Beispiel #1
0
        internal static void AfterSave(PlayerEntityLogic __instance, Blob __state)
        {
            if (__instance == null)
            {
                return;
            }
            __state.FetchBlob("collections").MergeFrom(__instance.PlayerEntity.Blob.GetBlob("collections"));
            __state.SetBool("dontStare", __instance.PlayerEntity.GetPrivateFieldValue <bool>("NPCsDontStare"));
            __state.SetLong("theftCount", __instance.PlayerEntity.GetPrivateFieldValue <long>("_theftCount"));
            __state.SetLong("theftResetDay", __instance.PlayerEntity.GetPrivateFieldValue <long>("_theftResetDay"));
            __state.SetBool("hasSoldToMerchant", __instance.PlayerEntity.GetPrivateFieldValue <bool>("HasSoldToMerchant"));

            foreach (var modInstance in GameContext.ModdingController.GetPrivateFieldValue <IEnumerable>("_modHooks"))
            {
                if (modInstance.GetPrivateFieldValue <object>("_instance") is IFoxModHookV3 mod)
                {
                    mod.OnPlayerSaveAfter(__instance, out var blob);
                    if (blob != null)
                    {
                        __state.MergeFrom(blob);
                    }
                }
            }

            ServerContext.EntityBlobDatabase.Set(__instance.Uid(), __instance.DisplayName(), EntityStorageKey.OtherPlayerData, __state);
            Blob.Deallocate(ref __state);
        }
Beispiel #2
0
 internal static void BeforeSave(PlayerEntityLogic __instance, Blob __state)
 {
     __state = BlobAllocator.Blob(true);
     if (__instance == null)
     {
         return;
     }
     foreach (var modInstance in GameContext.ModdingController.GetPrivateFieldValue <IEnumerable>("_modHooks"))
     {
         if (modInstance.GetPrivateFieldValue <object>("_instance") is IFoxModHookV3 mod)
         {
             mod.OnPlayerSaveBefore(__instance, out var blob);
             if (blob != null)
             {
                 __state.MergeFrom(blob);
             }
         }
     }
 }