Beispiel #1
0
 public void playerWantsToJoin(MiniPEPlayer player)
 {
     if (!playsJump(player))
     {
         if (isAMatchFree() || getMatchCount() < MAX_MATCHES)
         {
             // Spieler can join a match
             if (isAMatchFree())
             {
                 // there is a match the player can join
                 getFirstFreeMatch().addPlayer(player);
             }
             else
             {
                 // create a new match for the player
                 JumpMatch m = new JumpMatch(this);
                 m.addPlayer(player);
                 Matches.Add(m);
             }
         }
         else
         {
             // there is no match to play at the moment
             player.SendMessage("§b[MiniPE] There is no match you can join at the moment.", MessageType.Chat);
         }
     }
 }
Beispiel #2
0
 /*
  * returns the match from a player
  */
 public JumpMatch getMatchByPlayer(MiniPEPlayer player)
 {
     foreach (JumpMatch match in Matches)
     {
         if (match.isInMatch(player))
         {
             return(match);
         }
     }
     return(null);
 }
Beispiel #3
0
 /*
  * Checks if a player plays jump n run
  */
 public Boolean playsJump(MiniPEPlayer player)
 {
     foreach (JumpMatch match in Matches)
     {
         if (match.isInMatch(player))
         {
             return(true);
         }
     }
     return(false);
 }
Beispiel #4
0
 public Boolean isInMatch(MiniPEPlayer player)
 {
     foreach (Player p in Players)
     {
         if (player.Username.Equals(p.Username))
         {
             return(true);
         }
     }
     return(false);
 }
Beispiel #5
0
 public Package overRedstoneBlock(McpeMovePlayer message, MiniPEPlayer player) // <- isn't working too
 {
     if (jumpManager.playsJump(player))
     {
         if (player.Level.GetBlock(new BlockCoordinates((int)player.KnownPosition.X, (int)player.KnownPosition.Y - 1, (int)player.KnownPosition.Z)).Id == 152)
         {
             jumpManager.getMatchByPlayer(player).removePlayer(player);
         }
     }
     return(message);
 }
Beispiel #6
0
 public void removePlayer(MiniPEPlayer player)
 {
     // remove player from list
     Players.Remove(player);
     // teleport player back to lobby
     player.SpawnLevel(manager.manager.lobbyLevel, new PlayerLocation
     {
         X       = (int)manager.manager.spawnPos.X,
         Y       = (int)manager.manager.spawnPos.Y,
         Z       = (int)manager.manager.spawnPos.Z,
         Yaw     = 91,
         Pitch   = 28,
         HeadYaw = 91,
     });
 }
Beispiel #7
0
 public void addPlayer(MiniPEPlayer player)
 {
     // add player to list
     Players.Add(player);
     // send a message to the player
     player.SendMessage("§b[MiniPE] Joining...", MessageType.Chat);
     // teleport the player to the jump n run
     player.SpawnLevel(level, new PlayerLocation
     {
         X       = 340,
         Y       = 10,
         Z       = 454,
         Yaw     = 91,
         Pitch   = 28,
         HeadYaw = 91,
     });
 }
Beispiel #8
0
 public Package inWater(McpeMovePlayer message, MiniPEPlayer player) // <- this is not called I think (maybe because of the Server creates no MiniPEPlayer Objects)
 {
     if (jumpManager.playsJump(player))
     {
         if (player.Level.GetBlock(new BlockCoordinates(player.KnownPosition)).Id == 8)
         {
             player.KnownPosition = new PlayerLocation(new Vector3(340, 10, 454));
             player.SendMovePlayer(true);
         }
         if (player.Level.GetBlock(new BlockCoordinates(player.KnownPosition)).Id == 9)
         {
             player.KnownPosition = new PlayerLocation(new Vector3(340, 10, 454));
             player.SendMovePlayer(true);
         }
     }
     return(message);
 }