Beispiel #1
0
        public void Awake()
        {
            SurvivorDict.Add("commando", SurvivorIndex.Commando);
            SurvivorDict.Add("mult", SurvivorIndex.Toolbot);
            SurvivorDict.Add("mul-t", SurvivorIndex.Toolbot);
            SurvivorDict.Add("toolbot", SurvivorIndex.Toolbot);
            SurvivorDict.Add("hunt", SurvivorIndex.Huntress);
            SurvivorDict.Add("huntress", SurvivorIndex.Huntress);
            SurvivorDict.Add("engi", SurvivorIndex.Engi);
            SurvivorDict.Add("engineer", SurvivorIndex.Engi);
            SurvivorDict.Add("mage", SurvivorIndex.Mage);
            SurvivorDict.Add("arti", SurvivorIndex.Mage);
            SurvivorDict.Add("artificer", SurvivorIndex.Mage);
            SurvivorDict.Add("merc", SurvivorIndex.Merc);
            SurvivorDict.Add("mercenary", SurvivorIndex.Merc);
            SurvivorDict.Add("rex", SurvivorIndex.Treebot);
            SurvivorDict.Add("treebot", SurvivorIndex.Treebot);
            SurvivorDict.Add("loader", SurvivorIndex.Loader);
            SurvivorDict.Add("acrid", SurvivorIndex.Croco);
            SurvivorDict.Add("croco", SurvivorIndex.Croco);

            // Config
            InitialRandomBots = Config.Wrap("Starting Bots", "StartingBots.Random", "Starting amount of bots to spawn at the start of a run. (Random)", 0);
            for (int i = 0; i < RandomSurvivors.Length; i++)
            {
                string name = RandomSurvivors[i].ToString();
                InitialBots[i] = Config.Wrap("Starting Bots", "StartingBots." + name, "Starting amount of bots to spawn at the start of a run. (" + name + ")", 0);
            }

            AutoPurchaseItems       = Config.Wrap("Bot Inventory", "AutoPurchaseItems", "Maximum amount of purchases a playerbot can do per stage. Items are purchased directly instead of from chests. (Default: true)", true);
            MaxBotPurchasesPerStage = Config.Wrap("Bot Inventory", "MaxBotPurchasesPerStage", "Maximum amount of putchases a playerbot can do per stage. (Default: 8)", 8);
            Tier1ChestBotWeight     = Config.Wrap("Bot Inventory", "Tier1ChestBotWeight", "Weight of a bot picking an item from a small chest's loot table. (Default: 0.8)", 0.8f);
            Tier2ChestBotWeight     = Config.Wrap("Bot Inventory", "Tier2ChestBotWeight", "Weight of a bot picking an item from a large chest's loot table. (Default: 0.2)", 0.2f);
            Tier3ChestBotWeight     = Config.Wrap("Bot Inventory", "Tier3ChestBotWeight", "Weight of a bot picking an item from a legendary chest's loot table. (Default: 0)", 0f);
            Tier1ChestBotCost       = Config.Wrap("Bot Inventory", "Tier1ChestBotCost", "Base price of a small chest for the bot. (Default: 25)", 25);
            Tier2ChestBotCost       = Config.Wrap("Bot Inventory", "Tier2ChestBotCost", "Base price of a large chest for the bot. (Default: 50)", 50);
            Tier3ChestBotCost       = Config.Wrap("Bot Inventory", "Tier3ChestBotCost", "Base price of a legendary chest for the bot. (Default: 400)", 400);
            EquipmentBuyChance      = Config.Wrap("Bot Inventory", "EquipmentBuyChance", "Chance between 0 and 100 for a bot to buy from an equipment barrel instead of a tier 1 chest. Only active while the bot does not have a equipment item. (Default: 15)", 15);

