public Task AddOrUpdate(PlayModel play)
        {
            return(Task.Factory.StartNew(() =>
            {
                var playEntity = _mapper.Map <PlayEntity>(play);

                if (_plays.Keys.Contains(play.Id))
                {
                    _playAccessor.Update(playEntity);
                }
                else
                {
                    _playAccessor.Create(playEntity);
                }

                _plays.AddOrUpdate(play);
            }));
        }
 public void DeletePlay(PlayModel play)
 {
     _plays.Remove(play);
     _playAccessor.Delete(play.Id);
 }