Beispiel #1
0
    public void UpdateJobUi()
    {
        if (JobManager.Instance.CurrentJob != null)
        {
            Job job = JobManager.Instance.CurrentJob;
            JobNameText.text = job.name;

            PaymentText.text = job.WagePerHour + "/Hour";

            WorkingTimeText.text = System.TimeSpan.FromHours(job.JobStartingTimeInHours).Hours.ToString("00") + ":" + System.TimeSpan.FromHours(job.JobStartingTimeInHours).Minutes.ToString("00") +
                                   " - " +
                                   System.TimeSpan.FromHours(job.JobStartingTimeInHours + job.WorkingTimeInHours).Hours.ToString("00") + ":" +
                                   System.TimeSpan.FromHours(job.JobStartingTimeInHours + job.WorkingTimeInHours).Minutes.ToString("00");


            WorkingDaysText.text = "";
            foreach (int workingDay in job.WorkingDays)
            {
                WorkingDaysText.text += ((Calendar.Weekday)workingDay).ToString()[0];
            }

            PerformanceSlider.value = job.GetPerformanceLevel();

            JobIcon.sprite = JobIconSprites[job.jobType];

            RequiredLevel.text = "";
            ProgressLevel.text = "";

            if (Stats.Initialized)
            {
                foreach (Skill.Type type in job.RequiredSkills.Keys)
                {
                    RequiredLevel.text += "Level " + job.RequiredSkills[type].ToString() + " " + type.ToString() + "\n";
                }
                //+ string.Join(", ", job.RequiredSkills);
                foreach (Skill.Type type in job.RequiredSkills.Keys)
                {
                    ProgressLevel.text += Stats.Skill(type).CurrentLevel + "/" + job.RequiredSkills[type].ToString() + "\n";
                }
            }

            CurrentEmplymentStatus.text = job.name;
        }
        else
        {
            JobNameText.text = "Unemployed";

            PaymentText.text = "-";

            WorkingTimeText.text = "-";


            WorkingDaysText.text = "-";

            RequiredLevel.text = "";
            ProgressLevel.text = "-";

            CurrentEmplymentStatus.text = "Unemployed";
        }
    }
    private IEnumerator PracticeWriting()
    {
        GameLibOfMethods.cantMove    = true;
        GameLibOfMethods.canInteract = false;
        GameLibOfMethods.animator.SetBool("Sitting", true);
        GameLibOfMethods.doingSomething = true;

        float moodDrainSpeed   = MoodDrainPerHour;
        float energyDrainSpeed = EnergyDrainPerHour;
        float xpGainSpeed      = XpGainGetHour;

        yield return(new WaitForEndOfFrame());

        while (!Input.GetKey(InteractionChecker.Instance.KeyToInteract) && !GameLibOfMethods.passedOut)
        {
            GameLibOfMethods.animator.SetBool("Learning", true);
            float multi = (Time.deltaTime / GameClock.Speed) * GameClock.TimeMultiplier;

            Stats.AddXP(Type.Writing, xpGainSpeed * multi);
            Stats.Remove(Status.Type.Energy, energyDrainSpeed * multi);
            Stats.Remove(Status.Type.Mood, moodDrainSpeed * multi);

            /*GameLibOfMethods.player.GetComponent<Rigidbody2D>().velocity = Vector3.zero;
             *
             *          //blackScreen.CrossFadeAlpha(0, 1, false);
             *
             *          GameLibOfMethods.facingDir = Vector2.left;*/

            yield return(new WaitForEndOfFrame());
        }

        PlayExitSound();


        GameLibOfMethods.animator.SetBool("Learning", false);
        yield return(new WaitForEndOfFrame());

        PlayerCommands.WalkBackToLastPosition();

        //Debug.Log("cant browse, busy doing something else");
    }
Beispiel #3
0
    public void UpdateJobUi()
    {
        if (JobManager.Instance.CurrentJob != null)
        {
            Job job = JobManager.Instance.CurrentJob;
            JobNameText.text = job.name;

            PaymentText.text = "£" + job.WagePerHour + "/Hour";

            WorkingTimeText.text = System.TimeSpan.FromHours(job.JobStartingTimeInHours).Hours.ToString("00") + ":" + System.TimeSpan.FromHours(job.JobStartingTimeInHours).Minutes.ToString("00") +
                                   " - " +
                                   System.TimeSpan.FromHours(job.JobStartingTimeInHours + job.WorkingTimeInHours).Hours.ToString("00") + ":" +
                                   System.TimeSpan.FromHours(job.JobStartingTimeInHours + job.WorkingTimeInHours).Minutes.ToString("00");


            WorkingDaysText.text = "";
            string[] WeekdayNames     = System.Enum.GetNames(typeof(Calendar.Weekday));
            string   WorkingDaysNames = "";
            foreach (Calendar.Weekday weekday in job.WorkingDays)
            {
                WorkingDaysNames += weekday.ToString();
            }


            foreach (string name in WeekdayNames)
            {
                if (WorkingDaysNames.Contains(name))
                {
                    WorkingDaysText.text += name.ToString()[0] + " ";
                }
                else
                {
                    WorkingDaysText.text += "<color=#9A0000><s>" + name.ToString()[0] + "</color></s> ";
                }
            }

            PerformanceSlider.value = job.GetPerformanceLevel();

            JobIcon.sprite = JobIconSprites[job.jobType];

            RequiredLevel.text = "";
            ProgressLevel.text = "";

            if (Stats.Initialized)
            {
                foreach (Skill.Type type in job.RequiredSkills.Keys)
                {
                    RequiredLevel.text += "Level " + job.RequiredSkills[type].ToString() + " " + type.ToString() + "\n";
                }
                //+ string.Join(", ", job.RequiredSkills);
                foreach (Skill.Type type in job.RequiredSkills.Keys)
                {
                    ProgressLevel.text += Stats.Skill(type).CurrentLevel + "/" + job.RequiredSkills[type].ToString() + "\n";
                }
            }

            CurrentEmplymentStatus.text = job.name;
        }
        else
        {
            JobNameText.text = "Unemployed";

            PaymentText.text = "-";

            WorkingTimeText.text = "-";


            WorkingDaysText.text = "-";

            RequiredLevel.text = "";
            ProgressLevel.text = "-";

            CurrentEmplymentStatus.text = "Unemployed";
        }
    }