Beispiel #1
0
            public override void Set(Vector4[] dta)
            {
                VertexSolution vs = GetMySolution();

                if ((vs.SameSizeValue != null) || (vs.vals[2].VertDataType != VertexNull.inst) || (vs.vals[3].VertDataType != VertexNull.inst))
                {
                    CurMeshDta.mesh.SetUVs(MyUVChanel(), new List <Vector4>(dta));
                }
                else
                {
                    Vector2[] v2s = new Vector2[dta.Length];

                    for (int i = 0; i < dta.Length; i++)
                    {
                        Vector4 v4 = dta[i];
                        v2s[i] = new Vector2(v4.x, v4.y);
                    }

                    switch (MyUVChanel())
                    {
                    case 0:
                        CurMeshDta.mesh.uv = v2s; break;

                    case 1:
                        CurMeshDta.mesh.uv2 = v2s; break;

                    case 2:
                        CurMeshDta.mesh.uv3 = v2s; break;

                    case 3:
                        CurMeshDta.mesh.uv3 = v2s; break;
                    }
                }
            }
Beispiel #2
0
            public override void SetDefaults(VertexSolution to)
            {
                base.SetDefaults(to);

                if (myIndex != 1)
                {
                    return;
                }

                to.enabled = true;

                int ind = VertexUV.inst[0].myIndex;

                to.vals[0].typeIndex  = ind;
                to.vals[0].valueIndex = 0;
                to.vals[1].typeIndex  = ind;
                to.vals[1].valueIndex = 1;

                ind++;

                to.vals[2].typeIndex  = ind;
                to.vals[2].valueIndex = 0;
                to.vals[3].typeIndex  = ind;
                to.vals[3].valueIndex = 1;
            }
Beispiel #3
0
 public virtual void SetDefaults(VertexSolution to)
 {
     for (int i = 0; i < to.vals.Count; i++)
     {
         to.vals[i].valueIndex = i;
     }
 }
Beispiel #4
0
 public override void SetDefaults(VertexSolution to)
 {
     base.SetDefaults(to);
     to.enabled           = true;
     to.sameSizeDataIndex = VertexColor.inst.myIndex;
     for (int i = 0; i < 4; i++)
     {
         to.vals[i].typeIndex = VertexColor.inst.myIndex;
     }
 }
Beispiel #5
0
 public override void SetDefaults(VertexSolution to)
 {
     base.SetDefaults(to);
     to.enabled           = true;
     to.sameSizeDataIndex = VertexNormal.inst.myIndex;
 }