Inheritance: PlayFab.SharedModels.PlayFabResultCommon
 private void OnGetUserCurrency(GetUserCombinedInfoResult result)
 {
     PlayFabGameBridge.Instance.userBalance = result.VirtualCurrency["GC"];
     PlayFabGameBridge.Instance.startUserBalance = result.VirtualCurrency["GC"];
     goldAmmountText.text = PlayFabGameBridge.Instance.userBalance.ToString("0000") + " G";
    
 } 
 /// <summary>
 /// Called if playerdata is succesfully retrieved. Saves the player data and loads the MainMenu scene.
 /// </summary>
 /// <param name="result">GetUserCombinedInfoResult provided by the Playfab server.</param>
 public void OnGetUserInfoResult(GetUserCombinedInfoResult result)
 {
     PhotonControl.pObject.SetPlayerData(result.AccountInfo, result.Data);
     isConnected = true;
 }
    /// <summary>
    /// Getting user combined info successfully completed.
    /// </summary>
    /// <param name="result">User combined info.</param>
    private void OnGetUserCombinedInfoResult(GetUserCombinedInfoResult result)
    {
        playerID = result.PlayFabId;
        playerUsername = result.AccountInfo.Username;
        
        int currency = result.VirtualCurrency["1"];

		if (!result.Data.ContainsKey(GameConstants.accountLevelKey))
		{
			Dictionary<string, string> playerData = new Dictionary<string, string>();
			playerData.Add(GameConstants.accountLevelKey, "0");
			playerData.Add(GameConstants.accountExpKey, "0");
			playerData.Add(GameConstants.facebookPictureKey, playerPictureURL);

			UpdateUserDataRequest request = new UpdateUserDataRequest();
			request.Data = playerData;
			request.Permission = UserDataPermission.Public;

			PlayFabClientAPI.UpdateUserData(request, OnAddDataSuccess, OnAddDataError);
		}
		else
		{
			int level = int.Parse(result.Data[GameConstants.accountLevelKey].Value);
			int exp = int.Parse(result.Data[GameConstants.accountExpKey].Value);
			bool boughtShe = result.Data.ContainsKey(GameConstants.boughtSheKey);

			this.GetUserStatistics();

			OnLoginCompletedCallback(result.Inventory, playerDisplayName, currency, level, exp, boughtShe);
		}
    }