Beispiel #1
0
        void RemovePort(DialogNode node, Port port)
        {
            var targetEdge = edges.ToList().Where(x =>
                                                  x.output.portName == port.portName && x.output.node == port.node);

            if (!targetEdge.Any())
            {
                return;
            }
            var edge = targetEdge.First();

            edge.input.Disconnect(edge);
            RemoveElement(targetEdge.First());

            node.outputContainer.Remove(port);
            node.RefreshPorts();
            node.RefreshExpandedState();
        }
Beispiel #2
0
        public DialogNode CreateDialogNode(string nodeName)
        {
            var node = new DialogNode
            {
                title      = nodeName,
                dialogText = nodeName,
                guid       = Guid.NewGuid().ToString()
            };

            var inputPort = GeneratePort(node, Direction.Input, Port.Capacity.Multi);

            inputPort.portName = "Input";
            node.inputContainer.Add(inputPort);

            node.styleSheets.Add(Resources.Load <StyleSheet>("Node"));

            var button = new Button(() => { AddChoicePort(node); });

            button.text = "Add Choice";
            node.titleContainer.Add(button);

            var textField = new TextField(string.Empty);

            textField.RegisterValueChangedCallback(evt =>
            {
                node.dialogText = evt.newValue;
                node.title      = evt.newValue;
            });
            textField.SetValueWithoutNotify(node.title);
            node.mainContainer.Add(textField);

            node.RefreshExpandedState();
            node.RefreshPorts();
            node.SetPosition(new Rect(Vector2.zero, defaultNodeSize));

            return(node);
        }
Beispiel #3
0
        public void AddChoicePort(DialogNode node, string overridePortName = "")
        {
            var port = GeneratePort(node, Direction.Output);

            var oldLabel = port.contentContainer.Q <Label>("type");

            port.contentContainer.Remove(oldLabel);

            var outputPortCount = node.outputContainer.Query("connector").ToList().Count;

            var portName = string.IsNullOrEmpty(overridePortName) ?
                           $"Choice{outputPortCount}" :
                           overridePortName;

            port.portName = portName;

            var textField = new TextField
            {
                name  = string.Empty,
                value = portName
            };

            textField.RegisterValueChangedCallback(evt => port.portName = evt.newValue);
            port.contentContainer.Add(new Label(" "));
            port.contentContainer.Add(textField);

            var deleteButton = new Button(() => RemovePort(node, port))
            {
                text = "X"
            };

            port.contentContainer.Add(deleteButton);

            node.outputContainer.Add(port);
            node.RefreshExpandedState();
            node.RefreshPorts();
        }
Beispiel #4
0
        DialogNode GenerateEntryPointNode()
        {
            var node = new DialogNode
            {
                title      = "Start",
                guid       = Guid.NewGuid().ToString(),
                dialogText = "",
                entryPoint = true
            };

            var outputPort = GeneratePort(node, Direction.Output);

            outputPort.portName = "Next";
            node.outputContainer.Add(outputPort);

            //node.capabilities &= ~Capabilities.Movable;
            node.capabilities &= ~Capabilities.Deletable;

            node.RefreshExpandedState();
            node.RefreshPorts();

            node.SetPosition(new Rect(100, 200, 100, 150));
            return(node);
        }
Beispiel #5
0
 Port GeneratePort(DialogNode node, Direction portDirection, Port.Capacity capacity = Port.Capacity.Single)
 {
     // Last argument is used for transmitting information between nodes (not needed for dialog)
     return(node.InstantiatePort(Orientation.Horizontal, portDirection, capacity, typeof(float)));
 }