// Update is called once per frame
 void Update()
 {
     if (Input.GetKeyUp(advancer))
     {
         Planeverb.PlaneverbEmitter next = orderedCues[cueIndex++];
         next.Emit();
     }
 }
        public PlaneverbAudioSource Play(AudioClip clip, int id, PlaneverbEmitter emitter, bool loop)
        {
            if (clip)
            {
                // make a new source to be played next audio frame
                GameObject           newSource = Instantiate(sourceTemplate);
                PlaneverbAudioSource newComp   = newSource.GetComponent <PlaneverbAudioSource>();

                // set information on new object
                newComp.SetClip(clip);
                newComp.SetEmitter(emitter);
                newComp.SetManager(gameObject);
                newComp.SetLoop(loop);

                // add it as a child
                newSource.transform.SetParent(transform);

                return(newComp);
            }
            else
            {
                return(null);
            }
        }
Beispiel #3
0
 // set handle to the emitter this is playing from
 public void SetEmitter(PlaneverbEmitter e)
 {
     emitter = e;
 }