            HostOnlySpawnBots = Config.Wrap("Misc", "HostOnlySpawnBots", "Set true so that only the host may spawn bots", true);
            ShowNameplates    = Config.Wrap("Misc", "ShowNameplates", "Show player nameplates on playerbots if SpawnAsPlayers == false. (Host only)", true);

            PlayerMode             = Config.Wrap("Experimental", "SpawnAsPlayers", "Makes the game treat playerbots like how regular players are treated. The bots now show up on the scoreboard, can pick up items, influence the map scaling, etc.", false);
            TpFix                  = Config.Wrap("Player Mode", "Teleport Fix", "Fixes long teleporter charging times by making the bots count towards the charging timer. Only active is PlayerMode is true.", true);
            DontScaleInteractables = Config.Wrap("Player Mode", "DontScaleInteractables", "Prevents interactables spawn count from scaling with bots. Only active is PlayerMode is true.", false);

            R2API.Utils.CommandHelper.AddToConsoleWhenReady();

            // Ugh.
            On.RoR2.CharacterAI.BaseAI.OnBodyLost += (orig, self, body) =>
            {
                if (self.name.Equals("PlayerBot"))
                {
                    return;
                }
                orig(self, body);
            };

            // Maybe there is a better way to do this
            if (ShowNameplates.Value && !PlayerMode.Value)
            {
                IL.RoR2.TeamComponent.SetupIndicator += il =>
                {
                    ILCursor c = new ILCursor(il);
                    c.GotoNext(x => x.MatchCallvirt <CharacterBody>("get_isPlayerControlled"));
                    bool isPlayerBot = false;
                    c.EmitDelegate <Func <CharacterBody, CharacterBody> >(x =>
                    {
                        isPlayerBot = x.master.name.Equals("PlayerBot");
                        return(x);
                    }
                                                                          );
                    c.Index += 1;
                    c.EmitDelegate <Func <bool, bool> >(x =>
                    {
                        if (isPlayerBot)
                        {
                            return(true);
                        }
                        return(x);
                    }
                                                        );
                };
            }

            if (!PlayerMode.Value && AutoPurchaseItems.Value)
            {
                // Give bots money
                On.RoR2.TeamManager.GiveTeamMoney += (orig, self, teamIndex, money) =>
                {
                    orig(self, teamIndex, money);

                    if (playerbots.Count > 0)
                    {
                        int num = Run.instance ? Run.instance.livingPlayerCount : 0;
                        if (num != 0)
                        {
                            money = (uint)Mathf.CeilToInt(money / (float)num);
                        }
                        foreach (GameObject playerbot in playerbots)
                        {
                            if (!playerbot)
                            {
                                continue;
                            }
                            CharacterMaster master = playerbot.GetComponent <CharacterMaster>();
                            if (master && master.alive && master.teamIndex == teamIndex)
                            {
                                master.GiveMoney(money);
                            }
                        }
                    }
                };
            }

            if (AutoPurchaseItems.Value)
            {
                On.RoR2.Run.BeginStage += (orig, self) =>
                {
                    foreach (GameObject playerbot in playerbots.ToArray())
                    {
                        if (!playerbot)
                        {
                            playerbots.Remove(playerbot);
                            continue;
                        }

                        ItemManager itemManager = playerbot.GetComponent <ItemManager>();
                        if (itemManager)
                        {
                            itemManager.ResetPurchases();
                            itemManager.master.money = 0;
                        }
                    }
                    orig(self);
                };
            }

            if (PlayerMode.Value && TpFix.Value)
            {
                On.RoR2.TeleporterInteraction.GetPlayerCountInRadius += (orig, self) =>
                {
                    Vector3 position = self.gameObject.transform.position;
                    float   num2     = self.clearRadius * self.clearRadius;
                    return(PlayerCharacterMasterController.instances.Count((PlayerCharacterMasterController c) => c.master.alive && (c.master.GetBody().transform.position - position).sqrMagnitude <= num2));
                };
            }

