "', `y` = '" + Item.GetY + "', `z` = '" + Item.GetZ + "', `rot` = '" + Item.Rotation + "' WHERE `id` = '" + Item.Id + "' LIMIT 1"); } return(true); }
public bool CheckPosItem(Item Item, int newX, int newY, int newRot) { try { var dictionary = Gamemap.GetAffectedTiles(Item.GetBaseItem().Length, Item.GetBaseItem().Width, newX, newY, newRot); if (!_room.GetGameMap().ValidTile(newX, newY)) { return(false); } foreach (var coord in dictionary.Values.ToList()) { if (_room.GetGameMap().Model.DoorX == coord.X && _room.GetGameMap().Model.DoorY == coord.Y) { return(false); } } if (_room.GetGameMap().Model.DoorX == newX && _room.GetGameMap().Model.DoorY == newY) { return(false); } foreach (var coord in dictionary.Values.ToList()) { if (!_room.GetGameMap().ValidTile(coord.X, coord.Y)) { return(false); } } double num = _room.GetGameMap().Model.SqFloorHeight[newX, newY]; if (Item.Rotation == newRot && Item.GetX == newX && Item.GetY == newY && Item.GetZ != num) { return(false); } if (_room.GetGameMap().Model.SqState[newX, newY] != SquareState.Open) { return(false); } foreach (var coord in dictionary.Values.ToList()) { if (_room.GetGameMap().Model.SqState[coord.X, coord.Y] != SquareState.Open) { return(false); } } if (!Item.GetBaseItem().IsSeat) { if (_room.GetGameMap().SquareHasUsers(newX, newY)) { return(false); } foreach (var coord in dictionary.Values.ToList()) { if (_room.GetGameMap().SquareHasUsers(coord.X, coord.Y)) { return(false); } } } var furniObjects = GetFurniObjects(newX, newY); var collection = new List <Item>(); var list3 = new List <Item>(); foreach (var coord in dictionary.Values.ToList()) { var list4 = GetFurniObjects(coord.X, coord.Y); if (list4 != null) { collection.AddRange(list4); } } if (furniObjects == null) { furniObjects = new List <Item>(); } list3.AddRange(furniObjects); list3.AddRange(collection); foreach (var i in list3.ToList()) { if (i.Id != Item.Id && !i.GetBaseItem().Stackable) { return(false); } } return(true); } catch { return(false); } }