Beispiel #1
0
        public void Draw(SpriteBatch sb, Camera2D camera)
        {
            Texture2D texture = SpriteLoader.GetTexture(TextureId);

            sb.Draw(texture, new Rectangle((int)Position.X, (int)Position.Y, Width, Height), new Rectangle(Width * frame, Height * frameRow, Width, Height), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0.5f);
            sb.Draw(texture, attackBox, new Rectangle(Width, Height, Width, Height), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0.5f); // Debugging purposes
        }
Beispiel #2
0
 public void Draw(SpriteBatch sb, int playerY, Camera2D Camera)
 {
     // Background
     sb.Draw(SpriteLoader.GetTexture(TextureID), new Rectangle(0, 0, Width, Height), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 0.0f);
     // Objects
     foreach (Object obj in Objects)
     {
         if (Camera.IsInView(obj.Position, SpriteLoader.GetTexture(obj.TextureId)))
         {
             obj.Draw(sb, playerY);
         }
     }
     // NPCs
     foreach (NPC npc in NPCs)
     {
         if (Camera.IsInView(npc.Position, SpriteLoader.GetTexture(npc.TextureId)))
         {
             npc.Draw(sb, playerY);
         }
     }
     // Exits
     foreach (Exit ext in Exits)
     {
         if (Camera.IsInView(ext.Position, SpriteLoader.GetTexture(ext.TextureId)))
         {
             ext.Draw(sb, playerY);
         }
     }
 }
Beispiel #3
0
 public void Update(Player player, Camera2D Camera)
 {
     if (player.CheckIfAttackConnected)
     {
         foreach (NPC npc in NPCs)
         {
             if (Camera.IsInView(npc.Position, SpriteLoader.GetTexture(npc.TextureId)))
             {
                 if (Collision.CheckCollision(player.GetAttackBox(), new Rectangle((int)npc.Position.X, (int)npc.Position.Y, SpriteLoader.GetTexture(npc.TextureId).Width, SpriteLoader.GetTexture(npc.TextureId).Height)))
                 {
                     // SET NPC Health to whatever!
                     // Handle if below set amount
                     npc.Position = new Vector2(-1000, -1000);
                 }
             }
         }
         player.CheckIfAttackConnected = false;
     }
     if (player.CheckIfMovementCollision)
     {
         foreach (Object obj in Objects)
         {
             if (Camera.IsInView(obj.Position, SpriteLoader.GetTexture(obj.TextureId)))
             {
                 if (Collision.CheckCollision(new Rectangle((int)player.Position.X, (int)player.Position.Y, player.Width, player.Height), obj.source))
                 {
                     // Undo Player movement
                     player.ResetPosition();
                 }
             }
         }
         player.CheckIfMovementCollision = false;
     }
 }
Beispiel #4
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        public BlueSword(int x, int y)
        {
            X         = x;
            Y         = y;
            TextureId = 6;
            // Set size
            Texture2D texture = SpriteLoader.GetTexture(TextureId);

            if (texture.Width < Width)
            {
                X    += Math.Abs(Width - texture.Width) / 2;
                Width = texture.Width;
            }
        }
Beispiel #5
0
 public static void Draw(SpriteBatch sb, Camera2D camera)
 {
     for (int i = 0; i < 10; i++)
     {
         X = 100 + ((i * size) + (i * dist));
         // Draw Quickbar
         Texture2D texture = SpriteLoader.GetTexture(7);
         sb.Draw(texture, camera.ScreenToWorld(new Rectangle(X, Y, size, size)), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1.0f);
         // Draw Item
         if (i < items.Count)
         {
             items[i].Draw(sb, camera);
         }
     }
 }
Beispiel #6
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        public virtual void Draw(SpriteBatch sb, int playerY)
        {
            float Z;
            float diff = Math.Abs(playerY - Position.Y) / 1000;

            // Above player
            if (Position.Y <= playerY)
            {
                Z = (0.5f - diff);
            }
            // Below player
            else
            {
                Z = Z = (0.5f + diff);
            }
            Texture2D texture = SpriteLoader.GetTexture(TextureId);

            //sb.Draw(texture, new Rectangle(X, Y, texture.Width, texture.Height), Color.White);
            sb.Draw(texture, new Rectangle((int)Position.X, (int)Position.Y, texture.Width, texture.Height), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, Z);
        }
Beispiel #7
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 public void Draw(SpriteBatch sb)
 {
     sb.Draw(SpriteLoader.GetTexture(TextureId), source, new Rectangle(Width * XFrame, Height * YFrame, Width, Height), Color.CornflowerBlue, 0, Vector2.Zero, SpriteEffects.None, 1.0f);
 }
Beispiel #8
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        public virtual void Draw(SpriteBatch sb, Camera2D camera)
        {
            Texture2D texture = SpriteLoader.GetTexture(TextureId);

            sb.Draw(texture, camera.ScreenToWorld(new Rectangle(X, Y, Width, Height)), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, 1.0f);
        }
Beispiel #9
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 public void SetSources()
 {
     foreach (Object obj in Objects)
     {
         if (obj.source == new Rectangle(0, 0, 0, 0))
         {
             obj.source = new Rectangle((int)obj.Position.X, (int)obj.Position.Y, SpriteLoader.GetTexture(obj.TextureId).Width, SpriteLoader.GetTexture(obj.TextureId).Height);
         }
     }
     // Exits
     foreach (Exit ext in Exits)
     {
         if (ext.source == new Rectangle(0, 0, 0, 0))
         {
             ext.source = new Rectangle((int)ext.Position.X, (int)ext.Position.Y, SpriteLoader.GetTexture(ext.TextureId).Width, SpriteLoader.GetTexture(ext.TextureId).Height);
         }
     }
 }