            On.RoR2.Stage.Start += (orig, self) =>
            {
                orig(self);
                if (NetworkServer.active)
                {
                    if (PlayerMode.Value)
                    {
                        foreach (GameObject playerbot in playerbots.ToArray())
                        {
                            if (!playerbot)
                            {
                                playerbots.Remove(playerbot);
                                continue;
                            }

                            CharacterMaster master = playerbot.GetComponent <CharacterMaster>();
                            if (master)
                            {
                                Stage.instance.RespawnCharacter(master);
                            }
                        }
                    }
                    // Spawn starting bots
                    if (Run.instance.stageClearCount == 0)
                    {
                        if (InitialRandomBots.Value > 0)
                        {
                            SpawnRandomPlayerbots(NetworkUser.readOnlyInstancesList[0].master, InitialRandomBots.Value);
                        }
                        for (int randomSurvivorsIndex = 0; randomSurvivorsIndex < InitialBots.Length; randomSurvivorsIndex++)
                        {
                            if (InitialBots[randomSurvivorsIndex].Value > 0)
                            {
                                SpawnPlayerbots(NetworkUser.readOnlyInstancesList[0].master, RandomSurvivors[randomSurvivorsIndex], InitialBots[randomSurvivorsIndex].Value);
                            }
                        }
                    }
                }
            };

            if (PlayerMode.Value)
            {
                On.RoR2.SceneDirector.PlaceTeleporter += (orig, self) =>
                {
                    if (DontScaleInteractables.Value)
                    {
                        int              count     = PlayerCharacterMasterController.instances.Count((PlayerCharacterMasterController v) => v.networkUser);
                        float            num       = 0.5f + (float)count * 0.5f;
                        ClassicStageInfo component = SceneInfo.instance.GetComponent <ClassicStageInfo>();
                        self.SetFieldValue("interactableCredit", (int)((float)component.sceneDirectorInteractibleCredits * num));
                    }
                    else if (Run.instance.stageClearCount == 0 && GetInitialBotCount() > 0)
                    {
                        int count = PlayerCharacterMasterController.instances.Count((PlayerCharacterMasterController v) => v.networkUser);
                        count += GetInitialBotCount();
                        float            num       = 0.5f + (float)count * 0.5f;
                        ClassicStageInfo component = SceneInfo.instance.GetComponent <ClassicStageInfo>();
                        self.SetFieldValue("interactableCredit", (int)((float)component.sceneDirectorInteractibleCredits * num));
                    }

                    orig(self);
                };

                IL.RoR2.UI.AllyCardManager.PopulateCharacterDataSet += il =>
                {
                    ILCursor c = new ILCursor(il);
                    c.GotoNext(x => x.MatchCallvirt <CharacterMaster>("get_playerCharacterMasterController"));
                    c.Index += 2;
                    c.EmitDelegate <Func <bool, bool> >(x => false);
                };
            }
        }
Beispiel #2
0
        public static void AddHooks()
        {
            // Ugh.
            On.RoR2.CharacterAI.BaseAI.OnBodyLost += (orig, self, body) =>
            {
                if (self.name.Equals("PlayerBot"))
                {
                    // Reset player bot state when body is lost so errors dont pop up
                    self.stateMachine.SetNextState(EntityStateCatalog.InstantiateState(self.scanState));
                    return;
                }
                orig(self, body);
            };

            // Random fix to make captains spawnable without errors in PlayerMode, theres probably a better way of doing this too
            On.RoR2.CaptainDefenseMatrixController.OnServerMasterSummonGlobal += (orig, self, summonReport) =>
            {
                if (self.GetFieldValue <CharacterBody>("characterBody") == null)
                {
                    return;
                }
                orig(self, summonReport);
            };

