Beispiel #1
0
        public override void FixedTick(float d)
        {
            this.InteractiveObjectActionPlayerSystem.FixedTick(d);

            base.FixedTick(d);

            playerMoveManager.FixedTick(d);
            PlayerBodyPhysicsEnvironment.FixedTick(d);
        }
Beispiel #2
0
 public override void FixedTick(float d)
 {
     base.FixedTick(d);
     PlayerInputMoveManager.FixedTick(d);
     PlayerBodyPhysicsEnvironment.FixedTick(d);
 }