Beispiel #1
0
        public override void Process(TileMap map)
        {
            var dirt = new DirtLookup((y, x) =>
            {
                if (y < 0 || y >= map.Height || x < 0 || x >= map.Width)
                {
                    return(false);
                }
                var cell     = map[y, x];
                var material = cell.Block as Material;
                if (material != null && material.Type == MaterialType.Dirt)
                {
                    return(true);
                }
                var tile = cell.Block as Tile;
                if (tile != null && DirtTypes.Contains(tile.Id))
                {
                    return(true);
                }
                return(false);
            });

            var random = new Random();

            for (var y = 0; y < map.Height; y++)
            {
                for (var x = 0; x < map.Width; x++)
                {
                    var cell = map[y, x];
                    if (dirt.Build(map, y, x))
                    {
                        var block = cell.Block;
                        if (dirt.Match(null, false, null, true, null, true, null, true))
                        {
                            // case #1
                            block = new Tile(random.Choice(50, 55));
                        }
                        else if (dirt.Match(null, false, null, false, null, true, null, true))
                        {
                            // case #2
                            block = new Tile(random.Choice(50, 55));
                        }
                        else if (dirt.Match(null, false, null, null, null, true, null, false))
                        {
                            // case #3
                            block = new Tile(60);
                        }
                        else if (dirt.Match(null, true, null, true, null, true, null, false))
                        {
                            // case #4
                            block = new Tile(random.Choice(54, 59));
                        }
                        else if (dirt.Match(false, true, null, true, null, true, null, true))
                        {
                            // case #5
                            block = new Tile(56);
                        }
                        else if (dirt.Match(null, true, null, true, null, false, null, false))
                        {
                            // case #6
                            block = new Tile(69);
                        }
                        else if (dirt.Match(null, false, null, null, null, false, null, false))
                        {
                            // case #7
                            block = new Tile(70);
                        }
                        else if (dirt.Match(null, false, null, null, null, false, null, true))
                        {
                            // case #8
                            block = new Tile(65);
                        }
                        else if (dirt.Match(null, false, null, null, null, true, false, true))
                        {
                            // case #9
                            block = new Tile(51);
                        }
                        else if (dirt.Match(null, true, null, null, null, false, null, true))
                        {
                            // case #10
                            block = new Tile(64);
                        }
                        cell.Block = block;

                        // add decorations
                        if (dirt.Match(null, false, null, null, null, null, null, null))
                        {
                            var above = map[y - 1, x];
                            // add grass etc.
                            var grass = random.Choice(43, 44);
                            above.Foreground.Add(new Tile(grass));
                            if (grass == 44)
                            {
                                // we can optionally add flowers
                                if (random.Next(5) == 0)
                                {
                                    above.Foreground.Add(new Tile(random.Choice(32, 39, 46)));
                                }
                            }
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public override void Process(TileMap map)
        {
            var dirt = new DirtLookup((y, x) =>
            {
                if (y < 0 || y >= map.Height || x < 0 || x >= map.Width)
                {
                    return(false);
                }
                var cell = map[y, x];
                return(cell.Block != null);
            });

            var random = new Random();

            for (var y = 0; y < map.Height; y++)
            {
                for (var x = 0; x < map.Width; x++)
                {
                    var cell = map[y, x];
                    if (dirt.Build(map, y, x))
                    {
                        var block = cell.Block;
                        if (dirt.Match(null, false, null, true, null, true, null, false))
                        {
                            block = new Tile(80);
                        }
                        else if (dirt.Match(null, false, null, false, null, true, null, true))
                        {
                            block = new Tile(84);
                        }
                        else if (dirt.Match(null, false, null, true, null, true, null, true))
                        {
                            block = new Tile(81);
                        }
                        else if (dirt.Match(null, true, null, true, null, true, null, false))
                        {
                            block = new Tile(90);
                        }
                        else if (dirt.Match(null, true, null, true, null, false, null, false))
                        {
                            block = new Tile(110);
                        }
                        else if (dirt.Match(null, true, null, false, null, false, null, true))
                        {
                            block = new Tile(114);
                        }
                        else if (dirt.Match(null, true, null, true, null, false, null, true))
                        {
                            block = new Tile(111);
                        }
                        else if (dirt.Match(null, true, null, false, null, true, null, true))
                        {
                            block = new Tile(94);
                        }
                        else if (dirt.Match(null, false, null, false, null, false, null, false))
                        {
                            block = new Tile(81);
                        }
                        else if (dirt.Match(null, false, null, true, null, false, null, false))
                        {
                            block = new Tile(80);
                        }
                        else if (dirt.Match(null, false, null, false, null, false, null, true))
                        {
                            block = new Tile(84);
                        }
                        else if (dirt.Match(null, false, null, true, null, false, null, true))
                        {
                            block = new Tile(81);
                        }
                        cell.Block = block;