            // Maybe there is a better way to do this
            if (PlayerBotManager.ShowNameplates.Value && !PlayerBotManager.PlayerMode.Value)
            {
                IL.RoR2.TeamComponent.SetupIndicator += il =>
                {
                    ILCursor c = new ILCursor(il);
                    c.GotoNext(x => x.MatchCallvirt <CharacterBody>("get_isPlayerControlled"));
                    bool isPlayerBot = false;
                    c.EmitDelegate <Func <CharacterBody, CharacterBody> >(x =>
                    {
                        isPlayerBot = x.master.name.Equals("PlayerBot");
                        return(x);
                    }
                                                                          );
                    c.Index += 1;
                    c.EmitDelegate <Func <bool, bool> >(x =>
                    {
                        if (isPlayerBot)
                        {
                            return(true);
                        }
                        return(x);
                    }
                                                        );
                };
            }

            if (!PlayerBotManager.PlayerMode.Value && PlayerBotManager.AutoPurchaseItems.Value)
            {
                // Give bots money
                On.RoR2.TeamManager.GiveTeamMoney += (orig, self, teamIndex, money) =>
                {
                    orig(self, teamIndex, money);

                    if (PlayerBotManager.playerbots.Count > 0)
                    {
                        int num = Run.instance ? Run.instance.livingPlayerCount : 0;
                        if (num != 0)
                        {
                            money = (uint)Mathf.CeilToInt(money / (float)num);
                        }
                        foreach (GameObject playerbot in PlayerBotManager.playerbots)
                        {
                            if (!playerbot)
                            {
                                continue;
                            }
                            CharacterMaster master = playerbot.GetComponent <CharacterMaster>();
                            if (master && !master.IsDeadAndOutOfLivesServer() && master.teamIndex == teamIndex)
                            {
                                master.GiveMoney(money);
                            }
                        }
                    }
                };
            }

            if (PlayerBotManager.AutoPurchaseItems.Value)
            {
                On.RoR2.Run.BeginStage += (orig, self) =>
                {
                    foreach (GameObject playerbot in PlayerBotManager.playerbots.ToArray())
                    {
                        if (!playerbot)
                        {
                            PlayerBotManager.playerbots.Remove(playerbot);
                            continue;
                        }

                        ItemManager itemManager = playerbot.GetComponent <ItemManager>();
                        if (itemManager)
                        {
                            itemManager.ResetPurchases();
                            itemManager.master.money = 0;
                        }
                    }
                    orig(self);
                };
            }

            On.RoR2.Stage.Start += (orig, self) =>
            {
                orig(self);
                if (NetworkServer.active)
                {
                    if (PlayerBotManager.PlayerMode.Value)
                    {
                        foreach (GameObject playerbot in PlayerBotManager.playerbots.ToArray())
                        {
                            if (!playerbot)
                            {
                                PlayerBotManager.playerbots.Remove(playerbot);
                                continue;
                            }

                            CharacterMaster master = playerbot.GetComponent <CharacterMaster>();
                            if (master)
                            {
                                Stage.instance.RespawnCharacter(master);
                            }
                        }
                    }
                    // Spawn starting bots
                    if (Run.instance.stageClearCount == 0)
                    {
                        if (PlayerBotManager.InitialRandomBots.Value > 0)
                        {
                            PlayerBotManager.SpawnRandomPlayerbots(NetworkUser.readOnlyInstancesList[0].master, PlayerBotManager.InitialRandomBots.Value);
                        }
                        for (int randomSurvivorsIndex = 0; randomSurvivorsIndex < PlayerBotManager.InitialBots.Length; randomSurvivorsIndex++)
                        {
                            if (PlayerBotManager.InitialBots[randomSurvivorsIndex].Value > 0)
                            {
                                PlayerBotManager.SpawnPlayerbots(NetworkUser.readOnlyInstancesList[0].master, PlayerBotManager.RandomSurvivorsList[randomSurvivorsIndex], PlayerBotManager.InitialBots[randomSurvivorsIndex].Value);
                            }
                        }
                    }
                }
            };

