Beispiel #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            KeyboardState keyboardState = Keyboard.GetState();
            MouseState    mouseState    = Mouse.GetState();

            player.GetCurrentLocation().Update(keyboardState, mouseState, camera);

            if (keyboardState.IsKeyDown(Keys.Escape) && !previousKeyboardState.IsKeyDown(Keys.Escape) && menuList.Count > 0)
            {
                menuList.RemoveAt(menuList.Count - 1);
            }

            for (int i = 0; i < menuList.Count; i++)
            {
                menuList[i].Update(mouseState);
            }

            time++;
            if (time > 2000)
            {
                time = 0;
            }
            previousKeyboardState = keyboardState;
            playerInfoBar.Update();
            base.Update(gameTime);
        }