Inheritance: PlayFabRequestCommon
 public void AddButtonClicked(Button sender)
 {
     var playerIdText = sender.GetComponentInChildren<Text>();
     if (playerIdText == null) return;
     if (playerIdText.text == "Add Friend")
     {
         var request = new AddFriendRequest() { FriendPlayFabId = sender.name };
         Debug.Log(sender.name);
         PlayFabClientAPI.AddFriend(request, result =>
         {
             if (result.Created)
             {
                 sender.GetComponentInChildren<Text>().text = "Gift";
             }
         }, error =>
         {
             if (error.Error == PlayFabErrorCode.UsersAlreadyFriends)
             {
                 sender.GetComponentInChildren<Text>().text = "Gift";
             }
         });
     }
     else if (playerIdText.text == "Gift")
     {
         PlayFabClientAPI.ExecuteCloudScript(new ExecuteCloudScriptRequest() { FunctionName = "grantItemToPlayer", FunctionParameter = new {benefiter = sender.name}, GeneratePlayStreamEvent = false}, urlResult =>
         {
             Debug.Log("success cloud scipt!");
         }, error =>
         {
             Debug.Log(error.ErrorMessage);
         });
     }
 }
Beispiel #2
0
		/// <summary>
		/// Adds the PlayFab user, based upon a match against a supplied unique identifier, to the friend list of the local user
		/// </summary>
		public static void AddFriend(AddFriendRequest request, AddFriendCallback resultCallback, ErrorCallback errorCallback)
		{
			if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				AddFriendResult result = null;
				PlayFabError error = null;
				ResultContainer<AddFriendResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/AddFriend", serializedJSON, "X-Authorization", AuthKey, callback);
		}
        /// <summary>
        /// Adds the PlayFab user, based upon a match against a supplied unique identifier, to the friend list of the local user. At least one of FriendPlayFabId,FriendUsername,FriendEmail, or FriendTitleDisplayName should be initialized.
        /// </summary>
        public static void AddFriend(AddFriendRequest request, ProcessApiCallback<AddFriendResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<AddFriendResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/AddFriend", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
    public static void AddFriend(string email)
    {
        var request = new AddFriendRequest()
        {
            FriendEmail = email
        };
        PlayFabClientAPI.AddFriend(request, (result) =>
        {
            Debug.Log("Friend added");
            GetFriendsList();
        },
        (error) =>
        {
            Debug.Log("Cant add to friends list");
            Debug.Log(error.ErrorMessage);
            Debug.Log(error.ErrorDetails);
        });

    }
Beispiel #5
0
		/// <summary>
		/// Adds the PlayFab user, based upon a match against a supplied unique identifier, to the friend list of the local user. At least one of FriendPlayFabId,FriendUsername,FriendEmail, or FriendTitleDisplayName should be initialized.
		/// </summary>
        public static async Task<PlayFabResult<AddFriendResult>> AddFriendAsync(AddFriendRequest request)
        {
            if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/AddFriend", request, "X-Authorization", AuthKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<AddFriendResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<AddFriendResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			AddFriendResult result = resultData.data;
			
			
            return new PlayFabResult<AddFriendResult>
                {
                    Result = result
                };
        }