                        // add decorations

                        /*if (dirt.Match(null, false, null, null, null, null, null, null))
                         * {
                         *  var above = map[y - 1, x];
                         *  // add grass etc.
                         *  var grass = random.Choice(43, 44);
                         *  above.Foreground.Add(new Block { Id = grass });
                         *  if (random.Next(10) == 0 && grass == 43)
                         *  {
                         *      // randomly add background grass
                         *      above.Background.Add(new Block { Id = 44 });
                         *  }
                         *  if (grass == 44)
                         *  {
                         *      // we can optionally add flowers
                         *      if (random.Next(5) == 0)
                         *      {
                         *          above.Foreground.Add(new Block { Id = random.Choice(32, 39, 46) });
                         *      }
                         *  }
                         * }*/
                    }
                }
            }
        }
Beispiel #3
0
 public abstract void Process(TileMap map);
Beispiel #4
0
        /*private static HashSet<int> DirtTypes = new HashSet<int>
         * {
         *  0, 1, 2, 7, 8, 9, 14, 15, 16, 21, 28, 35, 42
         * };*/

        public override void Process(TileMap map)
        {
            var dirt = new DirtLookup((y, x) =>
            {
                if (y < 0 || y >= map.Height || x < 0 || x >= map.Width)
                {
                    return(false);
                }
                var cell = map[y, x];

                /*var material = cell.Block as Material;
                 * if (material != null && material.Type == MaterialType.Dirt) return true;
                 * var tile = cell.Block as Block;
                 * if (tile != null && DirtTypes.Contains(tile.Id)) return true;
                 * return false;*/
                return(cell.Block != null);
            });

            var random = new Random();

            for (var y = 0; y < map.Height; y++)
            {
                for (var x = 0; x < map.Width; x++)
                {
                    var cell = map[y, x];
                    if (dirt.Build(map, y, x))
                    {
                        var block = cell.Block;
                        if (dirt.Match(null, false, null, true, null, true, null, false))
                        {
                            block = new Tile(0);
                        }
                        else if (dirt.Match(null, false, null, false, null, true, null, true))
                        {
                            block = new Tile(14);
                        }
                        else if (dirt.Match(null, false, null, true, null, true, null, true))
                        {
                            block = new Tile(7);
                        }
                        else if (dirt.Match(null, true, null, true, null, true, null, false))
                        {
                            block = new Tile(1);
                        }
                        else if (dirt.Match(null, true, null, true, null, false, null, false))
                        {
                            block = new Tile(2);
                        }
                        else if (dirt.Match(null, true, null, false, null, false, null, true))
                        {
                            block = new Tile(16);
                        }
                        else if (dirt.Match(null, true, null, true, null, false, null, true))
                        {
                            block = new Tile(9);
                        }
                        else if (dirt.Match(null, true, null, false, null, true, null, true))
                        {
                            block = new Tile(15);
                        }
                        else if (dirt.Match(null, false, null, false, null, false, null, false))
                        {
                            block = new Tile(42);
                        }
                        else if (dirt.Match(null, false, null, true, null, false, null, false))
                        {
                            block = new Tile(21);
                        }
                        else if (dirt.Match(null, false, null, false, null, false, null, true))
                        {
                            block = new Tile(35);
                        }
                        else if (dirt.Match(null, false, null, true, null, false, null, true))
                        {
                            block = new Tile(28);
                        }
                        cell.Block = block;

                        // add decorations
                        if (dirt.Match(null, false, null, null, null, null, null, null))
                        {
                            var above = map[y - 1, x];
                            // add grass etc.
                            var grass = random.Choice(43, 44);
                            above.Foreground.Add(new Tile(grass));
                            if (random.Next(10) == 0 && grass == 43)
                            {
                                // randomly add background grass
                                above.Background.Add(new Tile(44));
                            }
                            if (grass == 44)
                            {
                                // we can optionally add flowers
                                if (random.Next(5) == 0)
                                {
                                    above.Foreground.Add(new Tile(random.Choice(32, 39, 46)));
                                }
                            }
                        }
                    }
                }
            }
        }