            // Fix custom targets
            On.RoR2.CharacterAI.BaseAI.Target.GetBullseyePosition += Hook_GetBullseyePosition;

            if (PlayerBotManager.PlayerMode.Value)
            {
                On.RoR2.SceneDirector.PlaceTeleporter += (orig, self) =>
                {
                    if (PlayerBotManager.DontScaleInteractables.Value)
                    {
                        int              count     = PlayerCharacterMasterController.instances.Count((PlayerCharacterMasterController v) => v.networkUser);
                        float            num       = 0.5f + (float)count * 0.5f;
                        ClassicStageInfo component = SceneInfo.instance.GetComponent <ClassicStageInfo>();
                        int              credit    = (int)((float)component.sceneDirectorInteractibleCredits * num);
                        if (component.bonusInteractibleCreditObjects != null)
                        {
                            for (int i = 0; i < component.bonusInteractibleCreditObjects.Length; i++)
                            {
                                ClassicStageInfo.BonusInteractibleCreditObject bonusInteractibleCreditObject = component.bonusInteractibleCreditObjects[i];
                                if (bonusInteractibleCreditObject.objectThatGrantsPointsIfEnabled.activeSelf)
                                {
                                    credit += bonusInteractibleCreditObject.points;
                                }
                            }
                        }
                        self.interactableCredit = credit;
                    }
                    else if (Run.instance.stageClearCount == 0 && PlayerBotManager.GetInitialBotCount() > 0)
                    {
                        int count = PlayerCharacterMasterController.instances.Count((PlayerCharacterMasterController v) => v.networkUser);
                        count += PlayerBotManager.GetInitialBotCount();
                        float            num       = 0.5f + (float)count * 0.5f;
                        ClassicStageInfo component = SceneInfo.instance.GetComponent <ClassicStageInfo>();
                        int credit = (int)((float)component.sceneDirectorInteractibleCredits * num);
                        if (component.bonusInteractibleCreditObjects != null)
                        {
                            for (int i = 0; i < component.bonusInteractibleCreditObjects.Length; i++)
                            {
                                ClassicStageInfo.BonusInteractibleCreditObject bonusInteractibleCreditObject = component.bonusInteractibleCreditObjects[i];
                                if (bonusInteractibleCreditObject.objectThatGrantsPointsIfEnabled.activeSelf)
                                {
                                    credit += bonusInteractibleCreditObject.points;
                                }
                            }
                        }
                        self.interactableCredit = credit;
                    }

                    orig(self);
                };

                // Required for bots to even move, maybe switch to il later
                On.RoR2.PlayerCharacterMasterController.Update += (orig, self) =>
                {
                    if (self.name.Equals("PlayerBot"))
                    {
                        //self.InvokeMethod("SetBody", new object[] { self.master.GetBodyObject() });
                        return;
                    }
                    orig(self);
                };

                IL.RoR2.UI.AllyCardManager.PopulateCharacterDataSet += il =>
                {
                    ILCursor c = new ILCursor(il);
                    c.GotoNext(x => x.MatchCallvirt <CharacterMaster>("get_playerCharacterMasterController"));
                    c.Index += 2;
                    c.EmitDelegate <Func <bool, bool> >(x => false);
                };

                // Spectator fix
                On.RoR2.CameraRigController.CanUserSpectateBody += (orig, viewer, body) =>
                {
                    return(body.isPlayerControlled || orig(viewer, body));
                };

                // Dont end game on dying
                if (PlayerBotManager.ContinueAfterDeath.Value)
                {
                    IL.RoR2.Stage.FixedUpdate += il =>
                    {
                        ILCursor c = new ILCursor(il);
                        c.GotoNext(x => x.MatchCallvirt <PlayerCharacterMasterController>("get_isConnected"));
                        c.Index += 1;
                        c.EmitDelegate <Func <bool, bool> >(x => true);
                    };
                }
            }
        }