Beispiel #1
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 public DefaultPlayerSpeedAttenuationValueStateManager(PlayerSpeedAttenuationLayer PlayerSpeedAttenuationLayerRef)
 {
     this.PlayerSpeedAttenuationLayerRef             = PlayerSpeedAttenuationLayerRef;
     this.AssociatedAIMovementSpeedAttenuationFactor = AIMovementSpeedAttenuationFactor.RUN;
 }
Beispiel #2
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 public TargettingPlayerSpeedAttenuationValueStateManager(PlayerSpeedAttenuationLayer playerSpeedAttenuationLayerRef)
 {
     PlayerSpeedAttenuationLayerRef             = playerSpeedAttenuationLayerRef;
     AssociatedAIMovementSpeedAttenuationFactor = AIMovementSpeedAttenuationFactor.WALK;
 }
Beispiel #3
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 public PlayerSpeedAttenuationSystem()
 {
     this.PlayerSpeedAttenuationConstraintLayer = new PlayerSpeedAttenuationConstraintLayer();
     this.PlayerSpeedAttenuationLayer           = new PlayerSpeedAttenuationLayer();
 }